65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#pragma once
|
|
|
|
#include <SDL/SDL.h>
|
|
#include "Singleton.h"
|
|
#include "Platform.h"
|
|
#include "State.h"
|
|
#include "Graphics.h"
|
|
|
|
namespace ui
|
|
{
|
|
class State;
|
|
|
|
/* class Engine
|
|
*
|
|
* Controls the User Interface.
|
|
* Send user inputs to the Engine and the appropriate controls and components will interact.
|
|
*/
|
|
class Engine: public Singleton<Engine>
|
|
{
|
|
public:
|
|
Engine();
|
|
~Engine();
|
|
|
|
void onMouseMove(int x, int y);
|
|
void onMouseClick(int x, int y, unsigned button);
|
|
void onMouseUnclick(int x, int y, unsigned button);
|
|
void onMouseWheel(int x, int y, int delta);
|
|
void onKeyPress(int key, bool shift, bool ctrl, bool alt);
|
|
void onKeyRelease(int key, bool shift, bool ctrl, bool alt);
|
|
void onResize(int newWidth, int newHeight);
|
|
void onClose();
|
|
|
|
void Begin(int width, int height, SDL_Surface * surface);
|
|
inline bool Running() { return running_; }
|
|
void Exit();
|
|
|
|
void Tick(float dt);
|
|
void Draw();
|
|
|
|
inline int GetMouseX() { return mousex_; }
|
|
inline int GetMouseY() { return mousey_; }
|
|
inline int GetWidth() { return width_; }
|
|
inline int GetHeight() { return height_; }
|
|
|
|
inline void SetSize(int width, int height);
|
|
|
|
void SetState(State* state);
|
|
inline State* GetState() { return state_; }
|
|
Graphics * g;
|
|
private:
|
|
State* statequeued_;
|
|
State* state_;
|
|
|
|
bool running_;
|
|
|
|
int mousex_;
|
|
int mousey_;
|
|
int mousexp_;
|
|
int mouseyp_;
|
|
int width_;
|
|
int height_;
|
|
};
|
|
|
|
}
|