# ============ # SCons script # ============ # the purpose of this script is to run a build of tpt from start to finish, including dependency checks. # .. contents :: Table of Contents # ============ # requirements # ============ # stdlib # ====== import os import sys import subprocess import time # 3rd party # ========= # nothing besides scons. # ================= # long commandlines # ================= # .. : Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32 # because of an implementation detail commandlines are limited to 10000 characters on windows using mingw. the following fix was copied from # http://scons.org/wiki/LongCmdLinesOnWin32 and circumvents this issue. class ourSpawn: def ourspawn(self, sh, escape, cmd, args, env): newargs = ' '.join(args[1:]) cmdline = cmd + " " + newargs startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE, stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env) data, err = proc.communicate() rv = proc.wait() if rv: print "=====" print err print "=====" return rv def SetupSpawn( env ): if sys.platform == 'win32': buf = ourSpawn() buf.ourenv = env env['SPAWN'] = buf.ourspawn # =================== # commandline options # =================== # the following defines all optional commandlines AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.") AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)") AddOption('--renderer',dest="renderer",action='store_true',default=False,help="Save renderer") AddOption('--64bit',dest="_64bit",action='store_true',default=False,help="64-bit platform target") AddOption('--32bit',dest="_32bit",action='store_true',default=False,help="32-bit platform target") AddOption('--static',dest="static",action="store_true",default=False,help="Static linking, reduces external library dependancies but increased file size") AddOption('--pthreadw32-static',dest="ptw32-static",action="store_true",default=False,help="Use PTW32_STATIC_LIB for pthreadw32 headers") AddOption('--python-ver',dest="pythonver",default=False,help="Python version to use for generator.py") AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)") AddOption('--lua-dir',dest="lua-dir",default=False,help="Directory for lua includes") AddOption('--sdl-dir',dest="sdl-dir",default=False,help="Directory for SDL includes") AddOption('--tool',dest="toolprefix",default=False,help="Prefix") AddOption('--sse',dest="sse",action='store_true',default=False,help="Enable SSE optimisations") AddOption('--sse2',dest="sse2",action='store_true',default=False,help="Enable SSE2 optimisations") AddOption('--sse3',dest="sse3",action='store_true',default=False,help="Enable SSE3 optimisations") AddOption('--x86',dest="x86",action='store_true',default=True,help="Target Intel x86 platform") AddOption('--nofft',dest="nofft", action='store_true',default=False,help="Do not use fftw3f for gravity.") AddOption('--nolua',dest="nolua", action='store_true',default=False,help="Disable all lua scripting features.") AddOption('--warnings-as-errors', dest="warnings_as_errors", action="store_true", default=False, help="Treat all warnings as errors") AddOption('--debugging', dest="debug", action="store_true", default=False, help="Enable debug options") AddOption('--beta',dest="beta",action='store_true',default=False,help="Beta build.") AddOption('--save-version',dest="save-version",default=False,help="Save version.") AddOption('--minor-version',dest="minor-version",default=False,help="Minor version.") AddOption('--build-number',dest="build-number",default=False,help="Build number.") AddOption('--snapshot',dest="snapshot",action='store_true',default=False,help="Snapshot build.") AddOption('--snapshot-id',dest="snapshot-id",default=False,help="Snapshot build ID.") AddOption('--stable',dest="stable",default=True,help="Non snapshot build") AddOption('--aao', dest="everythingAtOnce", action='store_true', default=False, help="Compile the whole game without generating intermediate objects (very slow), enable this when using compilers like clang or mscc that don't support -fkeep-inline-functions") AddOption('--fullclean',dest="justwork",action='store_true',default=False,help="for when nothing else works. Deletes all sconscript temporary files.") AddOption('--copy-env',dest="copy_env",action='store_true',default=False,help="copy