SCons script

the purpose of this script is to run a build of tpt from start to finish, including dependency checks.

requirements

stdlib

import os
import sys
import subprocess
import time

3rd party

nothing besides scons.

long commandlines

because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from http://scons.org/wiki/LongCmdLinesOnWin32 and circumvents this issue.

class ourSpawn:
        def ourspawn(self, sh, escape, cmd, args, env):
                newargs = ' '.join(args[1:])
                cmdline = cmd + " " + newargs
                startupinfo = subprocess.STARTUPINFO()
                startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
                proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
                        stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
                data, err = proc.communicate()
                rv = proc.wait()
                if rv:
                        print "====="
                        print err
                        print "====="
                return rv

def SetupSpawn( env ):
        if sys.platform == 'win32':
                buf = ourSpawn()
                buf.ourenv = env
                env['SPAWN'] = buf.ourspawn

commandline options

the following defines all optional commandlines

AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer")
AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target")
AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target")
AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target")
AddOption('--static',dest="static",action="store_true",default=False,help="Static linking, reduces external library dependancies but increased file size")
AddOption('--pthreadw32-static',dest="ptw32-static",action="store_true",default=False,help="Use PTW32_STATIC_LIB for pthreadw32 headers")
AddOption('--python-ver',dest="pythonver",default=False,help="Python version to use for generator.py")
AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)")
AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes")
AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes")
AddOption('--tool',dest="toolprefix",default=False,help="Prefix")
AddOption('--sse',dest="sse",action='store_true',default=False,help="Enable SSE optimisations")
AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SSE2 optimisations")
AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations")
AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform")
AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.")
AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.")

AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options")
AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.")
AddOption('--save-version',dest="save-version",default=False,help="Save version.")
AddOption('--minor-version',dest="minor-version",default=False,help="Minor version.")
AddOption('--build-number',dest="build-number",default=False,help="Build number.")
AddOption('--snapshot',dest="snapshot",action='store_true',default=False,help="Snapshot build.")
AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build ID.")
AddOption('--stable',dest="stable",default=True,help="Non snapshot build")
AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions")

using either of these commandline options is compulsory

AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.")
AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target")

main program

the gist of the compiling rules are defined here

platform selection

generic platform settings

check if a platform is specified. .. : TODO: make it suggest commandline options if it isn't

if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))):
        print "You must specify a platform to target"
        raise SystemExit(1)

check if a tool prefix is set, and if it is select the propper tools for building. .. : TODO someone explain wtf this actually does

if GetOption("toolprefix"):
        env['CC'] = GetOption("toolprefix")+env['CC']
        env['CXX'] = GetOption("toolprefix")+env['CXX']
        if GetOption('win'):
                env['RC'] = GetOption("toolprefix")+env['RC']

windows specific platform settings

if the platform is windows switch to a mingw toolset, use the default otherwise

if(GetOption('win')):
        env = Environment(tools = ['mingw'], ENV = os.environ)
else:
        env = Environment(tools = ['default'], ENV = os.environ)

macosx specific platform settings

if we're not on MACOSX check for headers etc

if not GetOption("macosx"):
        conf = Configure(env)

if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler.

if(GetOption("sdl-dir")):
        if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'):
                print "sdl headers not found or not installed"
                raise SystemExit(1)
        else:
                env.Append(CPPPATH=[GetOption("sdl-dir")])
else:

otherwise try to parse the pkg config for sdl and grab the correct flags from there.

try:
        env.ParseConfig('sdl-config --cflags')
        env.ParseConfig('sdl-config --libs')
except:
        if not conf.CheckLib("SDL"):
                print "libSDL not found or not installed"
                raise SystemExit(1)

if lua is enabled try to parse the lua pgk-config, if that fails try the lua-dir option .. : TODO: make this look the same as the SDL check, maybe make a function for it. keep it DRY.

if not GetOption("nolua"):
        try:
                env.ParseConfig('pkg-config --cflags lua5.1')
        except:
                if(GetOption("lua-dir")):
                        if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'):
                                print "lua5.1 headers not found or not installed"
                                raise SystemExit(1)
                        else:
                                env.Append(CPPPATH=[GetOption("lua-dir")])

if fft is enabled try to parse its config, fail otherwise.

if not GetOption('nofft'):
        # Check for FFT lib
        if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'):
                print "libfftw3f not found or not installed"
                raise SystemExit(1)

try to autodetect some libraries, fail otherwise

#Check for Bzip lib
if not conf.CheckLib('bz2'):
        print "libbz2 not found or not installed"
        raise SystemExit(1)

