The-Powder-Toy/vsproject.py
jacob1 25b7021f2a vsproject.py updates
Add multithreaded compilation flag
Fix autogenerated portions being output all on one line
Fix irrelevant bug where filters may not be added if there aren't any source files in that directory, but subdirectories do have source files
2019-08-10 16:20:16 -04:00

335 lines
15 KiB
Python
Executable File

import os
from pathlib import Path
import uuid
cl_compile = []
cl_include = []
source_dirs = set()
for root, subdirs, files in os.walk('src'):
for file in [os.path.join(root, f) for f in files]:
lowerfile = file.lower()
add_source_dir = False
if lowerfile.endswith('.cpp') or lowerfile.endswith('.c'):
cl_compile.append(file)
add_source_dir = True
if lowerfile.endswith('.hpp') or lowerfile.endswith('.h'):
cl_include.append(file)
add_source_dir = True
if add_source_dir:
path = Path(root)
for i in range(len(path.parents) - 1):
parent = path.parents[i]
if not str(parent) in source_dirs:
source_dirs.add(str(parent))
source_dirs.add(os.path.dirname(file))
sln = open("The-Powder-Toy.sln", 'w')
sln.write(r"""Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.40629.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "The-Powder-Toy", "The-Powder-Toy.vcxproj", "{57F7954F-6975-4DEE-8C4F-F9B083E05985}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
Static|Win32 = Static|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Debug|Win32.ActiveCfg = Debug|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Debug|Win32.Build.0 = Debug|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Release|Win32.ActiveCfg = Release|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Release|Win32.Build.0 = Release|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Static|Win32.ActiveCfg = Static|Win32
{57F7954F-6975-4DEE-8C4F-F9B083E05985}.Static|Win32.Build.0 = Static|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
""")
sln.close()
vcxproj = open("The-Powder-Toy.vcxproj", 'w')
vcxproj.write(r"""<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Static|Win32">
<Configuration>Static</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{57F7954F-6975-4DEE-8C4F-F9B083E05985}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\</OutDir>
<TargetName>Powder</TargetName>
<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)Libraries;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\</OutDir>
<TargetName>Powder</TargetName>
<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)Libraries;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)Build\</OutDir>
<TargetName>Powder</TargetName>
<IncludePath>$(ProjectDir)includes;$(ProjectDir)includes/SDL2;$(ProjectDir)includes/luajit-2.0;$(ProjectDir)data;$(ProjectDir)src;$(ProjectDir)generated;$(ProjectDir)resources;$(IncludePath)</IncludePath>
<LibraryPath>$(ProjectDir)Staticlibs;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;_SCL_SECURE_NO_WARNINGS;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>Disabled</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;_SCL_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWarningAsError>true</TreatWarningAsError>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Static|Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN;X86;X86_SSE2;USE_SDL;STABLE;GRAVFFT;LUACONSOLE;ZLIB_WINAPI;_SCL_SECURE_NO_WARNINGS;WIN32;NDEBUG;_WINDOWS;PTW32_STATIC_LIB;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WarningLevel>Level1</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FloatingPointModel>Fast</FloatingPointModel>
<TreatWarningAsError>true</TreatWarningAsError>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<Link>
<TargetMachine>MachineX86</TargetMachine>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;SDL2main.lib;shell32.lib;libbz2.lib;pthreadVC2.lib;luajit2.0.lib;libfftw3f-3.lib;zlib.lib;libcurl.lib;ws2_32.lib;Wldap32.lib;crypt32.lib;winmm.lib;dxguid.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<IgnoreSpecificDefaultLibraries>
</IgnoreSpecificDefaultLibraries>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="data\font.cpp" />
<ClCompile Include="data\hmap.cpp" />
