#ifndef GRAPHICS_H #define GRAPHICS_H #include #include "defines.h" #include "hmap.h" #ifdef PIX16 #define PIXELSIZE 2 #define PIXPACK(x) ((((x)>>8)&0xF800)|(((x)>>5)&0x07E0)|(((x)>>3)&0x001F)) #define PIXRGB(r,g,b) ((((r)<<8)&0xF800)|(((g)<<3)&0x07E0)|(((b)>>3)&0x001F)) #define PIXR(x) (((x)>>8)&0xF8) #define PIXG(x) (((x)>>3)&0xFC) #define PIXB(x) (((x)<<3)&0xF8) #else #define PIXELSIZE 4 #ifdef PIX32BGR #define PIXPACK(x) ((((x)>>16)&0x0000FF)|((x)&0x00FF00)|(((x)<<16)&0xFF0000)) #define PIXRGB(r,g,b) (((b)<<16)|((g)<<8)|((r)))// (((b)<<16)|((g)<<8)|(r)) #define PIXR(x) ((x)&0xFF) #define PIXG(x) (((x)>>8)&0xFF) #define PIXB(x) ((x)>>16) #else #ifdef PIX32BGRA #define PIXPACK(x) ((((x)>>8)&0x0000FF00)|(((x)<<8)&0x00FF0000)|(((x)<<24)&0xFF000000)) #define PIXRGB(r,g,b) (((b)<<24)|((g)<<16)|((r)<<8)) #define PIXR(x) (((x)>>8)&0xFF) #define PIXG(x) (((x)>>16)&0xFF) #define PIXB(x) (((x)>>24)) #else #define PIXPACK(x) (x) #define PIXRGB(r,g,b) (((r)<<16)|((g)<<8)|(b)) #define PIXR(x) ((x)>>16) #define PIXG(x) (((x)>>8)&0xFF) #define PIXB(x) ((x)&0xFF) #endif #endif #endif extern unsigned cmode; extern SDL_Surface *sdl_scrn; extern int sdl_scale; extern unsigned char fire_r[YRES/CELL][XRES/CELL]; extern unsigned char fire_g[YRES/CELL][XRES/CELL]; extern unsigned char fire_b[YRES/CELL][XRES/CELL]; extern unsigned int fire_alpha[CELL*3][CELL*3]; extern pixel *fire_bg; pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f); void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch); void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch); void sdl_blit(int x, int y, int w, int h, pixel *src, int pitch); void drawblob(pixel *vid, int x, int y, unsigned char cr, unsigned char cg, unsigned char cb); void draw_tool(pixel *vid_buf, int b, int sl, int sr, unsigned pc, unsigned iswall); int draw_tool_xy(pixel *vid_buf, int x, int y, int b, unsigned pc); void draw_menu(pixel *vid_buf, int i, int hover); #ifdef WIN32 _inline void drawpixel(pixel *vid, int x, int y, int r, int g, int b, int a); #else extern inline void drawpixel(pixel *vid, int x, int y, int r, int g, int b, int a); #endif #ifdef WIN32 _inline int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a); #else extern inline int drawchar(pixel *vid, int x, int y, int c, int r, int g, int b, int a); #endif int drawtext(pixel *vid, int x, int y, const char *s, int r, int g, int b, int a); int drawtextwrap(pixel *vid, int x, int y, int w, const char *s, int r, int g, int b, int a); void drawrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a); void fillrect(pixel *vid, int x, int y, int w, int h, int r, int g, int b, int a); void clearrect(pixel *vid, int x, int y, int w, int h); void drawdots(pixel *vid, int x, int y, int h, int r, int g, int b, int a); int textwidth(char *s); int drawtextmax(pixel *vid, int x, int y, int w, char *s, int r, int g, int b, int a); int textnwidth(char *s, int n); void textnpos(char *s, int n, int w, int *cx, int *cy); int textwidthx(char *s, int w); int textposxy(char *s, int width, int w, int h); #ifdef WIN32 _inline void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a); #else void blendpixel(pixel *vid, int x, int y, int r, int g, int b, int a); #endif void draw_icon(pixel *vid_buf, int x, int y, char ch, int flag); void draw_air(pixel *vid); void draw_line(pixel *vid, int x1, int y1, int x2, int y2, int r, int g, int b, int a); void addpixel(pixel *vid, int x, int y, int r, int g, int b, int a); void xor_pixel(int x, int y, pixel *vid); void xor_line(int x1, int y1, int x2, int y2, pixel *vid); void xor_rect(pixel *vid, int x, int y, int w, int h); void draw_parts(pixel *vid); void render_signs(pixel *vid_buf); void render_fire(pixel *dst); void prepare_alpha(void); void draw_image(pixel *vid, pixel *img, int x, int y, int w, int h, int a); void dim_copy(pixel *dst, pixel *src); void render_zoom(pixel *img); pixel *prerender_save(void *save, int size, int *width, int *height); int render_thumb(void *thumb, int size, int bzip2, pixel *vid_buf, int px, int py, int scl); void render_cursor(pixel *vid, int x, int y, int t, int r); void sdl_open(void); #ifdef OpenGL void Enable2D (); void RenderScene (); void ClearScreen(); #endif #endif