#Check for zlib
if not conf.CheckLib('z'):
        print "libz not found or not installed"
        raise SystemExit(1)

if not conf.CheckCHeader("bzlib.h"):
        print "bzip2 headers not found"
        raise SystemExit(1)
#Check for Lua lib
if not GetOption("macosx") and not GetOption("nolua"):
        if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'):
                print "liblua not found or not installed"
                raise SystemExit(1)

finish the configuration

        env = conf.Finish();
else:

if we ARE on macosx add the libraries to LIBS .. : seems like we're terrible at mac support? what gives?

env.Append(LIBS=['z', 'bz2'])
if not GetOption('nofft'):
        env.Append(LIBS=['fftw3f'])

enviroment setup

add the correct compiler flags.

generic enviroment settings

make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions

env.Append(CPPPATH=['src/', 'data/', 'generated/'])
env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions'])
env.Append(LIBS=['pthread', 'm'])
env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"])

check all enabled libs, and add a define if they are enabled.

if not GetOption('nofft'):
        env.Append(CPPDEFINES=["GRAVFFT"])
if not GetOption('nolua'):
        env.Append(CPPDEFINES=["LUACONSOLE"])

check if we need to use PTW32_STATIC_LIB for pthreadw32 headers .. : TODO: explain this so it actually means something :P

if GetOption("ptw32-static"):
        env.Append(CPPDEFINES=['PTW32_STATIC_LIB']);

check if we need to do static linking.

if(GetOption('static')):
        env.Append(LINKFLAGS=['-static-libgcc'])

check if we need to compile the save renderer. add a define accordingly. compile the game by default.

if(GetOption('renderer')):
        env.Append(CPPDEFINES=['RENDERER'])
else:
        env.Append(CPPDEFINES=["USE_SDL"])

apply optimisations if it's a release build

if(GetOption('release')):
        if GetOption('macosx'):
                env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer'])
        else:
                env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations'])

rpi specific enviroment settings

check if we're compiling for rpi, if we are include rpi specific libraries and defines.

if(GetOption('rpi')):
        if(GetOption('opengl')):
                env.ParseConfig('pkg-config --libs glew gl glu')
        openGLLibs = ['GL']
        env.Append(LIBS=['X11', 'rt'])
        env.Append(CPPDEFINES=["LIN"])

windows specific enviroment settings

check if we're compiling for windows, if we are include windows specific libraries and defines.

if(GetOption('win')):
        openGLLibs = ['opengl32', 'glew32']
        env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
        env.Append(CCFLAGS=['-std=gnu++98'])
        env.Append(LIBS=['winmm', 'gdi32'])
        env.Append(CPPDEFINES=["WIN"])
        env.Append(LINKFLAGS=['-mwindows'])
        if(GetOption('_64bit')):
                env.Append(CPPDEFINES=['__CRT__NO_INLINE'])
                env.Append(LINKFLAGS=['-Wl,--stack=16777216'])

linux specific enviroment settings

check if we're compiling for linux, if we are include linux specific libraries and defines.

if(GetOption('lin')):
        if(GetOption('opengl')):
                env.ParseConfig('pkg-config --libs glew gl glu')
        openGLLibs = ['GL']
        env.Append(LIBS=['X11', 'rt'])
        env.Append(CPPDEFINES=["LIN"])
        if GetOption('_64bit'):
                env.Append(LINKFLAGS=['-m64'])
                env.Append(CCFLAGS=['-m64'])
        else:
                env.Append(LINKFLAGS=['-m32'])
                env.Append(CCFLAGS=['-m32'])

macosx specific enviroment settings

check if we're compiling for macosx, if we are include macosx specific libraries and defines.

if(GetOption('macosx')):
        env.Append(CPPDEFINES=["MACOSX"])
        env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers'])
        env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers'])
        if not GetOption('nofft'):
                env.Append(LINKFLAGS=['-lfftw3f'])
        env.Append(LINKFLAGS=['-framework'])
        env.Append(LINKFLAGS=['SDL'])
        env.Append(LINKFLAGS=['-framework'])
        env.Append(LINKFLAGS=['Lua'])
        env.Append(LINKFLAGS=['-framework']);
        env.Append(LINKFLAGS=['Cocoa'])
        #env.Append(LINKFLAGS=['-framework SDL'])
        #env.Append(LINKFLAGS=['-framework Lua'])
        #env.Append(LINKFLAGS=['-framework Cocoa'])
        if GetOption('_64bit'):
                env.Append(LINKFLAGS=['-m64'])
                env.Append(CCFLAGS=['-m64'])
        else:
                env.Append(LINKFLAGS=['-m32'])
                env.Append(CCFLAGS=['-m32'])

