#include "simulation/Element.h" int update_PLNT(UPDATE_FUNC_ARGS) { int r, rx, ry, np; for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) if (x+rx>=0 && y+ry>0 && x+rx(rand()%250)) { np = sim->create_part(r>>8,x+rx,y+ry,PT_PLNT); if (np<0) continue; parts[np].life = 0; } else if ((r&0xFF)==PT_LAVA && 1>(rand()%250)) { sim->part_change_type(i,x,y,PT_FIRE); parts[i].life = 4; } else if (((r&0xFF)==PT_SMKE || (r&0xFF)==PT_CO2) && (1>rand()%250)) { sim->kill_part(r>>8); parts[i].life = rand()%60 + 60; } else if ((r&0xFF)==PT_WOOD && (1>rand()%20) && abs(rx+ry)<=2 && sim->VINE_MODE) { int nnx = rand()%3 -1; int nny = rand()%3 -1; if (x+rx+nnx>=0 && y+ry+nny>0 && x+rx+nnxcreate_part(-1,x+rx+nnx,y+ry+nny,PT_VINE); if (np<0) continue; parts[np].temp = parts[i].temp; } } } if (parts[i].life==2) { for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rxcreate_part(-1,x+rx,y+ry,PT_O2); } parts[i].life = 0; } return 0; }