#include "gui/Style.h" #include "InformationMessage.h" #include "gui/interface/Button.h" #include "gui/interface/Engine.h" #include "gui/interface/Label.h" #include "gui/interface/ScrollPanel.h" InformationMessage::InformationMessage(String title, String message, bool large): ui::Window(ui::Point(-1, -1), ui::Point(200, 35)) { if (large) //Maybe also use this large mode for changelogs eventually, or have it as a customizable size? { Size.X += 200; Size.Y += 215; } if (large) { ui::ScrollPanel *messagePanel = new ui::ScrollPanel(ui::Point(4, 24), ui::Point(Size.X-8, 206)); AddComponent(messagePanel); ui::Label * messageLabel = new ui::Label(ui::Point(4, 0), ui::Point(Size.X-28, -1), message); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop; messageLabel->SetMultiline(true); messagePanel->AddChild(messageLabel); messagePanel->InnerSize = ui::Point(messagePanel->Size.X, messageLabel->Size.Y+4); } else { ui::ScrollPanel *messagePanel = new ui::ScrollPanel(ui::Point(4, 24), ui::Point(Size.X-8, 206)); AddComponent(messagePanel); ui::Label * messageLabel = new ui::Label(ui::Point(4, 0), ui::Point(Size.X-8, -1), message); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignTop; messageLabel->SetMultiline(true); messagePanel->AddChild(messageLabel); messagePanel->InnerSize = ui::Point(messagePanel->Size.X, messageLabel->Size.Y+4); if (messageLabel->Size.Y < messagePanel->Size.Y) messagePanel->Size.Y = messageLabel->Size.Y+4; Size.Y += messagePanel->Size.Y+12; Position.Y = (ui::Engine::Ref().GetHeight()-Size.Y)/2; } ui::Label * titleLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 16), title); titleLabel->SetTextColour(style::Colour::InformationTitle); titleLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; titleLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(titleLabel); class DismissAction: public ui::ButtonAction { InformationMessage * message; public: DismissAction(InformationMessage * message_) { message = message_; } void ActionCallback(ui::Button * sender) { message->CloseActiveWindow(); message->SelfDestruct(); //TODO: Fix component disposal } }; ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "Dismiss"); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; okayButton->Appearance.BorderInactive = ui::Colour(200, 200, 200); okayButton->SetActionCallback(new DismissAction(this)); AddComponent(okayButton); SetOkayButton(okayButton); SetCancelButton(okayButton); MakeActiveWindow(); } void InformationMessage::OnDraw() { Graphics * g = GetGraphics(); g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255); } InformationMessage::~InformationMessage() { }