#include #include #include #if defined(OGLR) #ifdef MACOSX #include #include #include #elif defined(WIN32) #include #include #include #else #include #include #endif #endif #include #include #include #define INCLUDE_SHADERS #include #include #define INCLUDE_FONTDATA #include #include #include "hmap.h" //unsigned cmode = CM_FIRE; unsigned int *render_modes; unsigned int render_mode; unsigned int colour_mode; unsigned int *display_modes; unsigned int display_mode; SDL_Surface *sdl_scrn; int sdl_scale = 1; #ifdef OGLR GLuint zoomTex, vidBuf, airBuf, fireAlpha, glowAlpha, blurAlpha, partsFboTex, partsFbo, partsTFX, partsTFY, airPV, airVY, airVX; GLuint fireProg, airProg_Pressure, airProg_Velocity, airProg_Cracker, lensProg; #endif int emp_decor = 0; int sandcolour_r = 0; int sandcolour_g = 0; int sandcolour_b = 0; int sandcolour_frame = 0; unsigned char fire_r[YRES/CELL][XRES/CELL]; unsigned char fire_g[YRES/CELL][XRES/CELL]; unsigned char fire_b[YRES/CELL][XRES/CELL]; unsigned int fire_alpha[CELL*3][CELL*3]; pixel *pers_bg; char * flm_data; int flm_data_points = 4; pixel flm_data_colours[] = {PIXPACK(0xAF9F0F), PIXPACK(0xDFBF6F), PIXPACK(0x60300F), PIXPACK(0x000000)}; float flm_data_pos[] = {1.0f, 0.9f, 0.5f, 0.0f}; char * plasma_data; int plasma_data_points = 5; pixel plasma_data_colours[] = {PIXPACK(0xAFFFFF), PIXPACK(0xAFFFFF), PIXPACK(0x301060), PIXPACK(0x301040), PIXPACK(0x000000)}; float plasma_data_pos[] = {1.0f, 0.9f, 0.5f, 0.25, 0.0f}; void init_display_modes() { int i; display_modes = calloc(1, sizeof(unsigned int)); render_modes = calloc(2, sizeof(unsigned int)); display_modes[0] = 0; render_modes[0] = RENDER_FIRE; render_modes[1] = 0; display_mode = 0; i = 0; while(display_modes[i]) { display_mode |= display_modes[i]; i++; } render_mode = 0; i = 0; while(render_modes[i]) { render_mode |= render_modes[i]; i++; } } char * generate_gradient(pixel * colours, float * points, int pointcount, int size) { int cp, i, j; pixel ptemp; char * newdata = malloc(size * 3); float poss, pose, temp; memset(newdata, 0, size*3); //Sort the Colours and Points for (i = (pointcount - 1); i > 0; i--) { for (j = 1; j <= i; j++) { if (points[j-1] > points[j]) { temp = points[j-1]; points[j-1] = points[j]; points[j] = temp; ptemp = colours[j-1]; colours[j-1] = colours[j]; colours[j] = ptemp; } } } i = 0; j = 1; poss = points[i]; pose = points[j]; for (cp = 0; cp < size; cp++) { float cpos = (float)cp / (float)size, ccpos, cccpos; if(cpos > pose && j+1 < pointcount) { poss = points[++i]; pose = points[++j]; } ccpos = cpos - poss; cccpos = ccpos / (pose - poss); if(cccpos > 1.0f) cccpos = 1.0f; newdata[(cp*3)] = PIXR(colours[i])*(1.0f-cccpos) + PIXR(colours[j])*(cccpos); newdata[(cp*3)+1] = PIXG(colours[i])*(1.0f-cccpos) + PIXG(colours[j])*(cccpos); newdata[(cp*3)+2] = PIXB(colours[i])*(1.0f-cccpos) + PIXB(colours[j])*(cccpos); } return newdata; } void *ptif_pack(pixel *src, int w, int h, int *result_size){ int i = 0, datalen = (w*h)*3, cx = 0, cy = 0; unsigned char *red_chan = calloc(1, w*h); unsigned char *green_chan = calloc(1, w*h); unsigned char *blue_chan = calloc(1, w*h); unsigned char *data = malloc(((w*h)*3)+8); unsigned char *result = malloc(((w*h)*3)+8); for(cx = 0; cx>8; result[6] = h; result[7] = h>>8; i -= 8; if(BZ2_bzBuffToBuffCompress((char *)(result+8), (unsigned *)&i, (char *)data, datalen, 9, 0, 0) != BZ_OK){ free(data); free(result); return NULL; } *result_size = i+8; free(data); return result; } pixel *ptif_unpack(void *datain, int size, int *w, int *h){ int width, height, i, cx, cy, resCode; unsigned char *red_chan; unsigned char *green_chan; unsigned char *blue_chan; unsigned char *data = datain; unsigned char *undata; pixel *result; if(size<16){ printf("Image empty\n"); return NULL; } if(!(data[0]=='P' && data[1]=='T' && data[2]=='i')){ printf("Image header invalid\n"); return NULL; } width = data[4]|(data[5]<<8); height = data[6]|(data[7]<<8); i = (width*height)*3; undata = calloc(1, (width*height)*3); red_chan = calloc(1, width*height); green_chan = calloc(1, width*height); blue_chan = calloc(1, width*height); result = calloc(width*height, PIXELSIZE); resCode = BZ2_bzBuffToBuffDecompress((char *)undata, (unsigned *)&i, (char *)(data+8), size-8, 0, 0); if (resCode){ printf("Decompression failure, %d\n", resCode); free(red_chan); free(green_chan); free(blue_chan); free(undata); free(result); return NULL; } if(i != (width*height)*3){ printf("Result buffer size mismatch, %d != %d\n", i, (width*height)*3); free(red_chan); free(green_chan); free(blue_chan); free(undata); free(result); return NULL; } memcpy(red_chan, undata, width*height); memcpy(green_chan, undata+(width*height), width*height); memcpy(blue_chan, undata+((width*height)*2), width*height); for(cx = 0; cx sw && rh > sh){ float fx, fy, fyc, fxc; double intp; pixel tr, tl, br, bl; q = malloc(rw*rh*PIXELSIZE); //Bilinear interpolation for upscaling for (y=0; y=sw) fxceil = sw-1; if (fyceil>=sh) fyceil = sh-1; tr = src[sw*(int)floor(fy)+fxceil]; tl = src[sw*(int)floor(fy)+(int)floor(fx)]; br = src[sw*fyceil+fxceil]; bl = src[sw*fyceil+(int)floor(fx)]; q[rw*y+x] = PIXRGB( (int)(((((float)PIXR(tl))*(1.0f-fxc))+(((float)PIXR(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXR(bl))*(1.0f-fxc))+(((float)PIXR(br))*(fxc)))*(fyc)), (int)(((((float)PIXG(tl))*(1.0f-fxc))+(((float)PIXG(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXG(bl))*(1.0f-fxc))+(((float)PIXG(br))*(fxc)))*(fyc)), (int)(((((float)PIXB(tl))*(1.0f-fxc))+(((float)PIXB(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXB(bl))*(1.0f-fxc))+(((float)PIXB(br))*(fxc)))*(fyc)) ); } } else { //Stairstepping float fx, fy, fyc, fxc; double intp; pixel tr, tl, br, bl; int rrw = rw, rrh = rh; pixel * oq; oq = malloc(sw*sh*PIXELSIZE); memcpy(oq, src, sw*sh*PIXELSIZE); rw = sw; rh = sh; while(rrw != rw && rrh != rh){ rw *= 0.7; rh *= 0.7; if(rw <= rrw || rh <= rrh){ rw = rrw; rh = rrh; } q = malloc(rw*rh*PIXELSIZE); //Bilinear interpolation for upscaling for (y=0; y=sw) fxceil = sw-1; if (fyceil>=sh) fyceil = sh-1; tr = oq[sw*(int)floor(fy)+fxceil]; tl = oq[sw*(int)floor(fy)+(int)floor(fx)]; br = oq[sw*fyceil+fxceil]; bl = oq[sw*fyceil+(int)floor(fx)]; q[rw*y+x] = PIXRGB( (int)(((((float)PIXR(tl))*(1.0f-fxc))+(((float)PIXR(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXR(bl))*(1.0f-fxc))+(((float)PIXR(br))*(fxc)))*(fyc)), (int)(((((float)PIXG(tl))*(1.0f-fxc))+(((float)PIXG(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXG(bl))*(1.0f-fxc))+(((float)PIXG(br))*(fxc)))*(fyc)), (int)(((((float)PIXB(tl))*(1.0f-fxc))+(((float)PIXB(tr))*(fxc)))*(1.0f-fyc) + ((((float)PIXB(bl))*(1.0f-fxc))+(((float)PIXB(br))*(fxc)))*(fyc)) ); } free(oq); oq = q; sw = rw; sh = rh; } } return q; } pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f) { int i,j,x,y,w,h,r,g,b,c; pixel p, *q; w = (sw+f-1)/f; h = (sh+f-1)/f; q = malloc(w*h*PIXELSIZE); for (y=0; y1) { r = (r+c/2)/c; g = (g+c/2)/c; b = (b+c/2)/c; } q[y*w+x] = PIXRGB(r, g, b); } *qw = w; *qh = h; return q; } #ifdef OGLR void clearScreen(float alpha) { if(alpha > 0.999f) { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo); glClear(GL_COLOR_BUFFER_BIT); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); } else { glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); glColor4f(1.0f, 1.0f, 1.0f, alpha); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, partsFbo); glBegin(GL_QUADS); glVertex2f(0, 0); glVertex2f(XRES, 0); glVertex2f(XRES, YRES); glVertex2f(0, YRES); glEnd(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBlendEquation(GL_FUNC_ADD); } glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); } void ogl_blit(int x, int y, int w, int h, pixel *src, int pitch, int scale) { //glDrawPixels(w,h,GL_BGRA,GL_UNSIGNED_BYTE,src); //Why does this still think it's ABGR? glEnable( GL_TEXTURE_2D ); glBindTexture(GL_TEXTURE_2D, vidBuf); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES+BARSIZE, YRES+MENUSIZE, GL_BGRA, GL_UNSIGNED_BYTE, src); glBegin(GL_QUADS); glTexCoord2d(1, 0); glVertex3f((XRES+BARSIZE)*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0); glTexCoord2d(0, 0); glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0); glTexCoord2d(0, 1); glVertex3f(0, 0, 1.0); glTexCoord2d(1, 1); glVertex3f((XRES+BARSIZE)*sdl_scale, 0, 1.0); glEnd(); glDisable( GL_TEXTURE_2D ); glFlush(); SDL_GL_SwapBuffers (); } #endif void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch) { pixel *dst; int j; if (SDL_MUSTLOCK(sdl_scrn)) if (SDL_LockSurface(sdl_scrn)<0) return; dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x; if (SDL_MapRGB(sdl_scrn->format,0x33,0x55,0x77)!