import os, sys, subprocess, time ##Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32 class ourSpawn: def ourspawn(self, sh, escape, cmd, args, env): newargs = ' '.join(args[1:]) cmdline = cmd + " " + newargs startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) data, err = proc.communicate() rv = proc.wait() if rv: print "=====" print err print "=====" return rv def SetupSpawn( env ): if sys.platform == 'win32': buf = ourSpawn() buf.ourenv = env env['SPAWN'] = buf.ourspawn AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.") AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)") AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer") AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.") AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target") AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target") AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target") AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target") AddOption('--static',dest="static",action="store_true",default=False,help="Static linking, reduces external library dependancies but increased file size") AddOption('--pthreadw32-static',dest="ptw32-static",action="store_true",default=False,help="Use PTW32_STATIC_LIB for pthreadw32 headers") AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)") AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes") AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes") AddOption('--tool',dest="toolprefix",default=False,help="Prefix") AddOption('--sse',dest="sse",action='store_true',default=False,help="Enable SSE optimisations") AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SSE2 optimisations") AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations") AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform") AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options") AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.") AddOption('--save-version',dest="save-version",default=False,help="Save version.") AddOption('--minor-version',dest="minor-version",default=False,help="Minor version.") AddOption('--build-number',dest="build-number",default=False,help="Build number.") AddOption('--snapshot',dest="snapshot",action='store_true',default=False,help="Snapshot build.") AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build ID.") AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions") if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))): print "You must specify a platform to target" raise SystemExit(1) if(GetOption('win')): env = Environment(tools = ['mingw'], ENV = os.environ) else: env = Environment(tools = ['default'], ENV = os.environ) if GetOption("toolprefix"): env['CC'] = GetOption("toolprefix")+env['CC'] env['CXX'] = GetOption("toolprefix")+env['CXX'] if GetOption('win'): env['RC'] = GetOption("toolprefix")+env['RC'] #Check for headers and libraries if not GetOption("macosx"): conf = Configure(env) try: env.ParseConfig('sdl-config --cflags') env.ParseConfig('sdl-config --libs') except: conf.CheckLib("SDL") if(GetOption("sdl-dir")): if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'): print "sdl headers not found or not installed" raise SystemExit(1) else: env.Append(CPPPATH=GetOption("sdl-dir")) #Find correct lua include dir try: env.ParseConfig('pkg-config --cflags lua5.1') except: if(GetOption("lua-dir")): if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'): print "lua5.1 headers not found or not installed" raise SystemExit(1) else: env.Append(CPPPATH=GetOption("lua-dir")) #Check for FFT lib if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'): print "libfftw3f not found or not installed" raise SystemExit(1) #Check for Bzip lib if not conf.CheckLib('bz2'): print "libbz2 not found or not installed" raise SystemExit(1) #Check for zlib if not conf.CheckLib('z'): print "libz not found or not installed" raise SystemExit(1) if not conf.CheckCHeader("bzlib.h"): print "bzip2 headers not found" raise SystemExit(1) #Check for Lua lib if not GetOption("macosx"): if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'): print "liblua not found or not installed" raise SystemExit(1) env = conf.Finish(); else: env.Append(LIBS=['z', 'bz2', 'fftw3f']) env.Append(CPPPATH=['src/', 'data/', 'generated/']) env.Append(CCFLAGS=['-w', '-std=c++98', '-fkeep-inline-functions']) env.Append(LIBS=['pthread', 'm']) env.Append(CPPDEFINES=["LUACONSOLE", "GRAVFFT", "_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"]) if GetOption("ptw32-static"): env.Append(CPPDEFINES=['PTW32_STATIC_LIB']); if(GetOption('static')): env.Append(LINKFLAGS=['-static-libgcc']) if(GetOption('renderer')): env.Append(CPPDEFINES=['RENDERER']) else: