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The-Powder-Toy/src/simulation/elements/FOG.cpp

72 lines
1.5 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_FOG PT_FOG 92
Element_FOG::Element_FOG()
{
Identifier = "DEFAULT_PT_FOG";
Name = "FOG";
Colour = PIXPACK(0xAAAAAA);
MenuVisible = 1;
MenuSection = SC_GAS;
Enabled = 1;
Advection = 0.8f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.4f;
Loss = 0.70f;
Collision = -0.1f;
Gravity = 0.0f;
Diffusion = 0.99f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 30;
Weight = 1;
Temperature = 243.15f;
HeatConduct = 100;
Description = "Fog, created when an electric current is passed through RIME.";
Properties = TYPE_GAS|PROP_LIFE_DEC;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = 373.15f;
HighTemperatureTransition = PT_WTRV;
Update = &Element_FOG::update;
}
//#TPT-Directive ElementHeader Element_FOG static int update(UPDATE_FUNC_ARGS)
int Element_FOG::update(UPDATE_FUNC_ARGS)
{
int r, rx, ry;
for (rx=-1; rx<2; rx++)
for (ry=-1; ry<2; ry++)
if (BOUNDS_CHECK && (rx || ry))
{
r = pmap[y+ry][x+rx];
if (!r)
continue;
if ((sim->elements[TYP(r)].Properties&TYPE_SOLID) && !(rand()%10) && parts[i].life==0 && !(TYP(r)==PT_CLNE || TYP(r)==PT_PCLN)) // TODO: should this also exclude BCLN?
{
sim->part_change_type(i,x,y,PT_RIME);
}
if (TYP(r)==PT_SPRK)
{
parts[i].life += rand()%20;
}
}
return 0;
}
Element_FOG::~Element_FOG() {}