HEADERS := $(wildcard src/*.h) $(wildcard src/*/*.h) $(wildcard generated/*.h) SOURCES := $(wildcard src/*.cpp) $(wildcard src/*/*.cpp) $(wildcard src/*/*/*.cpp) $(wildcard generated/*.cpp) GENERATEDSOURCES := $(wildcard src/*/*/*.h) $(wildcard src/*/*/*.cpp) OBJS := $(patsubst src/%.cpp,build/obj/%.o,$(SOURCES)) CFLAGS := -w -Isrc/ -Idata/ -Igenerated/ OFLAGS := -fkeep-inline-functions CPPC := g++ CPPC_WIN := g++ WIN_RES := windres all: build/powder powder-release.exe: build/powder-release.exe powder.exe: build/powder.exe powder-release: build/powder-release powder-opengl-release: build/powder-opengl-release powder: build/powder powder-opengl: build/powder-opengl powder-x: build/powder-x powder-x.jnilib: build/powder-x.jnilib build/powder-release.exe: CFLAGS += -DWIN32 -O3 -ftree-vectorize -msse2 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations build/powder-release.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 -mwindows build/powder.exe: CFLAGS += -DWIN32 build/powder.exe: LFLAGS := -lmingw32 -lregex -lws2_32 -lSDLmain -lpthread -lSDL -lm -lbz2 -llua -lfftw3f-3 #-mwindows build/powder-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse3 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations build/powder-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f build/powder-opengl-release: CFLAGS += -DLIN32 -O3 -ftree-vectorize -msse3 -funsafe-math-optimizations -ffast-math -fomit-frame-pointer -funsafe-loop-optimizations -Wunsafe-loop-optimizations -DOGLR -DPIX32OGL -DPIXALPHA build/powder-opengl-release: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f -lGL -lGLEW -DOGLR -DPIX32OGL -DPIXALPHA build/powder: CFLAGS += -DLIN32 build/powder: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f build/powder-opengl: CFLAGS += -DLIN32 -DOGLR -DPIX32OGL -DPIXALPHA build/powder-opengl: LFLAGS := -lSDL -lm -lbz2 -llua -lfftw3f -lGL -lGLEW #build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -I/Library/Frameworks/OpenGL.framework/Headers -DOGLR -DPIX32OGL -DPIXALPHA #build/powder-x: LFLAGS := -lm -lbz2 -lfftw3f -framework SDL -framework Lua -framework Cocoa -framework OpenGL build/powder-x: CFLAGS += -DMACOSX -I/Library/Frameworks/SDL.framework/Headers -I/Library/Frameworks/Lua.framework/Headers -DPIX32BGRA build/powder-x: LFLAGS := -lm -lbz2 -lfftw3f -framework SDL -framework Lua -framework Cocoa build/powder-x.jnilib: CFLAGS += -DMACOSX -DUSE_JNI -I/Library/Frameworks/Lua.framework/Headers -I/System/Library/Frameworks/JavaVM.framework/Headers -DOGLR -DPIX32OGL -DPIXALPHA build/powder-x.jnilib: LFLAGS := -lm -lbz2 -lfftw3f -framework Lua -framework JavaVM -framework Cocoa -framework OpenGL CFLAGS += -DGRAVFFT -DLUACONSOLE -DUSE_SDL build/powder-release.exe: $(SOURCES) generate build/powder-res.o $(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) build/powder-res.o -o $@ strip $@ build/powder-res.o: resources/powder-res.rc resources/powder.ico resources/document.ico cd resources && $(WIN_RES) powder-res.rc powder-res.o mv resources/powder-res.o build/powder-res.o build/powder-release: $(SOURCES) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@ strip $@ build/powder-opengl-release: $(SOURCES) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(SOURCES) $(LFLAGS) -o $@ strip $@ build/powder.exe: buildpaths-powder.exe generate $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o $(CPPC_WIN) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS)) build/powder-res.o $(LFLAGS) -o $@ -ggdb build/obj/powder.exe/%.o: src/%.cpp $(HEADERS) $(CPPC_WIN) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb buildpaths-powder.exe: $(shell mkdir -p build/obj/powder.exe/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder.exe/%.o,$(OBJS))))) build/powder: buildpaths-powder generate $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS)) $(LFLAGS) -o $@ -ggdb build/powder-opengl: buildpaths-powder-opengl generate $(patsubst build/obj/%.o,build/obj/powder-opengl/%.o,$(OBJS)) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder-opengl/%.o,$(OBJS)) $(LFLAGS) -o $@ -ggdb build/obj/powder/%.o: src/%.cpp $(HEADERS) $(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb build/obj/powder-opengl/%.o: src/%.cpp $(HEADERS) $(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb buildpaths-powder: $(shell mkdir -p build/obj/powder/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder/%.o,$(OBJS))))) buildpaths-powder-opengl: $(shell mkdir -p build/obj/powder-opengl/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder-opengl/%.o,$(OBJS))))) build/powder-x: buildpaths-powder-x generate $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS)) $(CPPC) $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS)) SDLmain.m $(LFLAGS) -o $@ -ggdb build/obj/powder-x/%.o: src/%.cpp $(HEADERS) $(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb buildpaths-powder-x: $(shell mkdir -p build/obj/powder-x/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder-x/%.o,$(OBJS))))) build/powder-x.jnilib: buildpaths-powder-x.jnilib generate $(patsubst build/obj/%.o,build/obj/powder-x.jnilib/%.o,$(OBJS)) $(CPPC) -dynamiclib $(CFLAGS) $(OFLAGS) $(LDFLAGS) $(patsubst build/obj/%.o,build/obj/powder-x.jnilib/%.o,$(OBJS)) src/powdertoyjava/OpenGLCanvasMacOS.mm $(LFLAGS) -o $@ -ggdb build/obj/powder-x.jnilib/%.o: src/%.cpp $(HEADERS) $(CPPC) -c $(CFLAGS) $(OFLAGS) -o $@ $< -ggdb buildpaths-powder-x.jnilib: $(shell mkdir -p build/obj/powder-x.jnilib/) $(shell mkdir -p $(sort $(dir $(patsubst build/obj/%.o,build/obj/powder-x.jnilib/%.o,$(OBJS))))) generate: $(GENERATEDSOURCES) touch generate python generator.py clean: rm -r build/obj/* rm build/*.exe