6b846c6339
added new contributers, description from main page, and removed key combos and arguments that don't work
607 lines
15 KiB
C++
607 lines
15 KiB
C++
#ifdef USE_SDL
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#include <map>
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#include <string>
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#include <time.h>
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#include "SDL.h"
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#ifdef WIN
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#include "SDL_syswm.h"
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#include <direct.h>
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#endif
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#include <iostream>
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#include <sstream>
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#include <string>
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#include "Config.h"
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#include "graphics/Graphics.h"
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#if defined(LIN)
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#include "icon.h"
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#endif
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#ifndef WIN
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#include <unistd.h>
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#endif
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#include "Format.h"
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#include "Style.h"
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#include "interface/Engine.h"
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#include "interface/Button.h"
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#include "interface/Panel.h"
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#include "interface/Point.h"
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#include "interface/Label.h"
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#include "interface/Keys.h"
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#include "client/GameSave.h"
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#include "client/SaveFile.h"
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#include "simulation/SaveRenderer.h"
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#include "client/Client.h"
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#include "Misc.h"
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#include "game/GameController.h"
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#include "game/GameView.h"
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#include "dialogues/ErrorMessage.h"
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#include "client/HTTP.h"
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using namespace std;
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#ifdef WIN
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extern "C" IMAGE_DOS_HEADER __ImageBase;
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#endif
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int desktopWidth = 1280, desktopHeight = 1024;
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SDL_Surface * sdl_scrn;
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int scale = 1;
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bool fullscreen = false;
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#ifdef OGLI
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void blit()
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{
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SDL_GL_SwapBuffers();
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}
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#else
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void blit(pixel * vid)
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{
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if(sdl_scrn)
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{
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pixel * src = vid;
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int j, x = 0, y = 0, w = XRES+BARSIZE, h = YRES+MENUSIZE, pitch = XRES+BARSIZE;
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pixel *dst;
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if (SDL_MUSTLOCK(sdl_scrn))
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if (SDL_LockSurface(sdl_scrn)<0)
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return;
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dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x;
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if (SDL_MapRGB(sdl_scrn->format,0x33,0x55,0x77)!=PIXPACK(0x335577))
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{
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//pixel format conversion
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int i;
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pixel px;
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SDL_PixelFormat *fmt = sdl_scrn->format;
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for (j=0; j<h; j++)
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{
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for (i=0; i<w; i++)
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{
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px = src[i];
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dst[i] = ((PIXR(px)>>fmt->Rloss)<<fmt->Rshift)|
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((PIXG(px)>>fmt->Gloss)<<fmt->Gshift)|
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((PIXB(px)>>fmt->Bloss)<<fmt->Bshift);
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}
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dst+=sdl_scrn->pitch/PIXELSIZE;
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src+=pitch;
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}
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}
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else
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{
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for (j=0; j<h; j++)
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{
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memcpy(dst, src, w*PIXELSIZE);
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dst+=sdl_scrn->pitch/PIXELSIZE;
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src+=pitch;
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}
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}
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if (SDL_MUSTLOCK(sdl_scrn))
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SDL_UnlockSurface(sdl_scrn);
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SDL_UpdateRect(sdl_scrn,0,0,0,0);
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}
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}
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void blit2(pixel * vid, int currentScale)
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{
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if(sdl_scrn)
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{
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pixel * src = vid;
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int j, x = 0, y = 0, w = XRES+BARSIZE, h = YRES+MENUSIZE, pitch = XRES+BARSIZE;
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pixel *dst;
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int i,k;
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if (SDL_MUSTLOCK(sdl_scrn))
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if (SDL_LockSurface(sdl_scrn)<0)
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return;
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dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x;
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if (SDL_MapRGB(sdl_scrn->format,0x33,0x55,0x77)!=PIXPACK(0x335577))
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{
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//pixel format conversion
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pixel px;
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SDL_PixelFormat *fmt = sdl_scrn->format;