=PIXPACK(0x335577)) { //pixel format conversion int i; pixel px; SDL_PixelFormat *fmt = sdl_scrn->format; for (j=0; j>fmt->Rloss)<Rshift)| ((PIXG(px)>>fmt->Gloss)<Gshift)| ((PIXB(px)>>fmt->Bloss)<Bshift); } dst+=sdl_scrn->pitch/PIXELSIZE; src+=pitch; } } else { for (j=0; jpitch/PIXELSIZE; src+=pitch; } } if (SDL_MUSTLOCK(sdl_scrn)) SDL_UnlockSurface(sdl_scrn); SDL_UpdateRect(sdl_scrn,0,0,0,0); } void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch) { pixel *dst; int j; int i,k; if (SDL_MUSTLOCK(sdl_scrn)) if (SDL_LockSurface(sdl_scrn)<0) return; dst=(pixel *)sdl_scrn->pixels+y*sdl_scrn->pitch/PIXELSIZE+x; if (SDL_MapRGB(sdl_scrn->format,0x33,0x55,0x77)!=PIXPACK(0x335577)) { //pixel format conversion pixel px; SDL_PixelFormat *fmt = sdl_scrn->format; for (j=0; j>fmt->Rloss)<Rshift)| ((PIXG(px)>>fmt->Gloss)<Gshift)| ((PIXB(px)>>fmt->Bloss)<Bshift); dst[i*2]=px; dst[i*2+1]=px; } dst+=sdl_scrn->pitch/PIXELSIZE; } src+=pitch; } } else { for (j=0; jpitch/PIXELSIZE; } src+=pitch; } } if (SDL_MUSTLOCK(sdl_scrn)) SDL_UnlockSurface(sdl_scrn); SDL_UpdateRect(sdl_scrn,0,0,0,0); } void sdl_blit(int x, int y, int w, int h, pixel *src, int pitch) { #if defined(OGLR) ogl_blit(x, y, w, h, src, pitch, sdl_scale); #else if (sdl_scale == 2) sdl_blit_2(x, y, w, h, src, pitch); else sdl_blit_1(x, y, w, h, src, pitch); #endif } //an easy way to draw a blob void drawblob(pixel *vid, int x, int y, unsigned char cr, unsigned char cg, unsigned char cb) { blendpixel(vid, x+1, y, cr, cg, cb, 112); blendpixel(vid, x-1, y, cr, cg, cb, 112); blendpixel(vid, x, y+1, cr, cg, cb, 112); blendpixel(vid, x, y-1, cr, cg, cb, 112); blendpixel(vid, x+1, y-1, cr, cg, cb, 64); blendpixel(vid, x-1, y-1, cr, cg, cb, 64); blendpixel(vid, x+1, y+1, cr, cg, cb, 64); blendpixel(vid, x-1, y+1, cr, cg, cb, 64); } //draws walls and elements for menu int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc) { int i, j, c; pixel gc; if (x > XRES-26 || x < 0) return 26; if ((b&0xFF) == PT_LIFE) { for (j=1; j<15; j++) { for (i=1; i<27; i++) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } } c = PIXB(pc) + 3*PIXG(pc) + 2*PIXR(pc); if (c<544) { c = 255; } else { c = 0; } drawtext(vid_buf, x+14-textwidth((char *)gmenu[(b>>8)&0xFF].name)/2, y+4, (char *)gmenu[(b>>8)&0xFF].name, c, c, c, 255); } else if (b>=UI_WALLSTART) { int ds = 0; if (b-UI_WALLSTART>=0 && b-UI_WALLSTART>1)); i<27; i+=2) vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } else if (ds==2) { for (j=1; j<15; j+=2) for (i=1; i<27; i+=2) vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } else if (ds==3) { for (j=1; j<15; j++) for (i=1; i<27; i++) vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } else if (ds==4) { for (j=1; j<15; j++) for (i=1; i<27; i++) if(i%CELL == j%CELL) vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; else if (i%CELL == (j%CELL)+1 || (i%CELL == 0 && j%CELL == CELL-1)) vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = gc; else vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXPACK(0x202020); } else switch (b) { case WL_WALLELEC+100: for (j=1; j<15; j++) { for (i=1; i<27; i++) { if (!(i%2) && !(j%2)) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } else { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = PIXPACK(0x808080); } } } break; case WL_EWALL+100: for (j=1; j<15; j++) { for (i=1; i<6+j; i++) { if (!(i&j&1)) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } } for (; i<27; i++) { if (i&j&1) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } } } break; case WL_STREAM+100: for (j=1; j<15; j++) { for (i=1; i<27; i++) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = i==1||i==26||j==1||j==14 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000); drawtext(vid_buf, x+4, y+3, "\x8D", 255, 255, 255, 255); } } for (i=9; i<27; i++) { drawpixel(vid_buf, x+i, y+8+(int)(3.9f*cos(i*0.3f)), 255, 255, 255, 255); } break; case WL_SIGN+100: for (j=1; j<15; j++) { for (i=1; i<27; i++) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = i==1||i==26||j==1||j==14 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000); } } drawtext(vid_buf, x+9, y+3, "\xA1", 32, 64, 128, 255); drawtext(vid_buf, x+9, y+3, "\xA0", 255, 255, 255, 255); break; case WL_ERASE+100: for (j=1; j<15; j+=2) { for (i=1+(1&(j>>1)); i<13; i+=2) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } } for (j=1; j<15; j++) { for (i=14; i<27; i++) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } } break; case SPC_AIR: case SPC_HEAT: case SPC_COOL: case SPC_VACUUM: case SPC_WIND: case SPC_PGRV: case SPC_NGRV: case SPC_PROP: for (j=1; j<15; j++) for (i=1; i<27; i++) vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; c = PIXR(pc) + 3*PIXG(pc) + 2*PIXB(pc); if (c<544) { c = 255; } else { c = 0; } if (b==SPC_AIR) drawtext(vid_buf, x+14-textwidth("AIR")/2, y+4, "AIR", c, c, c, 255); else if (b==SPC_HEAT) drawtext(vid_buf, x+14-textwidth("HEAT")/2, y+4, "HEAT", c, c, c, 255); else if (b==SPC_COOL) drawtext(vid_buf, x+14-textwidth("COOL")/2, y+4, "COOL", c, c, c, 255); else if (b==SPC_VACUUM) drawtext(vid_buf, x+14-textwidth("VAC")/2, y+4, "VAC", c, c, c, 255); else if (b==SPC_WIND) drawtext(vid_buf, x+14-textwidth("WIND")/2, y+4, "WIND", c, c, c, 255); else if (b==SPC_PGRV) drawtext(vid_buf, x+14-textwidth("PGRV")/2, y+4, "PGRV", c, c, c, 255); else if (b==SPC_NGRV) drawtext(vid_buf, x+14-textwidth("NGRV")/2, y+4, "NGRV", c, c, c, 255); else if (b==SPC_PROP) drawtext(vid_buf, x+14-textwidth("PROP")/2, y+4, "PROP", c, c, c, 255); break; default: for (j=1; j<15; j++) for (i=1; i<27; i++) vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } if (b==WL_ERASE+100) { for (j=4; j<12; j++) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+6)] = PIXPACK(0xFF0000); vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+7)] = PIXPACK(0xFF0000); vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+21)] = PIXPACK(0xFF0000); vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+22)] = PIXPACK(0xFF0000); } } } else { //x = 2+32*(b/2); //y = YRES+2+20*(b%2); for (j=1; j<15; j++) { for (i=1; i<27; i++) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+i)] = pc; } } if (b==0) { for (j=4; j<12; j++) { vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+6)] = PIXPACK(0xFF0000); vid_buf[(XRES+BARSIZE)*(y+j)+(x+j+7)] = PIXPACK(0xFF0000); vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+21)] = PIXPACK(0xFF0000); vid_buf[(XRES+BARSIZE)*(y+j)+(x-j+22)] = PIXPACK(0xFF0000); } } c = PIXB(ptypes[b].pcolors) + 3*PIXG(ptypes[b].pcolors) + 2*PIXR(ptypes[b].pcolors); if (c<544) { c = 255; } else { c = 0; } drawtext(vid_buf, x+14-textwidth((char *)ptypes[b].name)/2, y+4, (char *)ptypes[b].name, c, c, c, 255); } return 26; } void draw_menu(pixel *vid_buf, int i, int hover) { if (i==SEC&&SEC!