<ClCompile Include="data\icon.cpp" />
<ClCompile Include="data\images.cpp" />
<ClCompile Include="generated\ElementClasses.cpp" />
<ClCompile Include="generated\ToolClasses.cpp" />
""")
vcxproj.write('\n '.join([('<ClCompile Include="' + p + '" />') for p in cl_compile]))
vcxproj.write(r"""
</ItemGroup>
<ItemGroup>
<ClInclude Include="data\font.h" />
<ClInclude Include="data\hmap.h" />
<ClInclude Include="data\icon.h" />
<ClInclude Include="data\icondoc.h" />
<ClInclude Include="data\images.h" />
<ClInclude Include="data\IntroText.h" />
<ClInclude Include="data\Shaders.h" />
<ClInclude Include="generated\ElementClasses.h" />
<ClInclude Include="generated\ToolClasses.h" />
<ClInclude Include="resources\resource.h" />
""")
vcxproj.write('\n '.join([('<ClInclude Include="' + p + '" />') for p in cl_include]))
vcxproj.write(r"""
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources\powder-res.rc" />
</ItemGroup>
<ItemGroup>
<None Include="generator.py" />
<None Include="vsproject.py" />
<None Include="README.md" />
<None Include="SConscript" />
<None Include="SConstruct" />
<None Include="src\graphics\DrawMethodsDef.inc" />
<None Include="src\graphics\OpenGLDrawMethods.inl" />
<None Include="src\graphics\RasterDrawMethods.inl" />
<None Include="src\lua\socket\socket.lua" />
<None Include="src\SDLMain.m" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
""")
vcxproj.close()
filters = open("The-Powder-Toy.vcxproj.filters", 'w')
filters.write(r"""<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="src">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="resources">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="data">
<UniqueIdentifier>{fc5911e1-d5ba-4da3-9cfa-5631c6914487}</UniqueIdentifier>
</Filter>
<Filter Include="generated">
<UniqueIdentifier>{bfb47e29-68f3-48bd-86c2-46b9f63d2597}</UniqueIdentifier>
</Filter>
""")
filters.write('\n '.join([('<Filter Include="' + p + '">\n <UniqueIdentifier>{' + str(uuid.uuid4()) + '}</UniqueIdentifier>\n </Filter>') for p in source_dirs]))
filters.write(r"""
</ItemGroup>
<ItemGroup>
<ClCompile Include="generated\ElementClasses.cpp">
<Filter>generated</Filter>
</ClCompile>
<ClCompile Include="generated\ToolClasses.cpp">
<Filter>generated</Filter>
</ClCompile>
""")
filters.write('\n '.join([('<ClCompile Include="' + p + '">\n <Filter>' + os.path.dirname(p) + '</Filter>\n </ClCompile>') for p in cl_compile]))
filters.write(r"""
</ItemGroup>
<ItemGroup>
<ClInclude Include="generated\ElementClasses.h">
<Filter>generated</Filter>
</ClInclude>
<ClInclude Include="generated\ToolClasses.h">
<Filter>generated</Filter>
</ClInclude>
<ClInclude Include="src\simulation\elements\Element.h">
<Filter>src\simulation</Filter>
</ClInclude>
<ClInclude Include="data\font.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\hmap.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\icon.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\icondoc.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\images.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\IntroText.h">
<Filter>data</Filter>
</ClInclude>
<ClInclude Include="data\Shaders.h">
<Filter>data</Filter>
</ClInclude>
""")
filters.write('\n '.join([('<ClInclude Include="' + p + '">\n <Filter>' + os.path.dirname(p) + '</Filter>\n </ClInclude>') for p in cl_include]))
filters.write(r"""
<ClInclude Include="resources\resource.h">
<Filter>resources</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="resources\powder-res.rc">
<Filter>resources</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="src\graphics\DrawMethodsDef.inc">
<Filter>src\graphics</Filter>
</None>
<None Include="src\graphics\OpenGLDrawMethods.inl">
<Filter>src\graphics</Filter>
</None>
<None Include="src\graphics\RasterDrawMethods.inl">
<Filter>src\graphics</Filter>
</None>
<None Include="generator.py" />
<None Include="vsproject.py" />
<None Include="SConstruct" />
<None Include="SConscript" />
<None Include="README.md" />
<None Include="src\SDLMain.m" />
<None Include="src\lua\socket\socket.lua">
<Filter>src\lua\socket</Filter>
</None>
</ItemGroup>
</Project>
""")
filters.close()