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The-Powder-Toy/src/simulation
Tamás Bálint Misius 2960e0f58f
Fix some deprecation warnings
Namely:

 - [[deprecated("Use operator+(Vec2)")]]
 - [[deprecated("Use operator-(Vec2)")]]
 - [[deprecated("Use video")]]
 - [[deprecated("Use persistentVideo")]]
 - [[deprecated("Use wrapVideo")]]
2023-04-29 14:44:27 +02:00
..
elements Fix RIME's description (it is formed through deposition, not sublimation) 2023-04-23 22:52:29 -04:00
gravity Clean up FFT gravity 2023-02-01 19:56:55 +01:00
simtools Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
Air.cpp Add Simulation::frameCount, save blockair/blockairh and rng state 2023-04-15 22:19:50 +02:00
Air.h Add Simulation::frameCount, save blockair/blockairh and rng state 2023-04-15 22:19:50 +02:00
BuiltinGOL.h Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
CoordStack.h Preprocessor purge round 19: Split and minimize usage of Config.h 2023-01-27 09:27:32 +01:00
Editing.cpp Fix some deprecation warnings 2023-04-29 14:44:27 +02:00
Element.cpp Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
Element.h Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
ElementClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ElementClasses.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ElementCommon.h Preprocessor purge round 19: Split and minimize usage of Config.h 2023-01-27 09:27:32 +01:00
ElementDefs.h Preprocessor purge round 19: Split and minimize usage of Config.h 2023-01-27 09:27:32 +01:00
ElementGraphics.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ElementNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
GOLString.cpp Refactor preferences 2023-01-27 09:26:41 +01:00
GOLString.h Preprocessor purge round 15: FONTEDITOR, RENDERER 2023-01-27 09:26:40 +01:00
MenuSection.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
meson.build Add Simulation::frameCount, save blockair/blockairh and rng state 2023-04-15 22:19:50 +02:00
NoToolClasses.cpp Move more stuff to Editing.cpp 2023-01-27 09:27:32 +01:00
Particle.cpp Fix msvc error due to narrowing conversion 2023-02-28 14:57:29 +01:00
Particle.h Fix msvc error due to narrowing conversion 2023-02-28 14:57:29 +01:00
Sample.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
SaveRenderer.cpp VideoBuffer pointer correctness 2023-04-05 14:52:20 +02:00
SaveRenderer.h VideoBuffer pointer correctness 2023-04-05 14:52:20 +02:00
Sign.cpp Clean up GameSave somewhat 2022-11-10 15:15:10 +01:00
Sign.h Preprocessor purge round 19: Split and minimize usage of Config.h 2023-01-27 09:27:32 +01:00
SimTool.cpp Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
SimTool.h Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
Simulation.cpp Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
Simulation.h Add ensureDeterminism to saves 2023-04-15 22:19:54 +02:00
SimulationData.cpp Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00
SimulationData.h Preprocessor purge round 19: Split and minimize usage of Config.h 2023-01-27 09:27:32 +01:00
Snapshot.cpp Add Simulation::frameCount, save blockair/blockairh and rng state 2023-04-15 22:19:50 +02:00
Snapshot.h Add ensureDeterminism to saves 2023-04-15 22:19:54 +02:00
SnapshotDelta.cpp Add Simulation::frameCount, save blockair/blockairh and rng state 2023-04-15 22:19:50 +02:00
SnapshotDelta.h Add ensureDeterminism to saves 2023-04-15 22:19:54 +02:00
Stickman.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
StructProperty.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ToolClasses.cpp Ditch element and tool classes 2020-01-09 19:22:11 +01:00
ToolClasses.h Preprocessor purge round 2: #pragma once 2023-01-27 09:26:38 +01:00
ToolCommon.h Preprocessor purge round 19: Split and minimize usage of Config.h 2023-01-27 09:27:32 +01:00
ToolNumbers.template.h Mesonification 2020-12-14 20:16:52 +01:00
WallType.h Use RGB for constants and gradients, other misc changes 2023-04-16 22:13:39 +02:00