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The-Powder-Toy/src/simulation/elements/URAN.cpp
jacob1 337a929cc3 A few description updates from boxmein. Closes #282
I don't think we need to add the element name for elements like ACID in the description when it is already obvious
2016-06-11 11:00:06 -04:00

66 lines
1.3 KiB
C++

#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_URAN PT_URAN 32
Element_URAN::Element_URAN()
{
Identifier = "DEFAULT_PT_URAN";
Name = "URAN";
Colour = PIXPACK(0x707020);
MenuVisible = 1;
MenuSection = SC_NUCLEAR;
Enabled = 1;
Advection = 0.4f;
AirDrag = 0.01f * CFDS;
AirLoss = 0.99f;
Loss = 0.95f;
Collision = 0.0f;
Gravity = 0.4f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 1;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 90;
Temperature = R_TEMP+30.0f+273.15f;
HeatConduct = 251;
Description = "Uranium. Heavy particles. Generates heat under pressure.";
Properties = TYPE_PART | PROP_RADIOACTIVE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = &Element_URAN::update;
}
//#TPT-Directive ElementHeader Element_URAN static int update(UPDATE_FUNC_ARGS)
int Element_URAN::update(UPDATE_FUNC_ARGS)
{
if (!sim->legacy_enable && sim->pv[y/CELL][x/CELL]>0.0f)
{
if (parts[i].temp == MIN_TEMP)
{
parts[i].temp += .01f;
}
else
{
parts[i].temp = restrict_flt((parts[i].temp*(1 + (sim->pv[y / CELL][x / CELL] / 2000))) + MIN_TEMP, MIN_TEMP, MAX_TEMP);
}
}
return 0;
}
Element_URAN::~Element_URAN() {}