#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_BRMT() { Identifier = "DEFAULT_PT_BRMT"; Name = "BRMT"; Colour = 0x705060_rgb .Pack(); MenuVisible = 1; MenuSection = SC_POWDERS; Enabled = 1; Advection = 0.4f; AirDrag = 0.04f * CFDS; AirLoss = 0.94f; Loss = 0.95f; Collision = -0.1f; Gravity = 0.3f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 2; Hardness = 2; Weight = 90; HeatConduct = 211; Description = "Broken metal. Created when iron rusts or when metals break from pressure."; Properties = TYPE_PART|PROP_CONDUCTS|PROP_LIFE_DEC|PROP_HOT_GLOW; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = 1273.0f; HighTemperatureTransition = ST; Update = &update; } static int update(UPDATE_FUNC_ARGS) { int r, rx, ry, tempFactor; if (parts[i].temp > 523.15f)//250.0f+273.15f { tempFactor = int(1000 - ((523.15f-parts[i].temp)*2)); if(tempFactor < 2) tempFactor = 2; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; if (!r) continue; if (TYP(r)==PT_BREC && sim->rng.chance(1, tempFactor)) { if (sim->rng.chance(1, 2)) { sim->create_part(ID(r), x+rx, y+ry, PT_THRM); } else sim->create_part(i, x, y, PT_THRM); } } } return 0; }