#include #include "SaveButton.h" #include "client/SaveInfo.h" #include "graphics/Graphics.h" #include "Engine.h" #include "client/Client.h" #include "simulation/SaveRenderer.h" namespace ui { SaveButton::SaveButton(Point position, Point size, SaveInfo * save): Component(position, size), file(NULL), save(save), thumbnail(NULL), isMouseInside(false), isButtonDown(false), actionCallback(NULL), voteColour(255, 0, 0), selectable(false), selected(false) { if(save) { if(save->votesUp==0) voteRatio = 0.0f; else if(save->votesDown==0) voteRatio = 1.0f; else voteRatio = 1.0f-(float)(((float)(save->votesDown))/((float)(save->votesUp))); if(voteRatio < 0.0f) voteRatio = 0.0f; if(voteRatio > 1.0f) //Not possible, but just in case the server were to give a negative value or something voteRatio = 1.0f; voteColour.Red = (1.0f-voteRatio)*255; voteColour.Green = voteRatio*255; } if(save) { name = save->name; if(Graphics::textwidth((char *)name.c_str()) > Size.X) { int position = Graphics::textwidthx((char *)name.c_str(), Size.X - 22); name = name.erase(position, name.length()-position); name += "..."; } } } SaveButton::SaveButton(Point position, Point size, SaveFile * file): Component(position, size), save(NULL), file(file), thumbnail(NULL), isMouseInside(false), isButtonDown(false), actionCallback(NULL), voteColour(255, 0, 0), selectable(false), selected(false) { if(file) { name = file->GetName(); if(Graphics::textwidth((char *)name.c_str()) > Size.X) { int position = Graphics::textwidthx((char *)name.c_str(), Size.X - 22); name = name.erase(position, name.length()-position); name += "..."; } } } SaveButton::~SaveButton() { if(thumbnail) delete thumbnail; if(actionCallback) delete actionCallback; if(save) delete save; if(file) delete file; } void SaveButton::Tick(float dt) { Thumbnail * tempThumb; float scaleFactorY = 1.0f, scaleFactorX = 1.0f; if(!thumbnail) { if(save) { if(!save->GetGameSave() && save->GetID()) { tempThumb = Client::Ref().GetThumbnail(save->GetID(), 0); if(tempThumb) { thumbnail = new Thumbnail(*tempThumb); //Store a local copy of the thumbnail } } else if(save->GetGameSave()) { thumbnail = SaveRenderer::Ref().Render(save->GetGameSave()); } else { thumbnail = NULL; } } if(file) { if(file->GetGameSave()) { thumbnail = SaveRenderer::Ref().Render(file->GetGameSave()); } else { thumbnail = NULL; } } if(thumbnail && thumbnail->Data) { if(thumbnail->Size.Y > (Size.Y-25)) { scaleFactorY = ((float)(Size.Y-25))/((float)thumbnail->Size.Y); } if(thumbnail->Size.X > Size.X-3) { scaleFactorX = ((float)Size.X-3)/((float)thumbnail->Size.X); } if(scaleFactorY < 1.0f || scaleFactorX < 1.0f) { float scaleFactor = scaleFactorY < scaleFactorX ? scaleFactorY : scaleFactorX; pixel * thumbData = thumbnail->Data; thumbnail->Data = Graphics::resample_img(thumbData, thumbnail->Size.X, thumbnail->Size.Y, thumbnail->Size.X * scaleFactor, thumbnail->Size.Y * scaleFactor); thumbnail->Size.X *= scaleFactor; thumbnail->Size.Y *= scaleFactor; free(thumbData); } } } } void SaveButton::Draw(const Point& screenPos) { Graphics * g = ui::Engine::Ref().g; float scaleFactor; ui::Point thumbBoxSize(0, 0); if(selected && selectable) { g->fillrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 100, 170, 255, 100); } if(thumbnail) { thumbBoxSize = ui::Point(thumbnail->Size.X, thumbnail->Size.Y); if(save && save->id) g->draw_image(thumbnail->Data, screenPos.X-3+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbnail->Size.X, thumbnail->Size.Y, 255); else g->draw_image(thumbnail->Data, screenPos.