=0) drawrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(SC_TOTAL*16), 14, 14, 0, 255, 255, 255); else drawrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(SC_TOTAL*16), 14, 14, 255, 255, 255, 255); if (hover==i) { fillrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(SC_TOTAL*16), 14, 14, 255, 255, 255, 255); drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(SC_TOTAL*16), msections[i].icon, 0, 0, 0, 255); } else { drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(SC_TOTAL*16), msections[i].icon, 255, 255, 255, 255); } } void draw_color_menu(pixel *vid_buf, int i, int hover) { drawrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(DECO_SECTIONS*16), 14, 14, 255, 255, 255, 255); if (hover==i) { fillrect(vid_buf, (XRES+BARSIZE)-16, (i*16)+YRES+MENUSIZE-16-(DECO_SECTIONS*16), 14, 14, 255, 255, 255, 255); drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(DECO_SECTIONS*16), colorsections[i].icon, 0, 0, 0, 255); } else { drawtext(vid_buf, (XRES+BARSIZE)-13, (i*16)+YRES+MENUSIZE-14-(DECO_SECTIONS*16), colorsections[i].icon, 255, 255, 255, 255); } } //draws a pixel, identical to blendpixel(), except blendpixel has OpenGL support #if defined(WIN32) && !defined(__GNUC__) _inline void drawpixel(pixel *vid, int x, int y, int r, int g, int b, int a) #else inline void drawpixel(pixel *vid, int x, int y, int r, int g, int b, int a) #endif { #ifdef PIXALPHA pixel t; if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE) return; if (a!=255) { t = vid[y*(XRES+BARSIZE)+x]; r = (a*r + (255-a)*PIXR(t)) >> 8; g = (a*g + (255-a)*PIXG(t)) >> 8; b = (a*b + (255-a)*PIXB(t)) >> 8; a = a > PIXA(t) ? a : PIXA(t); } vid[y*(XRES+BARSIZE)+x] = PIXRGBA(r,g,b,a); #else pixel t; if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE) return; if (a!=255) { t = vid[y*(XRES+BARSIZE)+x]; r = (a*r + (255-a)*PIXR(t)) >> 8; g = (a*g + (255-a)*PIXG(t)) >> 8; b = (a*b + (255-a)*PIXB(t)) >> 8; } vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b); #endif } #if defined(WIN32) && !defined(__GNUC__) _inline int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a) #else inline int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a) #endif { int i, j, w, bn = 0, ba = 0; char *rp = font_data + font_ptrs[c]; w = *(rp++); for (j=0; j>= 2; bn -= 2; } return x + w; } #if defined(WIN32) && !defined(__GNUC__) _inline int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a) #else inline int addchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a) #endif { int i, j, w, bn = 0, ba = 0; char *rp = font_data + font_ptrs[c]; w = *(rp++); for (j=0; j>= 2; bn -= 2; } return x + w; } int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a) { int sx = x; for (; *s; s++) { if (*s == '\n') { x = sx; y += FONT_H+2; } else if (*s == '\b') { switch (s[1]) { case 'w': r = g = b = 255; break; case 'g': r = g = b = 192; break; case 'o': r = 255; g = 216; b = 32; break; case 'r': r = 255; g = b = 0; break; case 'l': r = 255; g = b = 75; break; case 'b': r = g = 0; b = 255; break; case 't': b = 255; g = 170; r = 32; break; } s++; } else x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); } return x; } //Draw text with an outline int drawtext_outline(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a, int or, int og, int ob, int oa) { drawtext(vid, x-1, y-1, s, or, og, ob, oa); drawtext(vid, x+1, y+1, s, or, og, ob, oa); drawtext(vid, x-1, y+1, s, or, og, ob, oa); drawtext(vid, x+1, y-1, s, or, og, ob, oa); return drawtext(vid, x, y, s, r, g, b, a); } int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, int b, int a) { int sx = x; int rh = 12; int rw = 0; int cw = x; int wordlen; int charspace; while (*s) { wordlen = strcspn(s," .,!?\n"); charspace = textwidthx((char *)s, w-(x-cw)); if (charspace=-1; s++) { if (*s == '\n') { x = sx; rw = 0; y += FONT_H+2; } else if (*s == '\b') { switch (s[1]) { case 'w': r = g = b = 255; break; case 'g': r = g = b = 192; break; case 'o': r = 255; g = 216; b = 32; break; case 'r': r = 255; g = b = 0; break; case 'l': r = 255; g = b = 75; break; case 'b': r = g = 0; b = 255; break; case 't': b = 255; g = 170; r = 32; break; } s++; } else { if (x-cw>=w) { x = sx; rw = 0; y+=FONT_H+2; rh+=FONT_H+2; } x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); } } } return rh; } //draws a rectange, (x,y) are the top left coords. void drawrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a) { int i; for (i=0; i<=w; i++) { drawpixel(vid, x+i, y, r, g, b, a); drawpixel(vid, x+i, y+h, r, g, b, a); } for (i=1; i=w && x+textwidth(s)>=w+5) break; x = drawchar(vid, x, y, *(unsigned char *)s, r, g, b, a); } if (*s) for (i=0; i<3; i++) x = drawchar(vid, x, y, '.', r, g, b, a); return x; } int textnwidth(char *s, int n) { int x = 0; for (; *s; s++) { if (!n) break; x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; n--; } return x-1; } void textnpos(char *s, int n, int w, int *cx, int *cy) { int x = 0; int y = 0; int wordlen, charspace; while (*s&&n) { wordlen = strcspn(s," .,!?\n"); charspace = textwidthx(s, w-x); if (charspace=-1; s++) { if (!n) { break; } x += font_data[font_ptrs[(int)(*(unsigned char *)s)]]; if (x>=w) { x = 0; y += FONT_H+2; } n--; } } *cx = x-1; *cy = y; } int textwidthx(char *s, int w) { int x=0,n=0,cw; for (; *s; s++) { cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; if (x+(cw/2) >= w) break; x += cw; n++; } return n; } int textposxy(char *s, int width, int w, int h) { int x=0,y=0,n=0,cw, wordlen, charspace; while (*s) { wordlen = strcspn(s," .,!?\n"); charspace = textwidthx(s, width-x); if (charspace=-1; s++) { cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; if ((x+(cw/2) >= w && y+6 >= h)||(y+6 >= h+FONT_H+2)) return n++; x += cw; if (x>=width) { x = 0; y += FONT_H+2; } n++; } } return n; } int textwrapheight(char *s, int width) { int x=0, height=FONT_H+2, cw; int wordlen; int charspace; while (*s) { wordlen = strcspn(s," .,!?\n"); charspace = textwidthx(s, width-x); if (charspace=-1; s++) { if (*s == '\n') { x = 0; height += FONT_H+2; } else if (*s == '\b') { s++; } else { cw = font_data[font_ptrs[(int)(*(unsigned char *)s)]]; if (x+cw>=width) { x = 0; height += FONT_H+2; } x += cw; } } } return height; } //the most used function for drawing a pixel, because it has OpenGL support, which is not fully implemented. #if defined(WIN32) && !defined(__GNUC__) _inline void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a) #else inline void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a) #endif { #ifdef PIXALPHA pixel t; if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE) return; if (a!=255) { t = vid[y*(XRES+BARSIZE)+x]; r = (a*r + (255-a)*PIXR(t)) >> 8; g = (a*g + (255-a)*PIXG(t)) >> 8; b = (a*b + (255-a)*PIXB(t)) >> 8; a = a > PIXA(t) ? a : PIXA(t); } vid[y*(XRES+BARSIZE)+x] = PIXRGBA(r,g,b,a); #else pixel t; if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE) return; if (a!=255) { t = vid[y*(XRES+BARSIZE)+x]; r = (a*r + (255-a)*PIXR(t)) >> 8; g = (a*g + (255-a)*PIXG(t)) >> 8; b = (a*b + (255-a)*PIXB(t)) >> 8; } vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b); #endif } void draw_icon(pixel *vid_buf, int x, int y, char ch, int flag) { char t[2]; t[0] = ch; t[1] = 0; if (flag) { fillrect(vid_buf, x-1, y-1, 17, 17, 255, 255, 255, 255); drawtext(vid_buf, x+3, y+2, t, 0, 0, 0, 255); } else { drawrect(vid_buf, x, y, 15, 15, 255, 255, 255, 255); drawtext(vid_buf, x+3, y+2, t, 255, 255, 255, 255); } } void draw_air(pixel *vid) { #ifndef OGLR int x, y, i, j; pixel c; for (y=0; y 0.0f) c = PIXRGB(clamp_flt(pv[y][x], 0.0f, 8.0f), 0, 0);//positive pressure is red! else c = PIXRGB(0, 0, clamp_flt(-pv[y][x], 0.0f, 8.0f));//negative pressure is blue! } else if (display_mode & DISPLAY_AIRV) { c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red clamp_flt(pv[y][x], 0.0f, 8.0f),//pressure adds green clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue } else if (display_mode & DISPLAY_AIRH) { float ttemp = hv[y][x]+(-MIN_TEMP); int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3); c = PIXRGB((int)((unsigned char)color_data[caddress]*0.7f), (int)((unsigned char)color_data[caddress+1]*0.7f), (int)((unsigned char)color_data[caddress+2]*0.7f)); //c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red // clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green // clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue } else if (display_mode & DISPLAY_AIRC) { int r; int g; int b; // velocity adds grey r = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f); g = clamp_flt(fabsf(vx[y][x]), 0.0f, 20.