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for (j=0; j<h; j++)
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{
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for (k=0; k<currentScale; k++)
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{
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for (i=0; i<w; i++)
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{
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px = src[i];
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px = ((PIXR(px)>>fmt->Rloss)<<fmt->Rshift)|
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((PIXG(px)>>fmt->Gloss)<<fmt->Gshift)|
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((PIXB(px)>>fmt->Bloss)<<fmt->Bshift);
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dst[i*2]=px;
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dst[i*2+1]=px;
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}
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dst+=sdl_scrn->pitch/PIXELSIZE;
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}
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src+=pitch;
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}
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}
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else
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{
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for (j=0; j<h; j++)
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{
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for (k=0; k<currentScale; k++)
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{
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for (i=0; i<w; i++)
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{
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dst[i*2]=src[i];
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dst[i*2+1]=src[i];
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}
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dst+=sdl_scrn->pitch/PIXELSIZE;
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}
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src+=pitch;
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}
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}
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if (SDL_MUSTLOCK(sdl_scrn))
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SDL_UnlockSurface(sdl_scrn);
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SDL_UpdateRect(sdl_scrn,0,0,0,0);
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}
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}
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#endif
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int SDLOpen()
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{
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SDL_Surface * surface;
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#if defined(WIN) && defined(WINCONSOLE)
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FILE * console = fopen("CON", "w" );
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#endif
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if (SDL_Init(SDL_INIT_VIDEO)<0)
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{
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fprintf(stderr, "Initializing SDL: %s\n", SDL_GetError());
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return 1;
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}
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const SDL_VideoInfo * vidInfo = SDL_GetVideoInfo();
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desktopWidth = vidInfo->current_w;
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desktopHeight = vidInfo->current_h;
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SDL_EnableUNICODE(1);
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#if defined(WIN) && defined(WINCONSOLE)
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//On Windows, SDL redirects stdout to stdout.txt, which can be annoying when debugging, here we redirect back to the console
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if (console)
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{
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freopen("CON", "w", stdout);
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freopen("CON", "w", stderr);
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//fclose(console);
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}
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#endif
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#ifdef WIN
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SDL_SysWMinfo SysInfo;
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SDL_VERSION(&SysInfo.version);
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if(SDL_GetWMInfo(&SysInfo) <= 0) {
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printf("%s : %d\n", SDL_GetError(), SysInfo.window);
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exit(-1);
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}
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HWND WindowHandle = SysInfo.window;
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HICON hIconSmall = (HICON)LoadImage(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 16, 16, LR_SHARED);
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HICON hIconBig = (HICON)LoadImage(reinterpret_cast<HMODULE>(&__ImageBase), MAKEINTRESOURCE(101), IMAGE_ICON, 32, 32, LR_SHARED);
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SendMessage(WindowHandle, WM_SETICON, ICON_SMALL, (LPARAM)hIconSmall);
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SendMessage(WindowHandle, WM_SETICON, ICON_BIG, (LPARAM)hIconBig);
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#elif defined(LIN)
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SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(app_icon, 16, 16, 32, 64, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
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SDL_WM_SetIcon(icon, NULL);
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#endif
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SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
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//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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atexit(SDL_Quit);
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return 0;
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}
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SDL_Surface * SDLSetScreen(int newScale, bool newFullscreen)
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{
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scale = newScale;
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fullscreen = newFullscreen;
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SDL_Surface * surface;
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#ifndef OGLI
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surface = SDL_SetVideoMode((XRES + BARSIZE) * newScale, (YRES + MENUSIZE) * newScale, 32, SDL_SWSURFACE | (newFullscreen?SDL_FULLSCREEN:0));
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#else
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surface = SDL_SetVideoMode((XRES + BARSIZE) * newScale, (YRES + MENUSIZE) * newScale, 32, SDL_OPENGL | SDL_RESIZABLE | (newFullscreen?SDL_FULLSCREEN:0));
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#endif
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return surface;
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}
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std::map<std::string, std::string> readArguments(int argc, char * argv[])
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{
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std::map<std::string, std::string> arguments;
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//Defaults
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arguments["scale"] = "";
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arguments["proxy"] = "";
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arguments["nohud"] = "false"; //the nohud, sound, and scripts commands currently do nothing.
