#include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); void Element::Element_BOYL() { Identifier = "DEFAULT_PT_BOYL"; Name = "BOYL"; Colour = 0x0A3200_rgb .Pack(); MenuVisible = 1; MenuSection = SC_GAS; Enabled = 1; Advection = 1.0f; AirDrag = 0.01f * CFDS; AirLoss = 0.99f; Loss = 0.30f; Collision = -0.1f; Gravity = 0.0f; Diffusion = 0.18f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 1; Weight = 1; DefaultProperties.temp = R_TEMP + 2.0f + 273.15f; HeatConduct = 42; Description = "Boyle, variable pressure gas. Expands when heated."; Properties = TYPE_GAS; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &update; } static int update(UPDATE_FUNC_ARGS) { int r, rx, ry; float limit = parts[i].temp / 100; if (sim->pv[y / CELL][x / CELL] < limit) sim->pv[y / CELL][x / CELL] += 0.001f*(limit - sim->pv[y / CELL][x / CELL]); if (sim->pv[y / CELL + 1][x / CELL] < limit) sim->pv[y / CELL + 1][x / CELL] += 0.001f*(limit - sim->pv[y / CELL + 1][x / CELL]); if (sim->pv[y / CELL - 1][x / CELL] < limit) sim->pv[y / CELL - 1][x / CELL] += 0.001f*(limit - sim->pv[y / CELL - 1][x / CELL]); sim->pv[y / CELL][x / CELL + 1] += 0.001f*(limit - sim->pv[y / CELL][x / CELL + 1]); sim->pv[y / CELL + 1][x / CELL + 1] += 0.001f*(limit - sim->pv[y / CELL + 1][x / CELL + 1]); sim->pv[y / CELL][x / CELL - 1] += 0.001f*(limit - sim->pv[y / CELL][x / CELL - 1]); sim->pv[y / CELL - 1][x / CELL - 1] += 0.001f*(limit - sim->pv[y / CELL - 1][x / CELL - 1]); for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (BOUNDS_CHECK && (rx || ry)) { r = pmap[y+ry][x+rx]; if (!r) continue; if (TYP(r)==PT_WATR) { if (sim->rng.chance(1, 30)) sim->part_change_type(ID(r),x+rx,y+ry,PT_FOG); } else if (TYP(r)==PT_O2) { if (sim->rng.chance(1, 9)) { sim->kill_part(ID(r)); sim->part_change_type(i,x,y,PT_WATR); sim->pv[y/CELL][x/CELL] += 4.0; } } } return 0; }