74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
#ifdef LUACONSOLE
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extern "C"
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{
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#include <iostream>
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#include "LuaProgressBar.h"
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#include "LuaScriptInterface.h"
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#include "gui/interface/ProgressBar.h"
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const char LuaProgressBar::className[] = "ProgressBar";
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#define method(class, name) {#name, &class::name}
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Luna<LuaProgressBar>::RegType LuaProgressBar::methods[] = {
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method(LuaProgressBar, position),
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method(LuaProgressBar, size),
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method(LuaProgressBar, visible),
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method(LuaProgressBar, progress),
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method(LuaProgressBar, status),
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{0, 0}
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};
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LuaProgressBar::LuaProgressBar(lua_State * l) :
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LuaComponent(l)
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{
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int posX = luaL_optinteger(l, 1, 0);
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int posY = luaL_optinteger(l, 2, 0);
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int sizeX = luaL_optinteger(l, 3, 10);
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int sizeY = luaL_optinteger(l, 4, 10);
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int value = luaL_optinteger(l, 5, 0);
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std::string status = luaL_optstring(l, 6, "");
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progressBar = new ui::ProgressBar(ui::Point(posX, posY), ui::Point(sizeX, sizeY), value, status);
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component = progressBar;
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}
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int LuaProgressBar::progress(lua_State * l)
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{
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int args = lua_gettop(l);
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if(args)
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{
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progressBar->SetProgress(lua_tointeger(l, 1));
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return 0;
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}
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else
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{
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lua_pushinteger(l, progressBar->GetProgress());
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return 1;
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}
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}
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int LuaProgressBar::status(lua_State * l)
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{
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int args = lua_gettop(l);
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if(args)
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{
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progressBar->SetStatus(std::string(lua_tostring(l, 1)));
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return 0;
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}
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else
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{
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lua_pushstring(l, progressBar->GetStatus().c_str());
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return 1;
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}
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}
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LuaProgressBar::~LuaProgressBar()
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{
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}
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#endif
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