some common enviroment variables from the parent enviroment.") # using one of these commandline options is compulsory AddOption('--win',dest="win",action='store_true',default=False,help="Windows platform target.") AddOption('--lin',dest="lin",action='store_true',default=False,help="Linux platform target") AddOption('--macosx',dest="macosx",action='store_true',default=False,help="Mac OS X platform target") AddOption('--rpi',dest="rpi",action='store_true',default=False,help="Raspbain platform target") # ============ # main program # ============ # the gist of the compiling rules are defined here if(GetOption("justwork")): import shutil try: shutil.rmtree("../.sconf_temp/") except: print "couldn't remove .sconf_temp" try: os.remove("../.sconsign.dblite") except: print "couldn't remove .sconsign.dblite" # platform selection # ================== # generic platform settings # +++++++++++++++++++++++++ # check if a platform is specified. # .. : TODO: make it suggest commandline options if it isn't if((not GetOption('lin')) and (not GetOption('win')) and (not GetOption('rpi')) and (not GetOption('macosx'))): print "You must specify a platform to target" raise SystemExit(1) # windows specific platform settings # ++++++++++++++++++++++++++++++++++ # if the platform is windows switch to a mingw toolset, use the default otherwise if(GetOption('win')): env = Environment(tools = ['mingw'], ENV = os.environ) else: env = Environment(tools = ['default'], ENV = os.environ) if(GetOption("copy_env")): lstvar=["CC","CXX","LD","CFLAGS","CCFLAGS","LIBPATH"] print "WARNING: enviroment copying enabled. changes in the enviroment can easily break the build process." for var in lstvar: if var in os.environ: env[var]=os.environ[var] print "WARNING: copying enviroment variable {}={!r}".format(var,os.environ[var]) # macosx specific platform settings # +++++++++++++++++++++++++++++++++ # if we're not on MACOSX check for headers etc if not GetOption("macosx"): conf = Configure(env) # if sdl-dir is set check if we can find the sdl header there, if we can't just pass the header path to the compiler. if(GetOption("sdl-dir")): if not conf.CheckCHeader(GetOption("sdl-dir") + '/SDL.h'): print "sdl headers not found or not installed" raise SystemExit(1) else: env.Append(CPPPATH=[GetOption("sdl-dir")]) else: # otherwise try to parse the pkg config for sdl and grab the correct flags from there. try: env.ParseConfig('sdl-config --cflags') env.ParseConfig('sdl-config --libs') except: if not conf.CheckLib("SDL"): print "libSDL not found or not installed" raise SystemExit(1) # if lua is enabled try to parse the lua pgk-config, or the lua-dir option if given if not GetOption("nolua"): if(GetOption("lua-dir")): if not conf.CheckCHeader(GetOption("lua-dir") + '/lua.h'): print "lua5.1 headers not found or not installed" raise SystemExit(1) else: env.Append(CPPPATH=[GetOption("lua-dir")]) try: env.ParseConfig('pkg-config --cflags lua5.1') env.ParseConfig('pkg-config --libs lua5.1') except: #Check for Lua lib if not conf.CheckLib('lua5.1') and not conf.CheckLib('lua-5.1') and not conf.CheckLib('lua51') and not conf.CheckLib('lua'): print "liblua5.1 not found or not installed" raise SystemExit(1) # if fft is enabled try to parse its config, fail otherwise. if not GetOption('nofft'): # Check for FFT lib if not conf.CheckLib('fftw3f') and not conf.CheckLib('fftw3f-3'): print "libfftw3f not found or not installed" raise SystemExit(1) # try to autodetect some libraries, fail otherwise #Check for Bzip lib if not conf.CheckLib('bz2'): print "libbz2 not found or not installed" raise SystemExit(1) #Check for zlib if not conf.CheckLib('z'): print "libz not found or not installed" raise SystemExit(1) if not conf.CheckCHeader("bzlib.h"): print "bzip2 headers not found" raise SystemExit(1) # finish the configuration env = conf.Finish(); else: # if we ARE on macosx add the libraries to LIBS # .. : seems like we're terrible at mac support? what gives? env.Append(LIBS=['z', 'bz2']) if not GetOption('nofft'): env.Append(LIBS=['fftw3f']) # enviroment setup # ================ # add the correct compiler flags. # generic enviroment settings # +++++++++++++++++++++++++++ # check if a tool prefix is set, and if it is select the propper tools for building. # .. : TODO