#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_EMBR PT_EMBR 147 Element_EMBR::Element_EMBR() { //{"EMBR", PIXPACK(0xFFF288), 0.4f, 0.001f * CFDS, 0.99f, 0.90f, 0.0f, 0.07f, 0.00f, 0.000f * CFDS, 1, 0, 0, 0, 20, 0, 1, 30, SC_EXPLOSIVE, 500.0f +273.15f, 29, "Sparks. Formed by explosions.", ST_NONE, TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL|PROP_SPARKSETTLE, &update_EMBR, &graphics_EMBR}, Identifier = "DEFAULT_PT_EMBR"; Name = "EMBR"; Colour = PIXPACK(0xFFF288); MenuVisible = 0; MenuSection = SC_EXPLOSIVE; Enabled = 1; Advection = 0.4f; AirDrag = 0.001f * CFDS; AirLoss = 0.99f; Loss = 0.90f; Collision = 0.0f; Gravity = 0.7f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 1; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 20; Weight = 30; Temperature = 500.0f +273.15f; HeatConduct = 29; Description = "Sparks. Formed by explosions."; State = ST_NONE; Properties = TYPE_PART|PROP_LIFE_DEC|PROP_LIFE_KILL|PROP_SPARKSETTLE; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_EMBR::update; Graphics = &Element_EMBR::graphics; } //#TPT-Directive ElementHeader Element_EMBR static int update(UPDATE_FUNC_ARGS) int Element_EMBR::update(UPDATE_FUNC_ARGS) { int r, rx, ry, nb; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rxelements[r&0xFF].Properties & (TYPE_SOLID | TYPE_PART | TYPE_LIQUID)) && !(sim->elements[r&0xFF].Properties & PROP_SPARKSETTLE)) { sim->kill_part(i); return 1; } } return 0; } //#TPT-Directive ElementHeader Element_EMBR static int graphics(GRAPHICS_FUNC_ARGS) int Element_EMBR::graphics(GRAPHICS_FUNC_ARGS) { if (cpart->ctype&0xFFFFFF) { int maxComponent; *colr = (cpart->ctype&0xFF0000)>>16; *colg = (cpart->ctype&0x00FF00)>>8; *colb = (cpart->ctype&0x0000FF); maxComponent = *colr; if (*colg>maxComponent) maxComponent = *colg; if (*colb>maxComponent) maxComponent = *colb; if (maxComponent<60)//make sure it isn't too dark to see { float multiplier = 60.0f/maxComponent; *colr *= multiplier; *colg *= multiplier; *colb *= multiplier; } } else if (cpart->tmp != 0) { *colr = *colg = *colb = 255; } if (ren->decorations_enable && cpart->dcolour) { int a = (cpart->dcolour>>24)&0xFF; *colr = (a*((cpart->dcolour>>16)&0xFF) + (255-a)**colr) >> 8; *colg = (a*((cpart->dcolour>>8)&0xFF) + (255-a)**colg) >> 8; *colb = (a*((cpart->dcolour)&0xFF) + (255-a)**colb) >> 8; } *firer = *colr; *fireg = *colg; *fireb = *colb; if (cpart->tmp==1) { *pixel_mode = FIRE_ADD | PMODE_BLEND | PMODE_GLOW; *firea = (cpart->life-15)*4; *cola = (cpart->life+15)*4; } else if (cpart->tmp==2) { *pixel_mode = PMODE_FLAT | FIRE_ADD; *firea = 255; } else { *pixel_mode = PMODE_SPARK | PMODE_ADD; if (cpart->life<64) *cola = 4*cpart->life; } return 0; } Element_EMBR::~Element_EMBR() {}