#pragma once #include "LuaLuna.h" #include "LuaComponent.h" namespace ui { class ProgressBar; } class LuaScriptInterface; class LuaProgressBar: public LuaComponent { ui::ProgressBar * progressBar; int progress(lua_State * l); int status(lua_State * l); public: static const char className[]; static Luna::RegType methods[]; LuaProgressBar(lua_State * l); ~LuaProgressBar(); };