someone explain wtf this actually does if GetOption("toolprefix"): env['CC'] = GetOption("toolprefix")+env['CC'] env['CXX'] = GetOption("toolprefix")+env['CXX'] if GetOption('win'): env['RC'] = GetOption("toolprefix")+env['RC'] # make sure the compiler can find the source data and generated files. enable warnings, set C++ flavor, and keep inline functions env.Append(CPPPATH=['src/', 'data/', 'generated/']) env.Append(CXXFLAGS=['-std=c++98']) env.Append(LIBS=['pthread', 'm']) env.Append(CPPDEFINES=["_GNU_SOURCE", "USE_STDINT", "_POSIX_C_SOURCE=200112L"]) # set the warnings we want, treat all warnings as errors, and ignore all "offsetof" warnings env.Append(CCFLAGS=['-Wno-invalid-offsetof']); if GetOption('warnings_as_errors'): env.Append(CCFLAGS=['-Werror']); # check all enabled libs, and add a define if they are enabled. if not GetOption('nofft'): env.Append(CPPDEFINES=["GRAVFFT"]) if not GetOption('nolua'): env.Append(CPPDEFINES=["LUACONSOLE"]) # check if we need to use PTW32_STATIC_LIB for pthreadw32 headers, won't compile statically without this if GetOption("ptw32-static"): env.Append(CPPDEFINES=['PTW32_STATIC_LIB']); # check if we need to do static linking. if(GetOption('static')): env.Append(LINKFLAGS=['-static-libgcc']) # check if we need to compile the save renderer. add a define accordingly. compile the game by default. if(GetOption('renderer')): env.Append(CPPDEFINES=['RENDERER']) else: env.Append(CPPDEFINES=["USE_SDL"]) # apply optimisations if it's a release build if(GetOption('release')): if GetOption('macosx'): env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer']) else: env.Append(CCFLAGS=['-O3', '-ftree-vectorize', '-funsafe-math-optimizations', '-ffast-math', '-fomit-frame-pointer', '-funsafe-loop-optimizations']) # rpi specific enviroment settings # ++++++++++++++++++++++++++++++++ # check if we're compiling for raspberry pi, if we are include rpi specific libraries and defines. if(GetOption('rpi')): if(GetOption('opengl')): env.ParseConfig('pkg-config --libs glew gl glu') openGLLibs = ['GL'] env.Append(LIBS=['X11', 'rt']) env.Append(CPPDEFINES=["LIN"]) # windows specific enviroment settings # ++++++++++++++++++++++++++++++++++++ # check if we're compiling for windows, if we are include windows specific libraries and defines. if(GetOption('win')): openGLLibs = ['opengl32', 'glew32'] env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'SDL']) env.Append(CCFLAGS=['-std=gnu++98']) env.Append(LIBS=['winmm', 'gdi32']) env.Append(CPPDEFINES=["WIN"]) env.Append(LINKFLAGS=['-mwindows']) if(GetOption('_64bit')): env.Append(CPPDEFINES=['__CRT__NO_INLINE']) env.Append(LINKFLAGS=['-Wl,--stack=16777216']) # linux specific enviroment settings # ++++++++++++++++++++++++++++++++++++ # check if we're compiling for linux, if we are include linux specific libraries and defines. if(GetOption('lin')): if(GetOption('opengl')): env.ParseConfig('pkg-config --libs glew gl glu') openGLLibs = ['GL'] env.Append(LIBS=['X11', 'rt']) env.Append(CPPDEFINES=["LIN"]) if GetOption('_64bit'): env.Append(LINKFLAGS=['-m64']) env.Append(CCFLAGS=['-m64']) elif GetOption('_32bit'): env.Append(LINKFLAGS=['-m32']) env.Append(CCFLAGS=['-m32']) # macosx specific enviroment settings # ++++++++++++++++++++++++++++++++++++ # check if we're compiling for macosx, if we are include macosx specific libraries and defines. if(GetOption('macosx')): env.Append(CPPDEFINES=["MACOSX"]) env.Append(CCFLAGS=['-I/Library/Frameworks/SDL.framework/Headers']) env.Append(CCFLAGS=['-I/Library/Frameworks/Lua.framework/Headers']) if not GetOption('nofft'): env.Append(LINKFLAGS=['-lfftw3f']) env.Append(LINKFLAGS=['-framework']) env.Append(LINKFLAGS=['SDL']) env.Append(LINKFLAGS=['-framework']) env.Append(LINKFLAGS=['Lua']) env.Append(LINKFLAGS=['-framework']); env.Append(LINKFLAGS=['Cocoa']) #env.Append(LINKFLAGS=['-framework SDL']) #env.Append(LINKFLAGS=['-framework Lua']) #env.Append(LINKFLAGS=['-framework Cocoa']) if GetOption('_64bit'): env.Append(LINKFLAGS=['-m64']) env.Append(CCFLAGS=['-m64']) elif GetOption('_32bit'): env.Append(LINKFLAGS=['-m32']) env.Append(CCFLAGS=['-m32']) # defines # ======= # A lot of commandline flags translate directly into defines. those flags follow: if GetOption('_64bit'): env.Append(CPPDEFINES=["_64BIT"]) if