The-Powder-Toy/src
2020-02-26 22:03:21 -05:00
..
bson Remove inclusion of deprecated C++ headers 2019-01-31 20:09:15 -05:00
client Fix --no-http compile 2020-02-23 23:06:57 -05:00
common Fix signedness warnings in String.h 2019-08-18 12:10:01 +03:00
debug Flatten include trees 2019-04-20 15:36:11 +02:00
graphics Ditch element and tool classes 2020-01-09 19:22:11 +01:00
gui Fix crash when overwriting existing local saves 2020-02-15 21:33:54 +01:00
json use override in all possible places 2019-03-09 21:07:32 -05:00
lua allow making POST requests with empty body 2020-01-20 11:11:56 -05:00
powdertoyjava Nuke using namespace std; 2019-04-20 17:03:23 +02:00
resampler Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
simulation Restrict saved version to 95.0 if signs with macros are present 2020-02-23 23:37:01 +01:00
tasks Flatten include trees 2019-04-20 15:36:11 +02:00
Activity.h use override in all possible places 2019-03-09 21:07:32 -05:00
Config.h Version 95.0 (build 345) 2020-02-26 22:03:21 -05:00
Controller.h Get rid of tiny callback classes, round No.1 2019-12-16 21:20:33 +01:00
Format.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Format.h Fix some C++14-isms. 2018-05-08 05:48:32 +03:00
Misc.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Misc.h Fix Element::Identifier assignment leak (closes #205) 2019-04-12 00:27:27 +02:00
Platform.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Platform.h embed event api compatibility lua script 2018-11-17 00:09:48 -05:00
PowderToy.h Flatten include trees 2019-04-20 15:36:11 +02:00
PowderToyRenderer.cpp Catch exception by reference rather than value 2020-02-23 23:43:11 +01:00
PowderToySDL.cpp Fix MSVC compile 2019-12-21 16:17:37 -05:00
Probability.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Probability.h Use xoroshiro128+ random generator (everywhere besides BSON code). 2018-04-23 22:47:44 +07:00
SDLCompat.cpp fix windows / renderer compile (renderer requires sdl for now) 2018-05-25 21:19:44 -04:00
SDLCompat.h fix windows / renderer compile (renderer requires sdl for now) 2018-05-25 21:19:44 -04:00
SDLMain.h New SConscript (hopefully better) 2014-06-08 19:33:58 -04:00
SDLMain.m Strip whitespace from files in repo (#553) 2018-04-03 21:46:01 -04:00
Update.cpp Flatten include trees 2019-04-20 15:36:11 +02:00
Update.h made sure the windows version actually compiled 2018-04-23 22:32:03 -04:00