355 lines
8.7 KiB
C++
355 lines
8.7 KiB
C++
#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_LIGH PT_LIGH 87
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Element_LIGH::Element_LIGH()
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{
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Identifier = "DEFAULT_PT_LIGH";
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Name = "LIGH";
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Colour = PIXPACK(0xFFFFC0);
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MenuVisible = 1;
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MenuSection = SC_ELEC;
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Enabled = 1;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 1;
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Hardness = 1;
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Weight = 100;
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Temperature = R_TEMP+0.0f +273.15f;
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HeatConduct = 0;
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Description = "More realistic lightning. Set pen size to set the size of the lightning.";
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State = ST_SOLID;
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Properties = TYPE_SOLID;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = &Element_LIGH::update;
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Graphics = &Element_LIGH::graphics;
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}
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#define LIGHTING_POWER 0.65
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//#TPT-Directive ElementHeader Element_LIGH static int update(UPDATE_FUNC_ARGS)
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int Element_LIGH::update(UPDATE_FUNC_ARGS)
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{
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/*
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*
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* tmp2:
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* -1 - part will be removed
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* 0 - "branches" of the lightning
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* 1 - bending
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* 2 - branching
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* 3 - transfer spark or make destruction
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* 4 - first pixel
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*
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* life - "thickness" of lighting (but anyway one pixel)
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*
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* tmp - angle of lighting
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*
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*/
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int r,rx,ry, multipler, powderful;
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float angle, angle2=-1;
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int pNear = 0;
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powderful = powderful = parts[i].temp*(1+parts[i].life/40)*LIGHTING_POWER;
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Element_FIRE::update(UPDATE_FUNC_SUBCALL_ARGS);
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if (sim->aheat_enable)
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{
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sim->hv[y/CELL][x/CELL]+=powderful/50;
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if (sim->hv[y/CELL][x/CELL]>MAX_TEMP)
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sim->hv[y/CELL][x/CELL]=MAX_TEMP;
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}
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for (rx=-2; rx<3; rx++)
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for (ry=-2; ry<3; ry++)
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if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if (!r)
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continue;
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if ((r&0xFF)!=PT_LIGH && (r&0xFF)!=PT_TESC)
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{
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if ((r&0xFF)!=PT_CLNE&&(r&0xFF)!=PT_THDR&&(r&0xFF)!=PT_DMND&&(r&0xFF)!=PT_FIRE&&(r&0xFF)!=PT_NEUT&&(r&0xFF)!=PT_PHOT)
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{
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if ((sim->elements[r&0xFF].Properties&PROP_CONDUCTS) && parts[r>>8].life==0)
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{
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sim->create_part(r>>8,x+rx,y+ry,PT_SPRK);
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}
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sim->pv[y/CELL][x/CELL] += powderful/400;
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if (sim->elements[r&0xFF].HeatConduct) parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/1.5, MIN_TEMP, MAX_TEMP);
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}
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if ((r&0xFF)==PT_DEUT || (r&0xFF)==PT_PLUT) // start nuclear reactions
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{
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parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful, MIN_TEMP, MAX_TEMP);
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sim->pv[y/CELL][x/CELL] +=powderful/35;
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if (rand()%3==0)
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{
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sim->part_change_type(r>>8,x+rx,y+ry,PT_NEUT);
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parts[r>>8].life = rand()%480+480;
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parts[r>>8].vx=rand()%10-5;
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parts[r>>8].vy=rand()%10-5;
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}
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}
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if ((r&0xFF)==PT_COAL || (r&0xFF)==PT_BCOL) // ignite coal
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{
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if (parts[r>>8].life>100) {
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parts[r>>8].life = 99;
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}
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}
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if (sim->elements[r&0xFF].HeatConduct)
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parts[r>>8].temp = restrict_flt(parts[r>>8].temp+powderful/10, MIN_TEMP, MAX_TEMP);
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if (((r&0xFF)==PT_STKM && sim->player.elem!=PT_LIGH) || ((r&0xFF)==PT_STKM2 && sim->player2.elem!=PT_LIGH))
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{
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parts[r>>8].life-=powderful/100;
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}
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}
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}
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if (parts[i].tmp2==3)
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{
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parts[i].tmp2=0;
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return 1;
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}
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if (parts[i].tmp2==-1)
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{
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sim->kill_part(i);
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return 1;
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}
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if (parts[i].tmp2<=0 || parts[i].life<=1)
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{
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if (parts[i].tmp2>0)
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parts[i].tmp2=0;
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parts[i].tmp2--;
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return 1;
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}
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if (parts[i].tmp2<=-2)
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{
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sim->kill_part(i);
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return 1;
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}
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angle2=-1;
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pNear = LIGH_nearest_part(sim, i, parts[i].life*2.5);
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if (pNear!=-1)
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{
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int t=parts[pNear].type;
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float n_angle; // angle to nearest part
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rx=parts[pNear].x-x;
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ry=parts[pNear].y-y;
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if (rx*rx+ry*ry!=0)
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n_angle = asin(-ry/sqrt(rx*rx+ry*ry));
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else
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n_angle = 0;
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if (n_angle<0)
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n_angle+=M_PI*2;
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if (parts[i].life<5 || fabs(n_angle-parts[i].tmp*M_PI/180)<M_PI*0.8) // lightning strike
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{
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create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, parts[i].tmp-90, 0);
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if (t!=PT_TESC)
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{
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pNear=contact_part(sim, pNear, PT_LIGH);
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if (pNear!=-1)
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{
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parts[pNear].tmp2=3;
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parts[pNear].life=(int)(1.0*parts[i].life/2-1);
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parts[pNear].tmp=parts[i].tmp-180;
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parts[pNear].temp=parts[i].temp;
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}
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}
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}
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else pNear=-1;
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}
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//if (parts[i].tmp2==1/* || near!=-1*/)
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//angle=0;//parts[i].tmp-30+rand()%60;
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angle = parts[i].tmp-30+rand()%60;
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if (angle<0)
