#include "simulation/ElementCommon.h" #include "VIRS.h" static int graphics(GRAPHICS_FUNC_ARGS); void Element::Element_VRSS() { Identifier = "DEFAULT_PT_VRSS"; Name = "VRSS"; Colour = 0xD408CD_rgb; MenuVisible = 0; MenuSection = SC_SOLIDS; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 100; DefaultProperties.temp = R_TEMP + 273.15f; HeatConduct = 251; Description = "Solid Virus. Turns everything it touches into virus."; Properties = TYPE_SOLID|PROP_DEADLY; CarriesTypeIn = 1U << FIELD_TMP2; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 305.0f; HighTemperatureTransition = PT_VIRS; DefaultProperties.tmp4 = 250; Update = &Element_VIRS_update; Graphics = &graphics; } static int graphics(GRAPHICS_FUNC_ARGS) { *pixel_mode |= NO_DECO; return 1; }