60 lines
989 B
C++
60 lines
989 B
C++
#pragma once
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#include <vector>
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#include "Particle.h"
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class Snapshot
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{
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public:
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std::vector<float> AirPressure;
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std::vector<float> AirVelocityX;
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std::vector<float> AirVelocityY;
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std::vector<float> AmbientHeat;
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std::vector<Particle> Particles;
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std::vector<Particle> PortalParticles;
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std::vector<int> WirelessData;
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std::vector<float> GravVelocityX;
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std::vector<float> GravVelocityY;
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std::vector<float> GravValue;
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std::vector<float> GravMap;
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std::vector<unsigned char> BlockMap;
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std::vector<unsigned char> ElecMap;
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std::vector<float> FanVelocityX;
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std::vector<float> FanVelocityY;
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std::vector<playerst> stickmen;
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std::vector<sign> signs;
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Snapshot() :
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AirPressure(),
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AirVelocityX(),
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AirVelocityY(),
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AmbientHeat(),
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Particles(),
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PortalParticles(),
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WirelessData(),
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GravVelocityX(),
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GravVelocityY(),
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GravValue(),
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GravMap(),
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BlockMap(),
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ElecMap(),
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FanVelocityX(),
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FanVelocityY(),
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stickmen(),
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signs()
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{
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}
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virtual ~Snapshot()
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{
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}
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}; |