env.Append(CPPDEFINES=["USE_SDL"]) if(GetOption('rpi')): if(GetOption('opengl')): env.ParseConfig('pkg-config --libs glew gl glu') openGLLibs = ['GL'] env.Append(LIBS=['X11', 'rt']) env.Append(CPPDEFINES=["LIN"]) if(GetOption('win')): openGLLibs = ['opengl32', 'glew32'] env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex']) env.Append(CCFLAGS=['-std=gnu++98']) env.Append(LIBS=['winmm', 'gdi32']) env.Append(CPPDEFINES=["WIN"]) env.Append(LINKFLAGS=['-mwindows']) if(GetOption('_64bit')): env.Append(CPPDEFINES=['__CRT__NO_INLINE']) env.Append(LINKFLAGS=['-Wl,--stack=16777216']) if(GetOption('lin')): if(GetOption('opengl')): env.ParseConfig('pkg-config --libs glew gl glu') openGLLibs = ['GL'] env.Append(LIBS=['X11', 'rt']) env.Append(CPPDEFINES=["LIN"]) if GetOption('_64bit'): env.Append(LINKFLAGS=['-m64']) env.Append(CCFLAGS=['-m64']) else: env.Append(LINKFLAGS=['-m32']) env.Append(CCFLAGS=['-m32']) if(GetOption('macosx')): env.Append(CPPDEFINES=["MACOSX"]) env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers']) env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers']) env.Append(LINKFLAGS=['-lfftw3f']) env.Append(LINKFLAGS=['-framework']) env.Append(LINKFLAGS=['SDL']) env.Append(LINKFLAGS=['-framework']) env.Append(LINKFLAGS=['Lua']) env.Append(LINKFLAGS=['-framework']); env.Append(LINKFLAGS=['Cocoa']) #env.Append(LINKFLAGS=['-framework SDL']) #env.Append(LINKFLAGS=['-framework Lua']) #env.Append(LINKFLAGS=['-framework Cocoa']) if GetOption('_64bit'): env.Append(LINKFLAGS=['-m64']) env.Append(CCFLAGS=['-m64']) else: env.Append(LINKFLAGS=['-m32']) env.Append(CCFLAGS=['-m32']) if GetOption('_64bit'): env.Append(CPPDEFINES=["_64BIT"]) if(GetOption('beta')): env.Append(CPPDEFINES='BETA') if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release')): env.Append(CPPDEFINES='SNAPSHOT_ID=0') env.Append(CPPDEFINES='SNAPSHOT') elif(GetOption('snapshot') or GetOption('snapshot-id')): if(GetOption('snapshot-id')): env.Append(CPPDEFINES=['SNAPSHOT_ID=' + GetOption('snapshot-id')]) else: env.Append(CPPDEFINES=['SNAPSHOT_ID=' + str(int(time.time()))]) env.Append(CPPDEFINES='SNAPSHOT') if(GetOption('save-version')): env.Append(CPPDEFINES=['SAVE_VERSION=' + GetOption('save-version')]) if(GetOption('minor-version')): env.Append(CPPDEFINES=['MINOR_VERSION=' + GetOption('minor-version')]) if(GetOption('build-number')): env.Append(CPPDEFINES=['BUILD_NUM=' + GetOption('build-number')]) if(GetOption('x86')): env.Append(CPPDEFINES='X86') if(GetOption('debug')): env.Append(CPPDEFINES='DEBUG') env.Append(CCFLAGS='-g') if(GetOption('sse')): env.Append(CCFLAGS='-msse') env.Append(CPPDEFINES='X86_SSE') if(GetOption('sse2')): env.Append(CCFLAGS='-msse2') env.Append(CPPDEFINES='X86_SSE2') if(GetOption('sse3')): env.Append(CCFLAGS='-msse3') env.Append(CPPDEFINES='X86_SSE3') if(GetOption('opengl')): env.Append(CPPDEFINES=["OGLI", "PIX32OGL"]) env.Append(LIBS=openGLLibs) if(GetOption('opengl') and GetOption('opengl-renderer')): env.Append(CPPDEFINES=["OGLR"]) elif(GetOption('opengl-renderer')): print "opengl-renderer requires opengl" raise SystemExit(1) sources=Glob("src/*.cpp") if(GetOption('macosx')): sources +=["SDLMain.m"] if(GetOption('win')): sources += env.RES('resources/powder-res.rc') sources+=Glob("src/*/*.cpp") sources+=Glob("src/simulation/elements/*.cpp") sources+=Glob("src/simulation/tools/*.cpp") if(GetOption('win')): sources = filter(lambda source: str(source) != 'src\\simulation\\Gravity.cpp', sources) sources = filter(lambda source: str(source) != 'src/simulation/Gravity.cpp', sources) SetupSpawn(env) programName = "powder" if(GetOption('renderer')): programName = "render" if(GetOption('win')): if(GetOption('renderer')): programName = "Render" else: programName = "Powder" if(GetOption('_64bit')): programName += "64" if(not (GetOption('sse2') or GetOption('sse3'))): programName += "-legacy" if(GetOption('macosx')): programName += "-x" if(GetOption('win')): programName += ".exe" if(GetOption('release')): if GetOption('macosx'): env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer']) else: env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations', '-Wunsafe-loop-optimizations']) if(GetOption('lin')): pythonVer = "python2" else: pythonVer = "python" if(GetOption('win')): envCopy = env.Clone() envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2']) sources+=envCopy.Object('src/simulation/Gravity.cpp') env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES") sources+=Glob("generated/ElementClasses.cpp") env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/tools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES") sources+=Glob("generated/ToolClasses.cpp") env.Decider('MD5') t=env.Program(target=programName, source=sources) Default(t)