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angle+=360;
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if (angle>=360)
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angle-=360;
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if (parts[i].tmp2==2 && pNear==-1)
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{
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angle2=angle+100-rand()%200;
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if (angle2<0)
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angle2+=360;
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if (angle2>=360)
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angle-=360;
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}
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multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
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rx=cos(angle*M_PI/180)*multipler;
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ry=-sin(angle*M_PI/180)*multipler;
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create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle, 0);
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if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if ((r&0xFF)==PT_LIGH)
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{
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parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+60);
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parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
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parts[r>>8].tmp=angle;
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parts[r>>8].temp=parts[i].temp;
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}
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}
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if (angle2!=-1)
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{
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multipler=parts[i].life*1.5+rand()%((int)(parts[i].life+1));
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rx=cos(angle2*M_PI/180)*multipler;
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ry=-sin(angle2*M_PI/180)*multipler;
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create_line_par(sim, x, y, x+rx, y+ry, PT_LIGH, parts[i].temp, parts[i].life, angle2, 0);
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if ((r&0xFF)==PT_LIGH)
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{
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parts[r>>8].tmp2=1+(rand()%200>parts[i].tmp2*parts[i].tmp2/10+40);
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parts[r>>8].life=(int)(1.0*parts[i].life/1.5-rand()%2);
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parts[r>>8].tmp=angle;
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parts[r>>8].temp=parts[i].temp;
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}
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}
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}
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parts[i].tmp2=-1;
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return 1;
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}
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//#TPT-Directive ElementHeader Element_LIGH static int LIGH_nearest_part(Simulation * sim, int ci, int max_d)
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int Element_LIGH::LIGH_nearest_part(Simulation * sim, int ci, int max_d)
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{
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int distance = (max_d!=-1)?max_d:MAX_DISTANCE;
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int ndistance = 0;
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int id = -1;
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int i = 0;
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int cx = (int)sim->parts[ci].x;
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int cy = (int)sim->parts[ci].y;
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for (i=0; i<=sim->parts_lastActiveIndex; i++)
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{
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if (sim->parts[i].type && sim->parts[i].life && i!=ci && sim->parts[i].type!=PT_LIGH && sim->parts[i].type!=PT_THDR && sim->parts[i].type!=PT_NEUT && sim->parts[i].type!=PT_PHOT)
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{
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ndistance = abs(cx-sim->parts[i].x)+abs(cy-sim->parts[i].y);// Faster but less accurate Older: sqrt(pow(cx-parts[i].x, 2)+pow(cy-parts[i].y, 2));
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if (ndistance<distance)
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{
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distance = ndistance;
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id = i;
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}
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}
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}
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return id;
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}
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//#TPT-Directive ElementHeader Element_LIGH static int contact_part(Simulation * sim, int i, int tp)
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int Element_LIGH::contact_part(Simulation * sim, int i, int tp)
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{
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int x=sim->parts[i].x, y=sim->parts[i].y;
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int r,rx,ry;
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for (rx=-2; rx<3; rx++)
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for (ry=-2; ry<3; ry++)
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if (x+rx>=0 && y+ry>=0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = sim->pmap[y+ry][x+rx];
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if (!r)
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continue;
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if ((r&0xFF)==tp)
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return r>>8;
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}
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return -1;
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}
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//#TPT-Directive ElementHeader Element_LIGH static void create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2)
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void Element_LIGH::create_line_par(Simulation * sim, int x1, int y1, int x2, int y2, int c, int temp, int life, int tmp, int tmp2)
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{
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int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy;
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float e, de;
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if (c==WL_EHOLE || c==WL_ALLOWGAS || c==WL_ALLOWALLELEC || c==WL_ALLOWSOLID || c==WL_ALLOWAIR || c==WL_WALL || c==WL_DESTROYALL || c==WL_ALLOWLIQUID || c==WL_FAN || c==WL_STREAM || c==WL_DETECT || c==WL_EWALL || c==WL_WALLELEC)
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return; // this function only for particles, no walls
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if (cp)
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{
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y = x1;
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x1 = y1;
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y1 = y;
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y = x2;
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x2 = y2;
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y2 = y;
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}
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if (x1 > x2)
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{
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y = x1;
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x1 = x2;
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x2 = y;
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y = y1;
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y1 = y2;
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y2 = y;
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}
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dx = x2 - x1;
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dy = abs(y2 - y1);
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e = 0.0f;
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if (dx)
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de = dy/(float)dx;
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else
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de = 0.0f;
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y = y1;
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sy = (y1<y2) ? 1 : -1;
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for (x=x1; x<=x2; x++)
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{
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int p;
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if (cp)
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p = sim->create_part(-1, y, x, c);
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else
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p = sim->create_part(-1, x, y,c);
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if (p!=-1)
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{
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sim->parts[p].life = life;
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sim->parts[p].temp = temp;
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sim->parts[p].tmp = tmp;
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sim->parts[p].tmp2 = tmp2;
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}
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e += de;
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if (e >= 0.5f)
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{
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y += sy;
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e -= 1.0f;
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}
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}
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}
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//#TPT-Directive ElementHeader Element_LIGH static int graphics(GRAPHICS_FUNC_ARGS)
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int Element_LIGH::graphics(GRAPHICS_FUNC_ARGS)
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{
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*firea = 120;
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*firer = *colr = 235;
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*fireg = *colg = 245;
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*fireb = *colb = 255;
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*pixel_mode |= PMODE_GLOW | FIRE_ADD;
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return 1;
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}
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Element_LIGH::~Element_LIGH() {} |