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbnail->Size.X, thumbnail->Size.Y, 255); } else { scaleFactor = (Size.Y-25)/((float)YRES); thumbBoxSize = ui::Point(((float)XRES)*scaleFactor, ((float)YRES)*scaleFactor); } if(save) { if(save->id) { if(isMouseInside) g->drawrect(screenPos.X-3+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 210, 230, 255, 255); else g->drawrect(screenPos.X-3+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 180, 180, 180, 255); g->drawrect(screenPos.X-4+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, 7, thumbBoxSize.Y, 180, 180, 180, 255); int voteBar = max(10.0f, ((float)(thumbBoxSize.Y-4))*voteRatio); g->fillrect(1+screenPos.X-3+thumbBoxSize.X+(Size.X-thumbBoxSize.X)/2, (screenPos.Y-2)+(thumbBoxSize.Y-voteBar)+(Size.Y-21-thumbBoxSize.Y)/2, 3, voteBar, voteColour.Red, voteColour.Green, voteColour.Blue, 255); } else { if(isMouseInside) g->drawrect(screenPos.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 210, 230, 255, 255); else g->drawrect(screenPos.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 180, 180, 180, 255); } if(isMouseInside) { //g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255); g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)name.c_str()))/2, screenPos.Y+Size.Y - 21, name, 255, 255, 255, 255); g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->userName.c_str()))/2, screenPos.Y+Size.Y - 10, save->userName, 200, 230, 255, 255); } else { g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)name.c_str()))/2, screenPos.Y+Size.Y - 21, name, 180, 180, 180, 255); g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)save->userName.c_str()))/2, screenPos.Y+Size.Y - 10, save->userName, 100, 130, 160, 255); } } if(file) { if(isMouseInside) g->drawrect(screenPos.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 210, 230, 255, 255); else g->drawrect(screenPos.X+(Size.X-thumbBoxSize.X)/2, screenPos.Y+(Size.Y-21-thumbBoxSize.Y)/2, thumbBoxSize.X, thumbBoxSize.Y, 180, 180, 180, 255); if(isMouseInside) { g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)name.c_str()))/2, screenPos.Y+Size.Y - 21, name, 255, 255, 255, 255); } else { g->drawtext(screenPos.X+(Size.X-Graphics::textwidth((char *)name.c_str()))/2, screenPos.Y+Size.Y - 21, name, 180, 180, 180, 255); } } if(isMouseInside && selectable) { g->clearrect(screenPos.X+(Size.X-20), screenPos.Y+6, 14, 14); g->drawrect(screenPos.X+(Size.X-20), screenPos.Y+6, 14, 14, 255, 255, 255, 255); if(selected) g->fillrect(screenPos.X+(Size.X-18), screenPos.Y+8, 10, 10, 255, 255, 255, 255); } } void SaveButton::OnMouseUnclick(int x, int y, unsigned int button) { if(button != 1) { return; //left click only! } if(x>=Size.X-20 && y>=6 && y<=20 && x<=Size.X-6 && selectable) { selected = !selected; DoSelection(); return; } if(isButtonDown) { DoAction(); } isButtonDown = false; } void SaveButton::OnMouseClick(int x, int y, unsigned int button) { if(button !=1 && selectable) { selected = !selected; DoSelection(); } if(button != 1) return; //left click only! isButtonDown = true; } void SaveButton::OnMouseEnter(int x, int y) { isMouseInside = true; } void SaveButton::OnMouseLeave(int x, int y) { isMouseInside = false; } void SaveButton::DoAction() { if(actionCallback) actionCallback->ActionCallback(this); } void SaveButton::DoSelection() { if(selectable) actionCallback->SelectedCallback(this); } void SaveButton::SetActionCallback(SaveButtonAction * action) { actionCallback = action; } } /* namespace ui */