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 24.0f); b = clamp_flt(fabsf(vx[y][x]), 0.0f, 24.0f) + clamp_flt(fabsf(vy[y][x]), 0.0f, 20.0f); if (pv[y][x] > 0.0f) { r += clamp_flt(pv[y][x], 0.0f, 16.0f);//pressure adds red! if (r>255) r=255; if (g>255) g=255; if (b>255) b=255; c = PIXRGB(r, g, b); } else { b += clamp_flt(-pv[y][x], 0.0f, 16.0f);//pressure adds blue! if (r>255) r=255; if (g>255) g=255; if (b>255) b=255; c = PIXRGB(r, g, b); } } for (j=0; jdx) { dx = dx+dy; dy = dx-dy; dx = dx-dy; check = 1; } e = (dy<<2)-dx; for (i=0; i<=dx; i++) { if (x>=0 && y>=0 && x=0) { if (check==1) x = x+sx; else y = y+sy; e = e-(dx<<2); } if (check==1) y = y+sy; else x = x+sx; e = e+(dy<<2); } } //adds color to a pixel, does not overwrite. void addpixel(pixel *vid, int x, int y, int r, int g, int b, int a) { pixel t; if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE) return; t = vid[y*(XRES+BARSIZE)+x]; r = (a*r + 255*PIXR(t)) >> 8; g = (a*g + 255*PIXG(t)) >> 8; b = (a*b + 255*PIXB(t)) >> 8; if (r>255) r = 255; if (g>255) g = 255; if (b>255) b = 255; vid[y*(XRES+BARSIZE)+x] = PIXRGB(r,g,b); } //draws one of two colors, so that it is always clearly visible void xor_pixel(int x, int y, pixel *vid) { int c; if (x<0 || y<0 || x>=XRES || y>=YRES) return; c = vid[y*(XRES+BARSIZE)+x]; c = PIXB(c) + 3*PIXG(c) + 2*PIXR(c); if (c<512) vid[y*(XRES+BARSIZE)+x] = PIXPACK(0xC0C0C0); else vid[y*(XRES+BARSIZE)+x] = PIXPACK(0x404040); } //same as xor_pixel, but draws a line of it void xor_line(int x1, int y1, int x2, int y2, pixel *vid) { int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; float e, de; if (cp) { y = x1; x1 = y1; y1 = y; y = x2; x2 = y2; y2 = y; } if (x1 > x2) { y = x1; x1 = x2; x2 = y; y = y1; y1 = y2; y2 = y; } dx = x2 - x1; dy = abs(y2 - y1); e = 0.0f; if (dx) de = dy/(float)dx; else de = 0.0f; y = y1; sy = (y1= 0.5f) { y += sy; e -= 1.0f; } } } //same as blend_pixel, but draws a line of it void blend_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a) { int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; float e, de; if (cp) { y = x1; x1 = y1; y1 = y; y = x2; x2 = y2; y2 = y; } if (x1 > x2) { y = x1; x1 = x2; x2 = y; y = y1; y1 = y2; y2 = y; } dx = x2 - x1; dy = abs(y2 - y1); e = 0.0f; if (dx) de = dy/(float)dx; else de = 0.0f; y = y1; sy = (y1= 0.5f) { y += sy; e -= 1.0f; } } } //same as xor_pixel, but draws a rectangle void xor_rect(pixel *vid, int x, int y, int w, int h) { int i; for (i=0; i0 && !sys_pause) emp_decor-=emp_decor/25+2; if (emp_decor>40) emp_decor=40; if (emp_decor<0) emp_decor = 0; if (!(display_mode & display_mode == DISPLAY_EFFE)) // no in nothing mode return; if (emp_decor>0) { #ifdef OGLR float femp_decor = ((float)emp_decor)/255.0f; /*int r=emp_decor*2.5, g=100+emp_decor*1.5, b=255; int a=(1.0*emp_decor/110)*255; if (r>255) r=255; if (g>255) g=255; if (b>255) g=255; if (a>255) a=255;*/ glBegin(GL_QUADS); glColor4f(femp_decor*2.5f, 0.4f+femp_decor*1.5f, 1.0f+femp_decor*1.5f, femp_decor/0.44f); glVertex2f(0, MENUSIZE); glVertex2f(XRES, MENUSIZE); glVertex2f(XRES, YRES+MENUSIZE); glVertex2f(0, YRES+MENUSIZE); glEnd(); #else int r=emp_decor*2.5, g=100+emp_decor*1.5, b=255; int a=(1.0*emp_decor/110)*255; if (r>255) r=255; if (g>255) g=255; if (b>255) g=255; if (a>255) a=255; for (j=0; j>24)&0xFF; decr = (parts[i].dcolour>>16)&0xFF; decg = (parts[i].dcolour>>8)&0xFF; decb = (parts[i].dcolour)&0xFF; /*if(display_mode == RENDER_NONE) { if(decorations_enable) { colr = (deca*decr + (255-deca)*colr) >> 8; colg = (deca*decg + (255-deca)*colg) >> 8; colb = (deca*decb + (255-deca)*colb) >> 8; } #ifdef OGLR flatV[cflatV++] = nx; flatV[cflatV++] = ny; flatC[cflatC++] = ((float)colr)/255.0f; flatC[cflatC++] = ((float)colg)/255.0f; flatC[cflatC++] = ((float)colb)/255.0f; flatC[cflatC++] = 1.0f; cflat++; #else vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb); #endif } else*/ { if (graphicscache[t].isready) { pixel_mode = graphicscache[t].pixel_mode; cola = graphicscache[t].cola; colr = graphicscache[t].colr; colg = graphicscache[t].colg; colb = graphicscache[t].colb; firea = graphicscache[t].firea; firer = graphicscache[t].firer; fireg = graphicscache[t].fireg; fireb = graphicscache[t].fireb; } else { if (ptypes[t].graphics_func) { if ((*(ptypes[t].graphics_func))(&(parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) //That's a lot of args, a struct might be better { graphicscache[t].isready = 1; graphicscache[t].pixel_mode = pixel_mode; graphicscache[t].cola = cola; graphicscache[t].colr = colr; graphicscache[t].colg = colg; graphicscache[t].colb = colb; graphicscache[t].firea = firea; graphicscache[t].firer = firer; graphicscache[t].fireg = fireg; graphicscache[t].fireb = fireb; } } else { if(graphics_DEFAULT(&(parts[i]), nx, ny, &pixel_mode, &cola, &colr, &colg, &colb, &firea, &firer, &fireg, &fireb)) { graphicscache[t].isready = 1; graphicscache[t].pixel_mode = pixel_mode; graphicscache[t].cola = cola; graphicscache[t].colr = colr; graphicscache[t].colg = colg; graphicscache[t].colb = colb; graphicscache[t].firea = firea; graphicscache[t].firer = firer; graphicscache[t].fireg = fireg; graphicscache[t].fireb = fireb; } } } if(ptypes[t].properties & PROP_HOT_GLOW && parts[i].temp>(ptransitions[t].thv-800.0f)) { gradv = 3.1415/(2*ptransitions[t].thv-(ptransitions[t].thv-800.0f)); caddress = (parts[i].temp>ptransitions[t].thv)?ptransitions[t].thv-(ptransitions[t].thv-800.0f):parts[i].temp-(ptransitions[t].thv-800.0f); colr += sin(gradv*caddress) * 226;; colg += sin(gradv*caddress*4.55 +3.14) * 34; colb += sin(gradv*caddress*2.22 +3.14) * 64; } if(pixel_mode & FIRE_ADD && !(render_mode & FIRE_ADD)) pixel_mode |= PMODE_GLOW; if(pixel_mode & FIRE_BLEND && !(render_mode & FIRE_BLEND)) pixel_mode |= PMODE_BLUR; if(pixel_mode & PMODE_BLUR && !(render_mode & PMODE_BLUR)) pixel_mode |= PMODE_FLAT; if(pixel_mode & PMODE_GLOW && !(render_mode & PMODE_GLOW)) pixel_mode |= PMODE_FLAT; pixel_mode &= render_mode; //Alter colour based on display mode if(display_mode & COLOUR_HEAT) { caddress = restrict_flt((int)( restrict_flt((float)(parts[i].temp+(-MIN_TEMP)), 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3); firea = 255; firer = colr = (unsigned char)color_data[caddress]; fireg = colg = (unsigned char)color_data[caddress+1]; fireb = colb = (unsigned char)color_data[caddress+2]; cola = 255; if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR; } else if(display_mode & COLOUR_LIFE) { gradv = 0.4f; if (!(parts[i].life<5)) q = sqrt(parts[i].life); else q = parts[i].life; colr = colg = colb = sin(gradv*q) * 100 + 128; cola = 255; if(pixel_mode & (FIREMODE | PMODE_GLOW)) pixel_mode = (pixel_mode & ~(FIREMODE|PMODE_GLOW)) | PMODE_BLUR; } /*switch(cmode) { case CM_LIFE: gradv = 0.4f; if (!(parts[i].life<5)) q = sqrt(parts[i].life); else q = parts[i].life; colr = colg = colb = sin(gradv*q) * 100 + 128; cola = 255; if(pixel_mode & (FIRE_ADD | FIRE_BLEND)) pixel_mode = (pixel_mode & ~FIRE_ADD) | PMODE_BLUR | PMODE_FLAT; break; case CM_PERS: case CM_CRACK: case CM_VEL: case CM_PRESS: case CM_GRAD: if(pixel_mode & FIRE_ADD) pixel_mode = (pixel_mode & ~(FIRE_ADD|PMODE_FLAT)) | PMODE_GLOW | PMODE_ADD; if(pixel_mode & FIRE_BLEND) pixel_mode = (pixel_mode & ~FIRE_BLEND) | PMODE_BLUR; case CM_FIRE: if(pixel_mode & PMODE_BLOB) pixel_mode = (pixel_mode & ~PMODE_BLOB) | PMODE_FLAT; if(pixel_mode & PMODE_BLUR) pixel_mode = (pixel_mode & ~PMODE_BLUR) | PMODE_FLAT; break; case CM_BLOB: if(pixel_mode & PMODE_FLAT) pixel_mode = (pixel_mode & ~PMODE_FLAT) | PMODE_BLOB; break; case CM_FANCY: break; default: break; }*/ //Apply decoration colour if(!(display_mode & COLOUR_HEAT|COLOUR_LIFE)) { if(!