The-Powder-Toy/src/simulation/elements/SING.cpp

156 lines
4.0 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_SING PT_SING 131
Element_SING::Element_SING()
{
Identifier = "DEFAULT_PT_SING";
Name = "SING";
Colour = PIXPACK(0x242424);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.7f;
AirDrag = 0.36f * CFDS;
AirLoss = 0.96f;
Loss = 0.80f;
Collision = 0.1f;
Gravity = 0.12f;
Diffusion = 0.00f;
HotAir = -0.001f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 86;
Temperature = R_TEMP+0.0f +273.15f;
HeatConduct = 70;
Description = "Singularity";
State = ST_SOLID;
Properties = TYPE_PART|PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_SING::update;
Graphics = NULL;
}
//#TPT-Directive ElementHeader Element_SING static int update(UPDATE_FUNC_ARGS)
int Element_SING::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry, cry, crx, rad, nxi, nxj, nb, j, spawncount;
int singularity = -parts[i].life;
float angle, v;
if (sim->pv[y/CELL][x/CELL]<singularity)
sim->pv[y/CELL][x/CELL] += 0.1f*(singularity-sim->pv[y/CELL][x/CELL]);
if (y+CELL<YRES && sim->pv[y/CELL+1][x/CELL]<singularity)
sim->pv[y/CELL+1][x/CELL] += 0.1f*(singularity-sim->pv[y/CELL+1][x/CELL]);
if (x+CELL<XRES)
{
sim->pv[y/CELL][x/CELL+1] += 0.1f*(singularity-sim->pv[y/CELL][x/CELL+1]);
if (y+CELL<YRES)
sim->pv[y/CELL+1][x/CELL+1] += 0.1f*(singularity-sim->pv[y/CELL+1][x/CELL+1]);
}
if (y-CELL>=0 && sim->pv[y/CELL-1][x/CELL]<singularity)
sim->pv[y/CELL-1][x/CELL] += 0.1f*(singularity-sim->pv[y/CELL-1][x/CELL]);
if (x-CELL>=0)
{
sim->pv[y/CELL][x/CELL-1] += 0.1f*(singularity-sim->pv[y/CELL][x/CELL-1]);
if (y-CELL>=0)
sim->pv[y/CELL-1][x/CELL-1] += 0.1f*(singularity-sim->pv[y/CELL-1][x/CELL-1]);
}
if (parts[i].life<1) {
//Pop!
for (rx=-1; rx<2; rx++) {
crx = (x/CELL)+rx;
for (ry=-1; ry<2; ry++) {
cry = (y/CELL)+ry;
if (cry >= 0 && crx >= 0 && crx < (XRES/CELL) && cry < (YRES/CELL)) {
sim->pv[cry][crx] += (float)parts[i].tmp;
}
}
}
spawncount = (parts[i].tmp>255)?255:parts[i].tmp;
if (spawncount>=1)
spawncount = spawncount/8;
spawncount = spawncount*spawncount*M_PI;
for (j=0;j<spawncount;j++)
{
switch(rand()%3)
{
case 0:
nb = sim->create_part(-3, x, y, PT_PHOT);
break;
case 1:
nb = sim->create_part(-3, x, y, PT_NEUT);
break;
case 2:
nb = sim->create_part(-3, x, y, PT_ELEC);
break;
}
if (nb!=-1) {
parts[nb].life = (rand()%300);
parts[nb].temp = MAX_TEMP/2;
angle = rand()*2.0f*M_PI/RAND_MAX;
v = (float)(rand())*5.0f/RAND_MAX;
parts[nb].vx = v*cosf(angle);
parts[nb].vy = v*sinf(angle);
}
else if (sim->pfree==-1)
break;//if we've run out of particles, stop trying to create them - saves a lot of lag on "sing bomb" saves
}
sim->kill_part(i);
return 1;
}
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((r&0xFF)!=PT_DMND&&33>=rand()/(RAND_MAX/100)+1)
{
if ((r&0xFF)==PT_SING && parts[r>>8].life >10)
{
if (parts[i].life+parts[r>>8].life > 255)
continue;
parts[i].life += parts[r>>8].life;
}
else
{
if (parts[i].life+3 > 255)
{
if (parts[r>>8].type!=PT_SING && 1>rand()%100)
{
int np;
np = sim->create_part(r>>8,x+rx,y+ry,PT_SING);
parts[np].life = rand()%50+60;
}
continue;
}
parts[i].life += 3;
parts[i].tmp++;
}
parts[i].temp = restrict_flt(parts[r>>8].temp+parts[i].temp, MIN_TEMP, MAX_TEMP);
sim->kill_part(r>>8);
}
}
return 0;
}
Element_SING::~Element_SING() {}