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arguments["sound"] = "false";
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arguments["kiosk"] = "false";
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arguments["scripts"] = "false";
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arguments["open"] = "";
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arguments["ddir"] = "";
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arguments["ptsave"] = "";
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for (int i=1; i<argc; i++)
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{
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if (!strncmp(argv[i], "scale:", 6) && argv[i]+6)
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{
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arguments["scale"] = std::string(argv[i]+6);
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}
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else if (!strncmp(argv[i], "proxy:", 6))
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{
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if(argv[i]+6)
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arguments["proxy"] = std::string(argv[i]+6);
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else
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arguments["proxy"] = "false";
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}
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else if (!strncmp(argv[i], "nohud", 5))
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{
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arguments["nohud"] = "true";
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}
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else if (!strncmp(argv[i], "kiosk", 5))
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{
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arguments["kiosk"] = "true";
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}
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else if (!strncmp(argv[i], "sound", 5))
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{
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arguments["sound"] = "true";
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}
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else if (!strncmp(argv[i], "scripts", 8))
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{
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arguments["scripts"] = "true";
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}
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else if (!strncmp(argv[i], "open", 5) && i+1<argc)
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{
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arguments["open"] = std::string(argv[i+1]);;
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i++;
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}
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else if (!strncmp(argv[i], "ddir", 5) && i+1<argc)
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{
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arguments["ddir"] = std::string(argv[i+1]);
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i++;
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}
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else if (!strncmp(argv[i], "ptsave", 7) && i+1<argc)
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{
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arguments["ptsave"] = std::string(argv[i+1]);
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i++;
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break;
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}
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}
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return arguments;
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}
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int elapsedTime = 0, currentTime = 0, lastTime = 0, currentFrame = 0;
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unsigned int lastTick = 0;
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float fps = 0, delta = 1.0f, inputScale = 1.0f;
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ui::Engine * engine = NULL;
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float currentWidth, currentHeight;
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void EngineProcess()
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{
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int frameStart;
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float frameTime;
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float frameTimeAvg = 0.0f, correctedFrameTimeAvg = 0.0f;
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SDL_Event event;
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while(engine->Running())
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{
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if(engine->Broken()) { engine->UnBreak(); break; }
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event.type = 0;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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if (engine->GetFastQuit() || engine->CloseWindow())
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engine->Exit();
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break;
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case SDL_KEYDOWN:
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engine->onKeyPress(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KEY_MOD_LSHIFT, event.key.keysym.mod&KEY_MOD_LCONTROL, event.key.keysym.mod&KEY_MOD_LALT);
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break;
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case SDL_KEYUP:
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engine->onKeyRelease(event.key.keysym.sym, event.key.keysym.unicode, event.key.keysym.mod&KEY_MOD_LSHIFT, event.key.keysym.mod&KEY_MOD_LCONTROL, event.key.keysym.mod&KEY_MOD_LALT);
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break;
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case SDL_MOUSEMOTION:
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engine->onMouseMove(event.motion.x*inputScale, event.motion.y*inputScale);
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break;
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case SDL_MOUSEBUTTONDOWN:
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if(event.button.button == SDL_BUTTON_WHEELUP)
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{
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engine->onMouseWheel(event.motion.x*inputScale, event.motion.y*inputScale, 1);
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}
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else if (event.button.button == SDL_BUTTON_WHEELDOWN)
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{
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engine->onMouseWheel(event.motion.x*inputScale, event.motion.y*inputScale, -1);
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}
