.. |
elements
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Fix RIME's description (it is formed through deposition, not sublimation)
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2023-04-23 22:52:29 -04:00 |
gravity
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Clean up FFT gravity
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2023-02-01 19:56:55 +01:00 |
simtools
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
Air.cpp
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Add Simulation::frameCount, save blockair/blockairh and rng state
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2023-04-15 22:19:50 +02:00 |
Air.h
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Add Simulation::frameCount, save blockair/blockairh and rng state
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2023-04-15 22:19:50 +02:00 |
BuiltinGOL.h
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
CoordStack.h
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Preprocessor purge round 19: Split and minimize usage of Config.h
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2023-01-27 09:27:32 +01:00 |
Editing.cpp
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Fix some deprecation warnings
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2023-04-29 14:44:27 +02:00 |
Element.cpp
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
Element.h
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
ElementClasses.cpp
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Ditch element and tool classes
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2020-01-09 19:22:11 +01:00 |
ElementClasses.h
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
ElementCommon.h
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Preprocessor purge round 19: Split and minimize usage of Config.h
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2023-01-27 09:27:32 +01:00 |
ElementDefs.h
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Preprocessor purge round 19: Split and minimize usage of Config.h
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2023-01-27 09:27:32 +01:00 |
ElementGraphics.h
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
ElementNumbers.template.h
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Mesonification
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2020-12-14 20:16:52 +01:00 |
GOLString.cpp
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Refactor preferences
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2023-01-27 09:26:41 +01:00 |
GOLString.h
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Preprocessor purge round 15: FONTEDITOR, RENDERER
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2023-01-27 09:26:40 +01:00 |
MenuSection.h
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
meson.build
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Add Simulation::frameCount, save blockair/blockairh and rng state
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2023-04-15 22:19:50 +02:00 |
NoToolClasses.cpp
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Move more stuff to Editing.cpp
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2023-01-27 09:27:32 +01:00 |
Particle.cpp
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Fix msvc error due to narrowing conversion
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2023-02-28 14:57:29 +01:00 |
Particle.h
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Fix msvc error due to narrowing conversion
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2023-02-28 14:57:29 +01:00 |
Sample.h
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
SaveRenderer.cpp
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VideoBuffer pointer correctness
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2023-04-05 14:52:20 +02:00 |
SaveRenderer.h
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VideoBuffer pointer correctness
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2023-04-05 14:52:20 +02:00 |
Sign.cpp
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Clean up GameSave somewhat
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2022-11-10 15:15:10 +01:00 |
Sign.h
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Preprocessor purge round 19: Split and minimize usage of Config.h
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2023-01-27 09:27:32 +01:00 |
SimTool.cpp
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
SimTool.h
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
Simulation.cpp
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
Simulation.h
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Add ensureDeterminism to saves
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2023-04-15 22:19:54 +02:00 |
SimulationData.cpp
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |
SimulationData.h
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Preprocessor purge round 19: Split and minimize usage of Config.h
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2023-01-27 09:27:32 +01:00 |
Snapshot.cpp
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Add Simulation::frameCount, save blockair/blockairh and rng state
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2023-04-15 22:19:50 +02:00 |
Snapshot.h
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Add ensureDeterminism to saves
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2023-04-15 22:19:54 +02:00 |
SnapshotDelta.cpp
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Add Simulation::frameCount, save blockair/blockairh and rng state
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2023-04-15 22:19:50 +02:00 |
SnapshotDelta.h
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Add ensureDeterminism to saves
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2023-04-15 22:19:54 +02:00 |
Stickman.h
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
StructProperty.h
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
ToolClasses.cpp
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Ditch element and tool classes
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2020-01-09 19:22:11 +01:00 |
ToolClasses.h
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Preprocessor purge round 2: #pragma once
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2023-01-27 09:26:38 +01:00 |
ToolCommon.h
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Preprocessor purge round 19: Split and minimize usage of Config.h
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2023-01-27 09:27:32 +01:00 |
ToolNumbers.template.h
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Mesonification
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2020-12-14 20:16:52 +01:00 |
WallType.h
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Use RGB for constants and gradients, other misc changes
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2023-04-16 22:13:39 +02:00 |