#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_GUNP PT_GUNP 7 Element_GUNP::Element_GUNP() { Identifier = "DEFAULT_PT_GUNP"; Name = "GUN"; Colour = PIXPACK(0xC0C0D0); MenuVisible = 1; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.7f; AirDrag = 0.02f * CFDS; AirLoss = 0.94f; Loss = 0.80f; Collision = -0.1f; Gravity = 0.1f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 600; Explosive = 1; Meltable = 0; Hardness = 10; Weight = 85; Temperature = R_TEMP+0.0f +273.15f; HeatConduct = 97; Description = "Light dust. Explosive."; State = ST_SOLID; Properties = TYPE_PART; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 673.0f; HighTemperatureTransition = PT_FIRE; Update = NULL; } Element_GUNP::~Element_GUNP() {}