defines

A lot of commandline flags translate directly into defines. those flags follow:

if GetOption('_64bit'):
        env.Append(CPPDEFINES=["_64BIT"])

if(GetOption('beta')):
        env.Append(CPPDEFINES='BETA')

if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')):
        env.Append(CPPDEFINES='SNAPSHOT_ID=0')
        env.Append(CPPDEFINES='SNAPSHOT')
elif(GetOption('snapshot') or GetOption('snapshot-id')):
        if(GetOption('snapshot-id')):
                env.Append(CPPDEFINES=['SNAPSHOT_ID=' + GetOption('snapshot-id')])
        else:
                env.Append(CPPDEFINES=['SNAPSHOT_ID=' + str(int(time.time()))])
        env.Append(CPPDEFINES='SNAPSHOT')
elif(GetOption('stable')):
        env.Append(CPPDEFINES='STABLE')

if(GetOption('save-version')):
        env.Append(CPPDEFINES=['SAVE_VERSION=' + GetOption('save-version')])

if(GetOption('minor-version')):
        env.Append(CPPDEFINES=['MINOR_VERSION=' + GetOption('minor-version')])

if(GetOption('build-number')):
        env.Append(CPPDEFINES=['BUILD_NUM=' + GetOption('build-number')])

if(GetOption('x86')):
        env.Append(CPPDEFINES='X86')

if(GetOption('debug')):
        env.Append(CPPDEFINES='DEBUG')
        env.Append(CCFLAGS='-g')

if(GetOption('sse')):
        env.Append(CCFLAGS='-msse')
        env.Append(CPPDEFINES='X86_SSE')

if(GetOption('sse2')):
        env.Append(CCFLAGS='-msse2')
        env.Append(CPPDEFINES='X86_SSE2')

if(GetOption('sse3')):
        env.Append(CCFLAGS='-msse3')
        env.Append(CPPDEFINES='X86_SSE3')

if(GetOption('opengl')):
        env.Append(CPPDEFINES=["OGLI", "PIX32OGL"])
        env.Append(LIBS=openGLLibs)

if(GetOption('opengl') and GetOption('opengl-renderer')):
        env.Append(CPPDEFINES=["OGLR"])
elif(GetOption('opengl-renderer')):
        print "opengl-renderer requires opengl"
        raise SystemExit(1)

compiling

sources

find all source files

# generic sources
# ---------------
sources=Glob("src/*.cpp")

sources+=Glob("src/*/*.cpp")
sources+=Glob("src/gui/*/*.cpp")
sources+=Glob("src/simulation/elements/*.cpp")
sources+=Glob("src/simulation/tools/*.cpp")
sources+=Glob("src/client/requestbroker/*.cpp")
if not GetOption('nolua'):
        sources+=Glob("src/socket/*.c")

windows specific sources

if(GetOption('win')):
    sources += env.RES('resources/powder-res.rc')
        sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources)
        sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources)

macosx specific sources

if(GetOption('macosx')):
        sources +=["SDLMain.m"]

apply long commandlines fix

apply the commandline fix

SetupSpawn(env)

find proper executable name

use some settings to detect what name to use for the executable

programName = "powder"

if(GetOption('renderer')):
        programName = "render"

if(GetOption('win')):
        if(GetOption('renderer')):
                programName = "Render"
        else:
                programName = "Powder"

if(GetOption('_64bit')):
        programName += "64"

if(not (GetOption('sse2') or GetOption('sse3'))):
        programName += "-legacy"

if(GetOption('macosx')):
        programName += "-x"

if(GetOption('win')):
        programName += ".exe"

detect python executable name

detect the executable name for python so we can run some generator scripts

if(GetOption('pythonver')):
        pythonVer = GetOption('pythonver')
elif(GetOption('lin')):
        pythonVer = "python2"
else:
        pythonVer = "python"

run generator commands

env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES")
sources+=Glob("generated/ElementClasses.cpp")

env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES")
sources+=Glob("generated/ToolClasses.cpp")

final settings

make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose.

env.Decider('MD5')

set a defaukt target

t=env.Program(target=programName, source=sources)
Default(t)