#include "simulation/ElementCommon.h" void Element::Element_SAND() { Identifier = "DEFAULT_PT_SAND"; Name = "SAND"; Colour = 0xFFD090_rgb .Pack(); MenuVisible = 1; MenuSection = SC_POWDERS; Enabled = 1; Advection = 0.4f; AirDrag = 0.04f * CFDS; AirLoss = 0.94f; Loss = 0.95f; Collision = -0.1f; Gravity = 0.3f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 5; Hardness = 1; Weight = 90; HeatConduct = 150; Description = "Sand, Heavy particles. Melts into glass."; Properties = TYPE_PART; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 1973.0f; HighTemperatureTransition = PT_LAVA; }