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else
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{
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engine->onMouseClick(event.motion.x*inputScale, event.motion.y*inputScale, event.button.button);
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if(event.button.button != SDL_BUTTON_WHEELUP && event.button.button != SDL_BUTTON_WHEELDOWN)
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engine->onMouseUnclick(event.motion.x*inputScale, event.motion.y*inputScale, event.button.button);
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break;
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#ifdef OGLI
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case SDL_VIDEORESIZE:
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float ratio = float(XRES+BARSIZE) / float(YRES+MENUSIZE);
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float width = event.resize.w;
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float height = width/ratio;
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sdl_scrn = SDL_SetVideoMode(event.resize.w, height, 32, SDL_OPENGL | SDL_RESIZABLE);
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glViewport(0, 0, width, height);
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engine->g->Reset();
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//glScaled(width/currentWidth, height/currentHeight, 1.0f);
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currentWidth = width;
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currentHeight = height;
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inputScale = float(XRES+BARSIZE)/currentWidth;
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glLineWidth(currentWidth/float(XRES+BARSIZE));
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if(sdl_scrn == NULL)
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{
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std::cerr << "Oh bugger" << std::endl;
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}
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break;
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#endif
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}
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event.type = 0; //Clear last event
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}
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if(engine->Broken()) { engine->UnBreak(); break; }
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frameStart = SDL_GetTicks();
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engine->Tick();
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engine->Draw();
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frameTime = SDL_GetTicks() - frameStart;
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frameTimeAvg = (frameTimeAvg*(1.0f-0.2f)) + (0.2f*frameTime);
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if(ui::Engine::Ref().FpsLimit > 2.0f)
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{
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float targetFrameTime = 1000.0f/((float)ui::Engine::Ref().FpsLimit);
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if(targetFrameTime - frameTimeAvg > 0)
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{
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SDL_Delay((targetFrameTime - frameTimeAvg) + 0.5f);
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frameTime = SDL_GetTicks() - frameStart;//+= (int)(targetFrameTime - frameTimeAvg);
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}
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}
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correctedFrameTimeAvg = (correctedFrameTimeAvg*(1.0f-0.05f)) + (0.05f*frameTime);
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fps = 1000.0f/correctedFrameTimeAvg;
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engine->SetFps(fps);
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if(frameStart-lastTick>250)
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{
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//Run client tick every second
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lastTick = frameStart;
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Client::Ref().Tick();
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}
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if(scale != engine->Scale || fullscreen != engine->Fullscreen)
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{
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sdl_scrn = SDLSetScreen(engine->Scale, engine->Fullscreen);
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inputScale = 1.0f/float(scale);
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}
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#ifdef OGLI
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blit();
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#else
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if(engine->Scale==2)
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blit2(engine->g->vid, engine->Scale);
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else
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blit(engine->g->vid);
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#endif
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}
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#ifdef DEBUG
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std::cout << "Breaking out of EngineProcess" << std::endl;
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#endif
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}
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int main(int argc, char * argv[])
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{
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currentWidth = XRES+BARSIZE;
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currentHeight = YRES+MENUSIZE;
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std::map<std::string, std::string> arguments = readArguments(argc, argv);
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if(arguments["ddir"].length())
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#ifdef WIN
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_chdir(arguments["ddir"].c_str());
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#else
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chdir(arguments["ddir"].c_str());
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#endif
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int tempScale = 1;
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bool tempFullscreen = false;
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tempScale = Client::Ref().GetPrefInteger("Scale", 1);
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tempFullscreen = Client::Ref().GetPrefBool("Fullscreen", false);
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if(arguments["kiosk"] == "true")
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{
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tempFullscreen = true;