(pixel_mode & NO_DECO) && decorations_enable) { colr = (deca*decr + (255-deca)*colr) >> 8; colg = (deca*decg + (255-deca)*colg) >> 8; colb = (deca*decb + (255-deca)*colb) >> 8; } if(pixel_mode & DECO_FIRE && decorations_enable) { firer = (deca*decr + (255-deca)*firer) >> 8; fireg = (deca*decg + (255-deca)*fireg) >> 8; fireb = (deca*decb + (255-deca)*fireb) >> 8; } } #ifndef OGLR //All colours are now set, check ranges if(colr>255) colr = 255; else if(colr<0) colr = 0; if(colg>255) colg = 255; else if(colg<0) colg = 0; if(colb>255) colb = 255; else if(colb<0) colb = 0; if(cola>255) cola = 255; else if(cola<0) cola = 0; #endif //Pixel rendering if(pixel_mode & PSPEC_STICKMAN) { char buff[20]; //Buffer for HP int s; int legr, legg, legb; playerst *cplayer; if(t==PT_STKM) cplayer = &player; else if(t==PT_STKM2) cplayer = &player2; else if(t==PT_FIGH) cplayer = &fighters[(unsigned char)parts[i].tmp]; else continue; #ifdef OGLR glColor4f(((float)colr)/255.0f, ((float)colg)/255.0f, ((float)colb)/255.0f, 1.0f); glEnable(GL_LINE_SMOOTH); glBegin(GL_LINE_STRIP); if(t==PT_FIGH) { glVertex2f(fnx, fny+2); glVertex2f(fnx+2, fny); glVertex2f(fnx, fny-2); glVertex2f(fnx-2, fny); glVertex2f(fnx, fny+2); } else { glVertex2f(fnx-2, fny-2); glVertex2f(fnx+2, fny-2); glVertex2f(fnx+2, fny+2); glVertex2f(fnx-2, fny+2); glVertex2f(fnx-2, fny-2); } glEnd(); glBegin(GL_LINES); glVertex2f(nx, ny+3); glVertex2f(cplayer->legs[0], cplayer->legs[1]); glVertex2f(cplayer->legs[0], cplayer->legs[1]); glVertex2f(cplayer->legs[4], cplayer->legs[5]); glVertex2f(nx, ny+3); glVertex2f(cplayer->legs[8], cplayer->legs[9]); glVertex2f(cplayer->legs[8], cplayer->legs[9]); glVertex2f(cplayer->legs[12], cplayer->legs[13]); glEnd(); glDisable(GL_LINE_SMOOTH); #else if (mousex>(nx-3) && mousex<(nx+3) && mousey<(ny+3) && mousey>(ny-3)) //If mous is in the head { sprintf(buff, "%3d", parts[i].life); //Show HP drawtext(vid, mousex-8-2*(parts[i].life<100)-2*(parts[i].life<10), mousey-12, buff, 255, 255, 255, 255); } if (cplayer->elemelem].pcolors); colg = PIXG(ptypes[cplayer->elem].pcolors); colb = PIXB(ptypes[cplayer->elem].pcolors); } else { colr = 0x80; colg = 0x80; colb = 0xFF; } s = XRES+BARSIZE; if (t==PT_STKM2) { legr = 100; legg = 100; legb = 255; } else { legr = 255; legg = 255; legb = 255; } if (colour_mode) { legr = colr; legg = colg; legb = colb; } //head if(t==PT_FIGH) { draw_line(vid , nx, ny+2, nx+2, ny, colr, colg, colb, s); draw_line(vid , nx+2, ny, nx, ny-2, colr, colg, colb, s); draw_line(vid , nx, ny-2, nx-2, ny, colr, colg, colb, s); draw_line(vid , nx-2, ny, nx, ny+2, colr, colg, colb, s); } else { draw_line(vid , nx-2, ny+2, nx+2, ny+2, colr, colg, colb, s); draw_line(vid , nx-2, ny-2, nx+2, ny-2, colr, colg, colb, s); draw_line(vid , nx-2, ny-2, nx-2, ny+2, colr, colg, colb, s); draw_line(vid , nx+2, ny-2, nx+2, ny+2, colr, colg, colb, s); } //legs draw_line(vid , nx, ny+3, cplayer->legs[0], cplayer->legs[1], legr, legg, legb, s); draw_line(vid , cplayer->legs[0], cplayer->legs[1], cplayer->legs[4], cplayer->legs[5], legr, legg, legb, s); draw_line(vid , nx, ny+3, cplayer->legs[8], cplayer->legs[9], legr, legg, legb, s); draw_line(vid , cplayer->legs[8], cplayer->legs[9], cplayer->legs[12], cplayer->legs[13], legr, legg, legb, s); #endif } if(pixel_mode & PMODE_FLAT) { #ifdef OGLR flatV[cflatV++] = nx; flatV[cflatV++] = ny; flatC[cflatC++] = ((float)colr)/255.0f; flatC[cflatC++] = ((float)colg)/255.0f; flatC[cflatC++] = ((float)colb)/255.0f; flatC[cflatC++] = 1.0f; cflat++; #else vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb); #endif } if(pixel_mode & PMODE_BLEND) { #ifdef OGLR flatV[cflatV++] = nx; flatV[cflatV++] = ny; flatC[cflatC++] = ((float)colr)/255.0f; flatC[cflatC++] = ((float)colg)/255.0f; flatC[cflatC++] = ((float)colb)/255.0f; flatC[cflatC++] = ((float)cola)/255.0f; cflat++; #else blendpixel(vid, nx, ny, colr, colg, colb, cola); #endif } if(pixel_mode & PMODE_ADD) { #ifdef OGLR addV[caddV++] = nx; addV[caddV++] = ny; addC[caddC++] = ((float)colr)/255.0f; addC[caddC++] = ((float)colg)/255.0f; addC[caddC++] = ((float)colb)/255.0f; addC[caddC++] = ((float)cola)/255.0f; cadd++; #else addpixel(vid, nx, ny, colr, colg, colb, cola); #endif } if(pixel_mode & PMODE_BLOB) { #ifdef OGLR blobV[cblobV++] = nx; blobV[cblobV++] = ny; blobC[cblobC++] = ((float)colr)/255.0f; blobC[cblobC++] = ((float)colg)/255.0f; blobC[cblobC++] = ((float)colb)/255.0f; blobC[cblobC++] = 1.0f; cblob++; #else vid[ny*(XRES+BARSIZE)+nx] = PIXRGB(colr,colg,colb); blendpixel(vid, nx+1, ny, colr, colg, colb, 223); blendpixel(vid, nx-1, ny, colr, colg, colb, 223); blendpixel(vid, nx, ny+1, colr, colg, colb, 223); blendpixel(vid, nx, ny-1, colr, colg, colb, 223); blendpixel(vid, nx+1, ny-1, colr, colg, colb, 112); blendpixel(vid, nx-1, ny-1, colr, colg, colb, 112); blendpixel(vid, nx+1, ny+1, colr, colg, colb, 112); blendpixel(vid, nx-1, ny+1, colr, colg, colb, 112); #endif } if(pixel_mode & PMODE_GLOW) { #ifdef OGLR glowV[cglowV++] = nx; glowV[cglowV++] = ny; glowC[cglowC++] = ((float)colr)/255.0f; glowC[cglowC++] = ((float)colg)/255.0f; glowC[cglowC++] = ((float)colb)/255.0f; glowC[cglowC++] = 1.0f; cglow++; #else addpixel(vid, nx, ny, colr, colg, colb, 192); addpixel(vid, nx+1, ny, colr, colg, colb, 96); addpixel(vid, nx-1, ny, colr, colg, colb, 96); addpixel(vid, nx, ny+1, colr, colg, colb, 96); addpixel(vid, nx, ny-1, colr, colg, colb, 96); for (x = 1; x < 6; x++) { addpixel(vid, nx, ny-x, colr, colg, colb, 5); addpixel(vid, nx, ny+x, colr, colg, colb, 5); addpixel(vid, nx-x, ny, colr, colg, colb, 5); addpixel(vid, nx+x, ny, colr, colg, colb, 5); for (y = 1; y < 6; y++) { if(x + y > 7) continue; addpixel(vid, nx+x, ny-y, colr, colg, colb, 5); addpixel(vid, nx-x, ny+y, colr, colg, colb, 5); addpixel(vid, nx+x, ny+y, colr, colg, colb, 5); addpixel(vid, nx-x, ny-y, colr, colg, colb, 5); } } #endif } if(pixel_mode & PMODE_BLUR) { #ifdef OGLR blurV[cblurV++] = nx; blurV[cblurV++] = ny; blurC[cblurC++] = ((float)colr)/255.0f; blurC[cblurC++] = ((float)colg)/255.0f; blurC[cblurC++] = ((float)colb)/255.0f; blurC[cblurC++] = 1.0f; cblur++; #else for (x=-3; x<4; x++) { for (y=-3; y<4; y++) { if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2)) blendpixel(vid, x+nx, y+ny, colr, colg, colb, 30); if (abs(x)+abs(y) <=3 && abs(x)+abs(y)) blendpixel(vid, x+nx, y+ny, colr, colg, colb, 20); if (abs(x)+abs(y) == 2) blendpixel(vid, x+nx, y+ny, colr, colg, colb, 10); } } #endif } if(pixel_mode & PMODE_SPARK) { flicker = rand()%20; #ifdef OGLR //Oh god, this is awful lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx-5; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 1.0f - ((float)flicker)/30; lineV[clineV++] = fnx; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx+5; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx; lineV[clineV++] = fny-5; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 1.0f - ((float)flicker)/30; lineV[clineV++] = fnx; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx; lineV[clineV++] = fny+5; cline++; #else gradv = 4*parts[i].life + flicker; for (x = 0; gradv>0.5; x++) { addpixel(vid, nx+x, ny, colr, colg, colb, gradv); addpixel(vid, nx-x, ny, colr, colg, colb, gradv); addpixel(vid, nx, ny+x, colr, colg, colb, gradv); addpixel(vid, nx, ny-x, colr, colg, colb, gradv); gradv = gradv/1.5f; } #endif } if(pixel_mode & PMODE_FLARE) { flicker = rand()%20; #ifdef OGLR //Oh god, this is awful lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx-10; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 1.0f - ((float)flicker)/40; lineV[clineV++] = fnx; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx+10; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx; lineV[clineV++] = fny-10; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 1.0f - ((float)flicker)/30; lineV[clineV++] = fnx; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx; lineV[clineV++] = fny+10; cline++; #else gradv = flicker + fabs(parts[i].vx)*17 + fabs(parts[i].vy)*17; blendpixel(vid, nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) ); blendpixel(vid, nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(vid, nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(vid, nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(vid, nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); if (gradv>255) gradv=255; blendpixel(vid, nx+1, ny-1, colr, colg, colb, gradv); blendpixel(vid, nx-1, ny-1, colr, colg, colb, gradv); blendpixel(vid, nx+1, ny+1, colr, colg, colb, gradv); blendpixel(vid, nx-1, ny+1, colr, colg, colb, gradv); for (x = 1; gradv>0.5; x++) { addpixel(vid, nx+x, ny, colr, colg, colb, gradv); addpixel(vid, nx-x, ny, colr, colg, colb, gradv); addpixel(vid, nx, ny+x, colr, colg, colb, gradv); addpixel(vid, nx, ny-x, colr, colg, colb, gradv); gradv = gradv/1.2f; } #endif } if(pixel_mode & PMODE_LFLARE) { flicker = rand()%20; #ifdef OGLR //Oh god, this is awful lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx-70; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 1.0f - ((float)flicker)/30; lineV[clineV++] = fnx; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx+70; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx; lineV[clineV++] = fny-70; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 1.0f - ((float)flicker)/50; lineV[clineV++] = fnx; lineV[clineV++] = fny; cline++; lineC[clineC++] = ((float)colr)/255.0f; lineC[clineC++] = ((float)colg)/255.0f; lineC[clineC++] = ((float)colb)/255.0f; lineC[clineC++] = 0.0f; lineV[clineV++] = fnx; lineV[clineV++] = fny+70; cline++; #else gradv = flicker + fabs(parts[i].vx)*17 + fabs(parts[i].vy)*17; blendpixel(vid, nx, ny, colr, colg, colb, (gradv*4)>255?255:(gradv*4) ); blendpixel(vid, nx+1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(vid, nx-1, ny, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(vid, nx, ny+1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); blendpixel(vid, nx, ny-1, colr, colg, colb, (gradv*2)>255?255:(gradv*2) ); if (gradv>255) gradv=255; blendpixel(vid, nx+1, ny-1, colr, colg, colb, gradv); blendpixel(vid, nx-1, ny-1, colr, colg, colb, gradv); blendpixel(vid, nx+1, ny+1, colr, colg, colb, gradv); blendpixel(vid, nx-1, ny+1, colr, colg, colb, gradv); for (x = 1; gradv>0.5; x++) { addpixel(vid, nx+x, ny, colr, colg, colb, gradv); addpixel(vid, nx-x, ny, colr, colg, colb, gradv); addpixel(vid, nx, ny+x, colr, colg, colb, gradv); addpixel(vid, nx, ny-x, colr, colg, colb, gradv); gradv = gradv/1.01f; } #endif } //Fire effects if(firea && (pixel_mode & FIRE_BLEND)) { #ifdef OGLR smokeV[csmokeV++] = nx; smokeV[csmokeV++] = ny; smokeC[csmokeC++] = ((float)firer)/255.0f; smokeC[csmokeC++] = ((float)fireg)/255.0f; smokeC[csmokeC++] = ((float)fireb)/255.0f; smokeC[csmokeC++] = ((float)firea)/255.0f; csmoke++; #else firea /= 2; fire_r[ny/CELL][nx/CELL] = (firea*firer + (255-firea)*fire_r[ny/CELL][nx/CELL]) >> 8; fire_g[ny/CELL][nx/CELL] = (firea*fireg + (255-firea)*fire_g[ny/CELL][nx/CELL]) >> 8; fire_b[ny/CELL][nx/CELL] = (firea*fireb + (255-firea)*fire_b[ny/CELL][nx/CELL]) >> 8; #endif } if(firea && (pixel_mode & FIRE_ADD)) { #ifdef OGLR fireV[cfireV++] = nx; fireV[cfireV++] = ny; fireC[cfireC++] = ((float)firer)/255.0f; fireC[cfireC++] = ((float)fireg)/255.0f; fireC[cfireC++] = ((float)fireb)/255.0f; fireC[cfireC++] = ((float)firea)/255.0f; cfire++; #else firea /= 8; firer = ((firea*firer) >> 8) + fire_r[ny/CELL][nx/CELL]; fireg = ((firea*fireg) >> 8) + fire_g[ny/CELL][nx/CELL]; fireb = ((firea*fireb) >> 8) + fire_b[ny/CELL][nx/CELL]; if(firer>255) firer = 255; if(fireg>255) fireg = 255; if(fireb>255) fireb = 255; fire_r[ny/CELL][nx/CELL] = firer; fire_g[ny/CELL][nx/CELL] = fireg; fire_b[ny/CELL][nx/CELL] = fireb; #endif } } } } #ifdef OGLR //Go into array mode glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if(cflat) { // -- BEGIN FLAT -- // //Set point size (size of fire texture) glPointSize(1.0f); glColorPointer(4, GL_FLOAT, 0, &flatC[0]); glVertexPointer(2, GL_INT, 0, &flatV[0]); glDrawArrays(GL_POINTS, 0, cflat); //Clear some stuff we set // -- END FLAT -- // } if(cblob) { // -- BEGIN BLOB -- // glEnable( GL_POINT_SMOOTH ); //Blobs! glPointSize(2.5f); glColorPointer(4, GL_FLOAT, 0, &blobC[0]); glVertexPointer(2, GL_INT, 0, &blobV[0]); glDrawArrays(GL_POINTS, 0, cblob); //Clear some stuff we set glDisable( GL_POINT_SMOOTH ); // -- END BLOB -- // } if(cglow || cblur) { // -- BEGIN GLOW -- // //Start and prepare fire program glEnable(GL_TEXTURE_2D); glUseProgram(fireProg); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, glowAlpha); glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0); glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); //Make sure we can use texture coords on points glEnable(GL_POINT_SPRITE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); //Set point size (size of fire texture) glPointSize(11.0f); glBlendFunc(GL_SRC_ALPHA, GL_ONE); if(cglow) { glColorPointer(4, GL_FLOAT, 0, &glowC[0]); glVertexPointer(2, GL_INT, 0, &glowV[0]); glDrawArrays(GL_POINTS, 0, cglow); } glPointSize(7.0f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if(cblur) { glBindTexture(GL_TEXTURE_2D, blurAlpha); glColorPointer(4, GL_FLOAT, 0, &blurC[0]); glVertexPointer(2, GL_INT, 0, &blurV[0]); glDrawArrays(GL_POINTS, 0, cblur); } //Clear some stuff we set glDisable(GL_POINT_SPRITE); glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); glUseProgram(0); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); // -- END GLOW -- // } if(cadd) { // -- BEGIN ADD -- // //Set point size (size of fire texture) glPointSize(1.0f); glColorPointer(4, GL_FLOAT, 0, &addC[0]); glVertexPointer(2, GL_INT, 0, &addV[0]); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glDrawArrays(GL_POINTS, 0, cadd); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //Clear some stuff we set // -- END ADD -- // } if(cline) { // -- BEGIN LINES -- // glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable( GL_LINE_SMOOTH ); glColorPointer(4, GL_FLOAT, 0, &lineC[0]); glVertexPointer(2, GL_FLOAT, 0, &lineV[0]); glDrawArrays(GL_LINE_STRIP, 0, cline); //Clear some stuff we set glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_LINE_SMOOTH); // -- END LINES -- // } if(cfire || csmoke) { // -- BEGIN FIRE -- // //Start and prepare fire program glEnable(GL_TEXTURE_2D); glUseProgram(fireProg); //glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, fireAlpha); glUniform1i(glGetUniformLocation(fireProg, "fireAlpha"), 0); //Make sure we can use texture coords on points glEnable(GL_POINT_SPRITE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); //Set point size (size of fire texture) glPointSize(CELL*3); glBlendFunc(GL_SRC_ALPHA, GL_ONE); if(cfire) { glColorPointer(4, GL_FLOAT, 0, &fireC[0]); glVertexPointer(2, GL_INT, 0, &fireV[0]); glDrawArrays(GL_POINTS, 0, cfire); } glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); if(csmoke) { glColorPointer(4, GL_FLOAT, 0, &smokeC[0]); glVertexPointer(2, GL_INT, 0, &smokeV[0]); glDrawArrays(GL_POINTS, 0, csmoke); } //Clear some stuff we set glDisable(GL_POINT_SPRITE); glDisable(GL_VERTEX_PROGRAM_POINT_SIZE); glUseProgram(0); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); // -- END FIRE -- // } glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); //Reset FBO glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); //Drawing the FBO onto the screen sounds like a cool idea now glBlendFunc(origBlendSrc, origBlendDst); #endif } #ifdef OGLR void draw_parts_fbo() { glEnable( GL_TEXTURE_2D ); if(display_mode & DISPLAY_WARP) { float xres = XRES, yres = YRES; glUseProgram(lensProg); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, partsFboTex); glUniform1i(glGetUniformLocation(lensProg, "pTex"), 0); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, partsTFX); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES, YRES, GL_RED, GL_FLOAT, gravxf); glUniform1i(glGetUniformLocation(lensProg, "tfX"), 1); glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, partsTFY); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, XRES, YRES, GL_GREEN, GL_FLOAT, gravyf); glUniform1i(glGetUniformLocation(lensProg, "tfY"), 2); glActiveTexture(GL_TEXTURE0); glUniform1fv(glGetUniformLocation(lensProg, "xres"), 