#include "simulation/ElementCommon.h" void Element::Element_DUST() { Identifier = "DEFAULT_PT_DUST"; Name = "DUST"; Colour = 0xFFE0A0_rgb .Pack(); MenuVisible = 1; MenuSection = SC_POWDERS; Enabled = 1; Advection = 0.7f; AirDrag = 0.02f * CFDS; AirLoss = 0.96f; Loss = 0.80f; Collision = 0.0f; Gravity = 0.1f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 10; Explosive = 0; Meltable = 0; Hardness = 30; PhotonReflectWavelengths = 0x3FFFFFC0; Weight = 85; HeatConduct = 70; Description = "Very light dust. Flammable."; Properties = TYPE_PART; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Graphics = NULL; // it this needed? }