#include "common/tpt-minmax.h" #include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); static int graphics(GRAPHICS_FUNC_ARGS); void Element::Element_GRAV() { Identifier = "DEFAULT_PT_GRAV"; Name = "GRAV"; Colour = PIXPACK(0x202020); MenuVisible = 1; MenuSection = SC_POWDERS; Enabled = 1; Advection = 0.7f; AirDrag = 0.00f * CFDS; AirLoss = 1.00f; Loss = 1.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 10; Explosive = 0; Meltable = 0; Hardness = 30; Weight = 85; HeatConduct = 70; Description = "Very light dust. Changes colour based on velocity."; Properties = TYPE_PART | PROP_LIFE_DEC; LifeSpec = RSPEC_STORAGE_TYPE_NUMBER | RSPEC_BEHAVIOUR_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &update; Graphics = &graphics; } static int update(UPDATE_FUNC_ARGS) { if (parts[i].vx*parts[i].vx + parts[i].vy*parts[i].vy >= 0.1f && RNG::Ref().chance(1, 512)) { if (!parts[i].life) parts[i].life = 48; } return 0; } static int graphics(GRAPHICS_FUNC_ARGS) { int GRAV_R, GRAV_B, GRAV_G, GRAV_R2, GRAV_B2, GRAV_G2; GRAV_R = std::abs((ren->sim->currentTick%120)-60); GRAV_G = std::abs(((ren->sim->currentTick+60)%120)-60); GRAV_B = std::abs(((ren->sim->currentTick+120)%120)-60); GRAV_R2 = std::abs((ren->sim->currentTick%60)-30); GRAV_G2 = std::abs(((ren->sim->currentTick+30)%60)-30); GRAV_B2 = std::abs(((ren->sim->currentTick+60)%60)-30); *colr = 20; *colg = 20; *colb = 20; if (cpart->vx>0) { *colr += int((cpart->vx)*GRAV_R); *colg += int((cpart->vx)*GRAV_G); *colb += int((cpart->vx)*GRAV_B); } if (cpart->vy>0) { *colr += int((cpart->vy)*GRAV_G); *colg += int((cpart->vy)*GRAV_B); *colb += int((cpart->vy)*GRAV_R); } if (cpart->vx<0) { *colr -= int((cpart->vx)*GRAV_B); *colg -= int((cpart->vx)*GRAV_R); *colb -= int((cpart->vx)*GRAV_G); } if (cpart->vy<0) { *colr -= int((cpart->vy)*GRAV_R2); *colg -= int((cpart->vy)*GRAV_G2); *colb -= int((cpart->vy)*GRAV_B2); } if (cpart->life) { *pixel_mode = FIRE_ADD | PMODE_ADD | PMODE_GLOW | PMODE_FLARE; *firer = std::min(*colr * 3, 255); *fireg = std::min(*colg * 3, 255); *fireb = std::min(*colb * 3, 255); *firea = (cpart->life+15)*4; *cola = (cpart->life+15)*4; } else *pixel_mode = PMODE_ADD; return 0; }