1, &xres); glUniform1fv(glGetUniformLocation(lensProg, "yres"), 1, &yres); } else { glBindTexture(GL_TEXTURE_2D, partsFboTex); glBlendFunc(GL_ONE, GL_ONE); } glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); glTexCoord2d(1, 0); glVertex3f(XRES*sdl_scale, (YRES+MENUSIZE)*sdl_scale, 1.0); glTexCoord2d(0, 0); glVertex3f(0, (YRES+MENUSIZE)*sdl_scale, 1.0); glTexCoord2d(0, 1); glVertex3f(0, MENUSIZE*sdl_scale, 1.0); glTexCoord2d(1, 1); glVertex3f(XRES*sdl_scale, MENUSIZE*sdl_scale, 1.0); glEnd(); if(display_mode & DISPLAY_WARP) { glUseProgram(0); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } glDisable( GL_TEXTURE_2D ); } #endif void draw_walls(pixel *vid) { int x, y, i, j, cr, cg, cb; unsigned char wt; pixel pc; pixel gc; for (y=0; y=UI_WALLCOUNT) continue; pc = wtypes[wt].colour; gc = wtypes[wt].eglow; // standard wall patterns if (wtypes[wt].drawstyle==1) { for (j=0; j>1)&1; i 255) cr = 255; fire_r[y][x] = cr; cg = fire_g[y][x] + PIXG(pc); if (cg > 255) cg = 255; fire_g[y][x] = cg; cb = fire_b[y][x] + PIXB(pc); if (cb > 255) cb = 255; fire_b[y][x] = cb; } } } void create_decorations(int x, int y, int rx, int ry, int r, int g, int b, int click, int tool) { int i,j,rp; if (rx==0 && ry==0) { create_decoration(x,y,r,g,b,click,tool); return; } for (j=-ry; j<=ry; j++) for (i=-rx; i<=rx; i++) if(y+j>=0 && x+i>=0 && x+i>8].dcolour = 0; else parts[rp>>8].dcolour = ((255<<24)|(r<<16)|(g<<8)|b); } else if (tool == DECO_LIGHTEN) {//maybe get a better lighten/darken? if (parts[rp>>8].dcolour == 0) return; tr = (parts[rp>>8].dcolour>>16)&0xFF; tg = (parts[rp>>8].dcolour>>8)&0xFF; tb = (parts[rp>>8].dcolour)&0xFF; parts[rp>>8].dcolour = ((parts[rp>>8].dcolour&0xFF000000)|(clamp_flt(tr+(255-tr)*0.02+1, 0,255)<<16)|(clamp_flt(tg+(255-tg)*0.02+1, 0,255)<<8)|clamp_flt(tb+(255-tb)*0.02+1, 0,255)); } else if (tool == DECO_DARKEN) { if (parts[rp>>8].dcolour == 0) return; tr = (parts[rp>>8].dcolour>>16)&0xFF; tg = (parts[rp>>8].dcolour>>8)&0xFF; tb = (parts[rp>>8].dcolour)&0xFF; parts[rp>>8].dcolour = ((parts[rp>>8].dcolour&0xFF000000)|(clamp_flt(tr-(tr)*0.02, 0,255)<<16)|(clamp_flt(tg-(tg)*0.02, 0,255)<<8)|clamp_flt(tb-(tb)*0.02, 0,255)); } } void line_decorations(int x1, int y1, int x2, int y2, int rx, int ry, int r, int g, int b, int click, int tool) { int cp=abs(y2-y1)>abs(x2-x1), x, y, dx, dy, sy; float e, de; if (cp) { y = x1; x1 = y1; y1 = y; y = x2; x2 = y2; y2 = y; } if (x1 > x2) { y = x1; x1 = x2; x2 = y; y = y1; y1 = y2; y2 = y; } dx = x2 - x1; dy = abs(y2 - y1); e = 0.0f; if (dx) de = dy/(float)dx; else de = 0.0f; y = y1; sy = (y1= 0.5f) { y += sy; if (!(rx+ry)) { if (cp) create_decorations(y, x, rx, ry, r, g, b, click, tool); else create_decorations(x, y, rx, ry, r, g, b, click, tool); } e -= 1.0f; } } } void box_decorations(int x1, int y1, int x2, int y2, int r, int g, int b, int click, int tool) { int i, j; if (x1>x2) { i = x2; x2 = x1; x1 = i; } if (y1>y2) { j = y2; y2 = y1; y1 = j; } for (j=y1; j<=y2; j++) for (i=x1; i<=x2; i++) create_decorations(i, j, 0, 0, r, g, b, click, tool); } //draws the photon colors in the HUD void draw_wavelengths(pixel *vid, int x, int y, int h, int wl) { int i,cr,cg,cb,j; int tmp; fillrect(vid,x-1,y-1,30+1,h+1,64,64,64,255); // coords -1 size +1 to work around bug in fillrect - TODO: fix fillrect for (i=0; i<30; i++) { if ((wl>>i)&1) { // Need a spread of wavelengths to get a smooth spectrum, 5 bits seems to work reasonably well if (i>2) tmp = 0x1F << (i-2); else tmp = 0x1F >> (2-i); cg = 0; cb = 0; cr = 0; for (j=0; j<12; j++) { cr += (tmp >> (j+18)) & 1; cb += (tmp >> j) & 1; } for (j=0; j<13; j++) cg += (tmp >> (j+9)) & 1; tmp = 624/(cr+cg+cb+1); cr *= tmp; cg *= tmp; cb *= tmp; for (j=0; j255?255:cr,cg>255?255:cg,cb>255?255:cb,255); } } } void render_signs(pixel *vid_buf) { int i, j, x, y, w, h, dx, dy,mx,my,b=1,bq; for (i=0; i>8].temp-273.15); //...tempirature else sprintf(buff, "Temp: 0.00"); //...tempirature drawtext(vid_buf, x+3, y+3, buff, 255, 255, 255, 255); } if (sregexp(signs[i].text, "^{c:[0-9]*|.*}$")==0) { int sldr, startm; memset(buff, 0, sizeof(buff)); for (sldr=3; signs[i].text[sldr-1] != '|'; sldr++) startm = sldr + 1; sldr = startm; while (signs[i].text[sldr] != '}') { buff[sldr - startm] = signs[i].text[sldr]; sldr++; } drawtext(vid_buf, x+3, y+3, buff, 0, 191, 255, 255); } //Usual text if (strcmp(signs[i].text, "{p}") && strcmp(signs[i].text, "{t}") && sregexp(signs[i].text, "^{c:[0-9]*|.*}$")) drawtext(vid_buf, x+3, y+3, signs[i].text, 255, 255, 255, 255); x = signs[i].x; y = signs[i].y; dx = 1 - signs[i].ju; dy = (signs[i].y > 18) ? -1 : 1; for (j=0; j<4; j++) { drawpixel(vid_buf, x, y, 192, 192, 192, 255); x+=dx; y+=dy; } if (MSIGN==i) { bq = b; b = SDL_GetMouseState(&mx, &my); mx /= sdl_scale; my /= sdl_scale; signs[i].x = mx; signs[i].y = my; } } } void render_gravlensing(pixel *src, pixel * dst) { int nx, ny, rx, ry, gx, gy, bx, by; int r, g, b; pixel t; for(nx = 0; nx < XRES; nx++) { for(ny = 0; ny < YRES; ny++) { rx = (int)(nx-gravxf[(ny*XRES)+nx]*0.75f+0.5f); ry = (int)(ny-gravyf[(ny*XRES)+nx]*0.75f+0.5f); gx = (int)(nx-gravxf[(ny*XRES)+nx]*0.875f+0.5f); gy = (int)(ny-gravyf[(ny*XRES)+nx]*0.875f+0.5f); bx = (int)(nx-gravxf[(ny*XRES)+nx]+0.5f); by = (int)(ny-gravyf[(ny*XRES)+nx]+0.5f); if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gx > 0 && gx < XRES && gy > 0 && gy < YRES && bx > 0 && bx < XRES && by > 0 && by < YRES) { t = dst[ny*(XRES+BARSIZE)+nx]; r = PIXR(src[ry*(XRES+BARSIZE)+rx]) + PIXR(t); g = PIXG(src[gy*(XRES+BARSIZE)+gx]) + PIXG(t); b = PIXB(src[by*(XRES+BARSIZE)+bx]) + PIXB(t); if (r>255) r = 255; if (g>255) g = 255; if (b>255) b = 255; dst[ny*(XRES+BARSIZE)+nx] = PIXRGB(r,g,b); // addpixel(dst, nx, ny, PIXR(src[ry*(XRES+BARSIZE)+rx]), PIXG(src[gy*(XRES+BARSIZE)+gx]), PIXB(src[by*(XRES+BARSIZE)+bx]), 255); } /*rx = nx+(gravxf[(ny*XRES)+nx]*0.5f); ry = ny+(gravyf[(ny*XRES)+nx]*0.5f); gx = nx+(gravxf[(ny*XRES)+nx]*0.75f); gy = ny+(gravyf[(ny*XRES)+nx]*0.75f); bx = nx+(gravxf[(ny*XRES)+nx]); by = ny+(gravyf[(ny*XRES)+nx]); if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gravp[ny/CELL][nx/CELL]*0.5f > -8.0f) addpixel(dst, rx, ry, PIXR(src[ry*(XRES+BARSIZE)+rx]), 0, 0, 255); if(gx > 0 && gx < XRES && gy > 0 && gy < YRES && gravp[ny/CELL][nx/CELL]*0.75f > -8.0f) addpixel(dst, gx, gy, 0, PIXG(src[ry*(XRES+BARSIZE)+rx]), 0, 255); if(bx > 0 && bx < XRES && by > 0 && by < YRES && gravp[ny/CELL][nx/CELL] > -8.0f) addpixel(dst, bx, by, 0, 0, PIXB(src[ry*(XRES+BARSIZE)+rx]), 255);*/ } } } void render_fire(pixel *vid) { int i,j,x,y,r,g,b,nx,ny; for (j=0; j=0 && j+y>=0 && i+x4 ? r-4 : 0; fire_g[j][i] = g>4 ? g-4 : 0; fire_b[j][i] = b>4 ? b-4 : 0; } } void prepare_alpha(int size, float intensity) { //TODO: implement size int x,y,i,j,c; float multiplier = 255.0f*intensity; float temp[CELL*3][CELL*3]; float fire_alphaf[CELL*3][CELL*3]; float glow_alphaf[11][11]; float blur_alphaf[7][7]; memset(temp, 0, sizeof(temp)); for (x=0; x 7) continue; glow_alphaf[c+x][c-y] += 0.02f; glow_alphaf[c-x][c+y] += 0.02f; glow_alphaf[c+x][c+y] += 0.02f; glow_alphaf[c-x][c-y] += 0.02f; } } glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, glowAlpha); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 11, 11, GL_ALPHA, GL_FLOAT, glow_alphaf); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); c = 3; for (x=-3; x<4; x++) { for (y=-3; y<4; y++) { if (abs(x)+abs(y) <2 && !