64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#ifndef GAMECONTROLLER_H
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#define GAMECONTROLLER_H
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#include <queue>
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#include "GameView.h"
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#include "GameModel.h"
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#include "interface/Point.h"
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#include "simulation/Simulation.h"
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#include "search/SearchController.h"
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#include "render/RenderController.h"
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#include "login/LoginController.h"
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#include "ssave/SSaveController.h"
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#include "Menu.h"
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using namespace std;
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class GameModel;
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class GameView;
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class GameController
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{
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private:
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//Simulation * sim;
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GameView * gameView;
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GameModel * gameModel;
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SearchController * search;
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RenderController * renderOptions;
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LoginController * loginWindow;
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SSaveController * ssave;
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public:
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class LoginCallback;
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class SearchCallback;
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class RenderCallback;
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class SSaveCallback;
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GameController();
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~GameController();
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GameView * GetView();
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void SetZoomEnabled(bool zoomEnable);
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void SetZoomPosition(ui::Point position);
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void AdjustBrushSize(int direction);
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void AdjustZoomSize(int direction);
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void DrawPoints(int toolSelection, queue<ui::Point*> & pointQueue);
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void DrawRect(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawLine(int toolSelection, ui::Point point1, ui::Point point2);
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void DrawFill(int toolSelection, ui::Point point);
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void Update();
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void SetPaused(bool pauseState);
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void SetPaused();
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void SetActiveMenu(Menu * menu);
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void SetActiveTool(int toolSelection, Tool * tool);
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void OpenSearch();
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void OpenLogin();
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void OpenTags();
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void OpenDisplayOptions();
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void OpenRenderOptions();
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void OpenSaveWindow();
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void ClearSim();
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void ReloadSim();
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void Vote(int direction);
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void ChangeBrush();
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ui::Point PointTranslate(ui::Point point);
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};
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#endif // GAMECONTROLLER_H
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