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Client::Ref().SetPref("Fullscreen", tempFullscreen);
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}
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if(arguments["scale"].length())
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{
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tempScale = format::StringToNumber<int>(arguments["scale"]);
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Client::Ref().SetPref("Scale", tempScale);
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}
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std::string proxyString = "";
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if(arguments["proxy"].length())
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{
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if(arguments["proxy"] == "false")
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{
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proxyString = "";
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Client::Ref().SetPref("Proxy", "");
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}
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else
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{
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proxyString = (arguments["proxy"]);
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Client::Ref().SetPref("Proxy", arguments["proxy"]);
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}
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}
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else if(Client::Ref().GetPrefString("Proxy", "").length())
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{
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proxyString = (Client::Ref().GetPrefString("Proxy", ""));
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}
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Client::Ref().Initialise(proxyString);
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if(tempScale != 1 && tempScale != 2)
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tempScale = 1;
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int sdlStatus = SDLOpen();
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sdl_scrn = SDLSetScreen(tempScale, tempFullscreen);
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#ifdef OGLI
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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//glScaled(2.0f, 2.0f, 1.0f);
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#endif
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#if defined(OGLI)
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int status = glewInit();
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if(status != GLEW_OK)
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{
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fprintf(stderr, "Initializing Glew: %d\n", status);
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exit(-1);
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}
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#endif
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ui::Engine::Ref().g = new Graphics();
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ui::Engine::Ref().Scale = scale;
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inputScale = 1.0f/float(scale);
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ui::Engine::Ref().Fullscreen = fullscreen;
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engine = &ui::Engine::Ref();
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engine->SetMaxSize(desktopWidth, desktopHeight);
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engine->Begin(XRES+BARSIZE, YRES+MENUSIZE);
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engine->SetFastQuit(Client::Ref().GetPrefBool("FastQuit", true));
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GameController * gameController = new GameController();
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engine->ShowWindow(gameController->GetView());
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if(arguments["open"].length())
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{
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#ifdef DEBUG
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std::cout << "Loading " << arguments["open"] << std::endl;
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#endif
|
|
if(Client::Ref().FileExists(arguments["open"]))
|
|
{
|
|
try
|
|
{
|
|
std::vector<unsigned char> gameSaveData = Client::Ref().ReadFile(arguments["open"]);
|
|
if(!gameSaveData.size())
|
|
{
|
|
new ErrorMessage("Error", "Could not read file");
|
|
}
|
|
else
|
|
{
|
|
SaveFile * newFile = new SaveFile(arguments["open"]);
|
|
GameSave * newSave = new GameSave(gameSaveData);
|
|
newFile->SetGameSave(newSave);
|
|
gameController->LoadSaveFile(newFile);
|
|
delete newFile;
|
|
}
|
|
|
|
}
|
|
catch(std::exception & e)
|
|
{
|
|
new ErrorMessage("Error", "Could not open save file:\n"+std::string(e.what())) ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
new ErrorMessage("Error", "Could not open file");
|
|
}
|
|
}
|
|
|
|
if(arguments["ptsave"].length())
|
|
{
|
|
engine->g->fillrect((engine->GetWidth()/2)-101, (engine->GetHeight()/2)-26, 202, 52, 0, 0, 0, 210);
|
|
engine->g->drawrect((engine->GetWidth()/2)-100, (engine->GetHeight()/2)-25, 200, 50, 255, 255, 255, 180);
|
|
engine->g->drawtext((engine->GetWidth()/2)-(Graphics::textwidth("Loading save...")/2), (engine->GetHeight()/2)-5, "Loading save...", style::Colour::InformationTitle.Red, style::Colour::InformationTitle.Green, style::Colour::InformationTitle.Blue, 255);
|
|
|
|
#ifdef OGLI
|
|
blit();
|
|
#else
|
|
if(engine->Scale==2)
|
|
blit2(engine->g->vid, engine->Scale);
|
|
else
|
|
blit(engine->g->vid);
|
|
#endif
|
|
std::string ptsaveArg = arguments["ptsave"];
|
|
try
|
|
{
|
|
if(!ptsaveArg.find("ptsave:"))
|
|
{
|
|
std::string saveIdPart = "";
|
|
int saveId;
|
|
int hashPos = ptsaveArg.find('#');
|
|
if(hashPos != std::string::npos)
|
|
{
|
|
saveIdPart = ptsaveArg.substr(7, hashPos-7);
|
|
}
|
|
else
|
|
{
|
|
saveIdPart = ptsaveArg.substr(7);
|
|
}
|
|
if(saveIdPart.length())
|
|
{
|
|
#ifdef DEBUG
|
|
std::cout << "Got Ptsave: id: " << saveIdPart << std::endl;
|
|
#endif
|
|
saveId = format::StringToNumber<int>(saveIdPart);
|
|
if(!saveId)
|
|
throw std::runtime_error("Invalid Save ID");
|
|
|
|
SaveInfo * newSave = Client::Ref().GetSave(saveId, 0);
|
|
GameSave * newGameSave = new GameSave(Client::Ref().GetSaveData(saveId, 0));
|
|
newSave->SetGameSave(newGameSave);
|
|
if(!newSave)
|
|
throw std::runtime_error("Could not load save");
|
|
|
|
gameController->LoadSave(newSave);
|
|
delete newSave;
|
|
}
|
|
else
|
|
{
|
|
throw std::runtime_error("No Save ID");
|
|
}
|
|
}
|
|
}
|
|
catch (std::exception & e)
|
|
{
|
|
new ErrorMessage("Error", "Invalid save link");
|
|
}
|
|
}
|
|
|
|
EngineProcess();
|
|
|
|
ui::Engine::Ref().CloseWindow();
|
|
delete gameController;
|
|
delete ui::Engine::Ref().g;
|
|
Client::Ref().Shutdown();
|
|
return 0;
|
|
}
|
|
|
|
#endif
|