(abs(x)==2||abs(y)==2)) blur_alphaf[c+x][c-y] = 0.11f; if (abs(x)+abs(y) <=3 && abs(x)+abs(y)) blur_alphaf[c+x][c-y] = 0.08f; if (abs(x)+abs(y) == 2) blur_alphaf[c+x][c-y] = 0.04f; } } glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, blurAlpha); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 7, 7, GL_ALPHA, GL_FLOAT, blur_alphaf); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); #endif } pixel *render_packed_rgb(void *image, int width, int height, int cmp_size) { unsigned char *tmp; pixel *res; int i; tmp = malloc(width*height*3); if (!tmp) return NULL; res = malloc(width*height*PIXELSIZE); if (!res) { free(tmp); return NULL; } i = width*height*3; if (BZ2_bzBuffToBuffDecompress((char *)tmp, (unsigned *)&i, (char *)image, cmp_size, 0, 0)) { free(res); free(tmp); return NULL; } for (i=0; i0) r--; if (g>0) g--; if (b>0) b--; dst[i] = PIXRGB(r,g,b); } } void dim_copy_pers(pixel *dst, pixel *src) //for persistent view, reduces rgb slowly { int i,r,g,b; for (i=0; i<(XRES+BARSIZE)*YRES; i++) { r = PIXR(src[i]); g = PIXG(src[i]); b = PIXB(src[i]); if (r>0) r--; if (g>0) g--; if (b>0) b--; dst[i] = PIXRGB(r,g,b); } } void render_zoom(pixel *img) //draws the zoom box { #ifdef OGLR int origBlendSrc, origBlendDst; float zcx1, zcx0, zcy1, zcy0, yfactor, xfactor, i; //X-Factor is shit, btw xfactor = 1.0f/(float)XRES; yfactor = 1.0f/(float)YRES; zcx0 = (zoom_x)*xfactor; zcx1 = (zoom_x+ZSIZE)*xfactor; zcy0 = (zoom_y)*yfactor; zcy1 = ((zoom_y+ZSIZE))*yfactor; glGetIntegerv(GL_BLEND_SRC, &origBlendSrc); glGetIntegerv(GL_BLEND_DST, &origBlendDst); glBlendFunc(GL_ONE, GL_ZERO); glEnable( GL_TEXTURE_2D ); //glReadBuffer(GL_AUX0); glBindTexture(GL_TEXTURE_2D, partsFboTex); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); glTexCoord2d(zcx1, zcy1); glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0); glTexCoord2d(zcx0, zcy1); glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 1.0); glTexCoord2d(zcx0, zcy0); glVertex3f(zoom_wx*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0); glTexCoord2d(zcx1, zcy0); glVertex3f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 1.0); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); glDisable( GL_TEXTURE_2D ); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glLineWidth(sdl_scale); glEnable(GL_LINE_SMOOTH); glBegin(GL_LINES); glColor4f(0.0f, 0.0f, 0.0f, 1.0f); for(i = 0; i < ZSIZE; i++) { glVertex2f((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale); glVertex2f(zoom_wx*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR)+i*ZFACTOR)*sdl_scale); glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale); glVertex2f((zoom_wx+i*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale); } glEnd(); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glBegin(GL_LINE_STRIP); glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0); glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0); glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-(zoom_wy+ZSIZE*ZFACTOR))*sdl_scale, 0); glVertex3i((zoom_wx+ZSIZE*ZFACTOR)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0); glVertex3i((zoom_wx-1)*sdl_scale, (YRES+MENUSIZE-zoom_wy)*sdl_scale, 0); glEnd(); glDisable(GL_LINE_SMOOTH); glDisable(GL_LINE_SMOOTH); if(zoom_en) { glEnable(GL_COLOR_LOGIC_OP); //glEnable(GL_LINE_SMOOTH); glLogicOp(GL_XOR); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glBegin(GL_LINE_STRIP); glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0); glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0); glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y+ZSIZE))*sdl_scale, 0); glVertex3i((zoom_x+ZSIZE)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0); glVertex3i((zoom_x-1)*sdl_scale, (YRES+MENUSIZE-(zoom_y-1))*sdl_scale, 0); glEnd(); glDisable(GL_COLOR_LOGIC_OP); } glLineWidth(1); glBlendFunc(origBlendSrc, origBlendDst); #else int x, y, i, j; pixel pix; drawrect(img, zoom_wx-2, zoom_wy-2, ZSIZE*ZFACTOR+2, ZSIZE*ZFACTOR+2, 192, 192, 192, 255); drawrect(img, zoom_wx-1, zoom_wy-1, ZSIZE*ZFACTOR, ZSIZE*ZFACTOR, 0, 0, 0, 255); clearrect(img, zoom_wx, zoom_wy, ZSIZE*ZFACTOR, ZSIZE*ZFACTOR); for (j=0; jSAVE_VERSION) return NULL; bw = c[6]; bh = c[7]; w = bw*CELL; h = bh*CELL; if (c[5]!=CELL) return NULL; i = (unsigned)c[8]; i |= ((unsigned)c[9])<<8; i |= ((unsigned)c[10])<<16; i |= ((unsigned)c[11])<<24; d = malloc(i); if (!d) return NULL; fb = calloc(w*h, PIXELSIZE); if (!fb) { free(d); return NULL; } if (BZ2_bzBuffToBuffDecompress((char *)d, (unsigned *)&i, (char *)(c+12), size-12, 0, 0)) goto corrupt; size = i; if (size < bw*bh) goto corrupt; k = 0; for (y=0; y>1)&1; i>1)&1; i>1)&1; i>1)&1; i>1)&1; i>1)&1; i=size) goto corrupt; for (y=0; y= size) goto corrupt; j=d[p++]; if (j0) { if (j==PT_STKM || j==PT_STKM2 || j==PT_FIGH) { pixel lc, hc=PIXRGB(255, 224, 178); if (j==PT_STKM || j==PT_FIGH) lc = PIXRGB(255, 255, 255); else lc = PIXRGB(100, 100, 255); //only need to check upper bound of y coord - lower bounds and xPT_NUM) return 2; if (c[5]!=CELL || c[6]!=XRES/CELL || c[7]!=YRES/CELL) return 3; i = XRES*YRES; d = malloc(i); if (!d) return 1; if (BZ2_bzBuffToBuffDecompress((char *)d, (unsigned *)&i, (char *)(c+8), size-8, 0, 0)) return 1; size = i; } else d = c; if (size < XRES*YRES) { if (bzip2) free(d); return 1; } sy = 0; for (y=0; y+scl<=YRES; y+=scl) { sx = 0; for (x=0; x+scl<=XRES; x+=scl) { a = 0; r = g = b = 0; for (j=0; j=PT_NUM) goto corrupt; r += PIXR(ptypes[t].pcolors); g += PIXG(ptypes[t].pcolors); b += PIXB(ptypes[t].pcolors); a ++; } } if (a) { a = 256/a; r = (r*a)>>8; g = (g*a)>>8; b = (b*a)>>8; } drawpixel(vid_buf, px+sx, py+sy, r, g, b, 255); sx++; } sy++; } if (bzip2) free(d); return 0; corrupt: if (bzip2) free(d); return 1; } //draws the cursor void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry) { #ifdef OGLR int i; if (trx || (j+1)>ry)) { xor_pixel(x+i, y+j, vid); xor_pixel(x-i, y-j, vid); if (i&&j)xor_pixel(x+i, y-j, vid); if (i&&j)xor_pixel(x-i, y+j, vid); } } else if (CURRENT_BRUSH==CIRCLE_BRUSH) { for (j=0; j<=ry; j++) for (i=0; i<=rx; i++) if (pow(i,2)*pow(ry,2)+pow(j,2)*pow(rx,2)<=pow(rx,2)*pow(ry,2) && (pow(i+1,2)*pow(ry,2)+pow(j,2)*pow(rx,2)>pow(rx,2)*pow(ry,2) || pow(i,2)*pow(ry,2)+pow(j+1,2)*pow(rx,2)>pow(rx,2)*pow(ry,2))) { xor_pixel(x+i, y+j, vid); if (j) xor_pixel(x+i, y-j, vid); if (i) xor_pixel(x-i, y+j, vid); if (i&&j) xor_pixel(x-i, y-j, vid); } } else if (CURRENT_BRUSH==TRI_BRUSH) { for (j=-ry; j<=ry; j++) for (i=-rx; i<=0; i++) if ((j <= ry ) && ( j >= (((-2.0*ry)/(rx))*i)-ry ) && (j+1>ry || ( j-1 < (((-2.0*ry)/(rx))*i)-ry )) ) { xor_pixel(x+i, y+j, vid); if (i) xor_pixel(x-i, y+j, vid); } } } else //wall cursor { int tc; c = (rx/CELL) * CELL; x = (x/CELL) * CELL; y = (y/CELL) * CELL; tc = !((c%(CELL*2))==0); x -= c/2; y -= c/2; x += tc*(CELL/2); y += tc*(CELL/2); for (i=0; i YRES) t1 = YRES; if(t1+t2 > YRES) t2 = YRES-t1; if(t1>0) draw_line(vid, x, YRES, x, YRES-t1, 0, 255, 120, XRES+BARSIZE); if(t2>0) draw_line(vid, x, YRES-t1, x, YRES-(t1+t2), 255, 120, 0, XRES+BARSIZE); i++; x++; i %= DEBUG_PERF_FRAMECOUNT; } if(debug_flags & DEBUG_PERFORMANCE_CALC) t1 = abs(partiavg / x); else t1 = 0; if(debug_flags & DEBUG_PERFORMANCE_FRAME) t2 = abs(frameavg / x); else t2 = 0; if(t1 > YRES) t1 = YRES; if(t1+t2 > YRES) t2 = YRES-t1; if(t1>0) fillrect(vid, x, YRES-t1-1, 5, t1+2, 0, 255, 0, 255); if(t2>0) fillrect(vid, x, (YRES-t1)-t2-1, 5, t2+1, 255, 0, 0, 255); } if(debug_flags & DEBUG_DRAWTOOL) { if(lm == 1) //Line tool { blend_line(vid, 0, line_y, XRES, line_y, 255, 255, 255, 120); blend_line(vid, line_x, 0, line_x, YRES, 255, 255, 255, 120); blend_line(vid, 0, ly, XRES, ly, 255, 255, 255, 120); blend_line(vid, lx, 0, lx, YRES, 255, 255, 255, 120); sprintf(infobuf, "%d x %d", lx, ly); drawtext_outline(vid, lx+(lx>line_x?3:-textwidth(infobuf)-3), ly+(lyline_y?-10:3), infobuf, 255, 255, 255, 200, 0, 0, 0, 120); sprintf(infobuf, "%d", abs(line_x-lx)); drawtext_outline(vid, (line_x+lx)/2-textwidth(infobuf)/2, line_y+(ly>line_y?-10:3), infobuf, 255, 255, 255, 200, 0, 0, 0, 120); sprintf(infobuf, "%d", abs(line_y-ly)); drawtext_outline(vid, line_x+(lx=XRES){ y++; x = 0; } } draw_line(vid, 0, lpy, XRES, lpy, 0, 255, 120, XRES+BARSIZE); draw_line(vid, lpx, 0, lpx, YRES, 0, 255, 120, XRES+BARSIZE); drawpixel(vid, lpx, lpy, 255, 50, 50, 220); drawpixel(vid, lpx+1, lpy, 255, 50, 50, 120); drawpixel(vid, lpx-1, lpy, 255, 50, 50, 120); drawpixel(vid, lpx, lpy+1, 255, 50, 50, 120); drawpixel(vid, lpx, lpy-1, 255, 50, 50, 120); fillrect(vid, 7, YRES-26, textwidth(infobuf)+5, 14, 0, 0, 0, 180); drawtext(vid, 10, YRES-22, infobuf, 255, 255, 255, 255); } }