#include "simulation/ElementCommon.h" void Element::Element_LOVE() { Identifier = "DEFAULT_PT_LOVE"; Name = "LOVE"; Colour = 0xFF30FF_rgb .Pack(); MenuVisible = 1; MenuSection = SC_CRACKER2; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.00f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.0f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 100; DefaultProperties.temp = 373.0f; HeatConduct = 40; Description = "Love..."; Properties = TYPE_SOLID; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; } int Element_LOVE_RuleTable[9][9] = { {0,0,1,1,0,0,0,0,0}, {0,1,0,0,1,1,0,0,0}, {1,0,0,0,0,0,1,0,0}, {1,0,0,0,0,0,0,1,0}, {0,1,0,0,0,0,0,0,1}, {1,0,0,0,0,0,0,1,0}, {1,0,0,0,0,0,1,0,0}, {0,1,0,0,1,1,0,0,0}, {0,0,1,1,0,0,0,0,0}, }; int Element_LOVE_love[XRES/9][YRES/9];