GetOption('_32bit'): env.Append(CPPDEFINES=["_32BIT"]) if(GetOption('beta')): env.Append(CPPDEFINES='BETA') if(not GetOption('snapshot') and not GetOption('beta') and not GetOption('release') and not GetOption('stable')): env.Append(CPPDEFINES='SNAPSHOT_ID=0') env.Append(CPPDEFINES='SNAPSHOT') elif(GetOption('snapshot') or GetOption('snapshot-id')): if(GetOption('snapshot-id')): env.Append(CPPDEFINES=['SNAPSHOT_ID=' + GetOption('snapshot-id')]) else: env.Append(CPPDEFINES=['SNAPSHOT_ID=' + str(int(time.time()))]) env.Append(CPPDEFINES='SNAPSHOT') elif(GetOption('stable')): env.Append(CPPDEFINES='STABLE') if(GetOption('save-version')): env.Append(CPPDEFINES=['SAVE_VERSION=' + GetOption('save-version')]) if(GetOption('minor-version')): env.Append(CPPDEFINES=['MINOR_VERSION=' + GetOption('minor-version')]) if(GetOption('build-number')): env.Append(CPPDEFINES=['BUILD_NUM=' + GetOption('build-number')]) if(GetOption('x86')): env.Append(CPPDEFINES='X86') if(GetOption('debug')): env.Append(CPPDEFINES='DEBUG') env.Append(CCFLAGS='-g') if(GetOption('sse')): env.Append(CCFLAGS='-msse') env.Append(CPPDEFINES='X86_SSE') if(GetOption('sse2')): env.Append(CCFLAGS='-msse2') env.Append(CPPDEFINES='X86_SSE2') if(GetOption('sse3')): env.Append(CCFLAGS='-msse3') env.Append(CPPDEFINES='X86_SSE3') if(GetOption('opengl')): env.Append(CPPDEFINES=["OGLI", "PIX32OGL"]) env.Append(LIBS=openGLLibs) if(GetOption('opengl') and GetOption('opengl-renderer')): env.Append(CPPDEFINES=["OGLR"]) elif(GetOption('opengl-renderer')): print "opengl-renderer requires opengl" raise SystemExit(1) # compiling # ========= # sources # +++++++ # find all source files # generic sources # --------------- sources=Glob("src/*.cpp") sources+=Glob("src/*/*.cpp") sources+=Glob("src/*/*/*.cpp") if not GetOption('nolua'): sources+=Glob("src/socket/*.c") # windows specific sources # ------------------------ if(GetOption('win')): sources += env.RES('resources/powder-res.rc') sources = filter(lambda source: not 'src\\simulation\\Gravity.cpp' in str(source), sources) sources = filter(lambda source: not 'src/simulation/Gravity.cpp' in str(source), sources) # macosx specific sources # ----------------------- if(GetOption('macosx')): sources +=["SDLMain.m"] # apply `long commandlines`_ fix # ============================== # apply the commandline fix SetupSpawn(env) # find proper executable name # =========================== # use some settings to detect what name to use for the executable programName = "powder" if(GetOption('renderer')): programName = "render" if(GetOption('win')): if(GetOption('renderer')): programName = "Render" else: programName = "Powder" if(GetOption('_64bit')): programName += "64" if(not (GetOption('sse2') or GetOption('sse3'))): programName += "-legacy" if(GetOption('macosx')): programName += "-x" if(GetOption('win')): programName += ".exe" # detect python executable name # ============================= # detect the executable name for python so we can run some generator scripts if(GetOption('pythonver')): pythonVer = GetOption('pythonver') elif(GetOption('lin')): pythonVer = "python2" else: pythonVer = "python" # Extra compiler flag to fix stack alignment # When Windows creates the gravity calculation thread, it has 4 byte stack alignment # But we need 16 byte alignment so that SSE instructions in FFTW work without crashing if(GetOption('win')): envCopy = env.Clone() envCopy.Append(CCFLAGS=['-mstackrealign']) #envCopy.Append(CCFLAGS=['-mincoming-stack-boundary=2']) sources+=envCopy.Object('src/simulation/Gravity.cpp') # run generator commands # ====================== env.Command(['generated/ElementClasses.cpp', 'generated/ElementClasses.h'], Glob('src/simulation/elements/*.cpp'), pythonVer + " generator.py elements $TARGETS $SOURCES") sources+=Glob("generated/ElementClasses.cpp") env.Command(['generated/ToolClasses.cpp', 'generated/ToolClasses.h'], Glob('src/simulation/simtools/*.cpp'), pythonVer + " generator.py tools $TARGETS $SOURCES") sources+=Glob("generated/ToolClasses.cpp") # final settings # ============== # make a MD5 checksum decide wether or not a file changed. we had some problems with using the modification date for this purpose. env.Decider('MD5') # set a default target t=env.Program(target=programName, source=sources) Default(t)