#ifndef SAVERENDERER_H_ #define SAVERENDERER_H_ #include "Config.h" #ifdef OGLI #include "graphics/OpenGLHeaders.h" #endif #include "common/Singleton.h" #include class GameSave; class VideoBuffer; class Graphics; class Simulation; class Renderer; class SaveRenderer: public Singleton { Graphics * g; Simulation * sim; Renderer * ren; std::mutex renderMutex; public: SaveRenderer(); VideoBuffer * Render(GameSave * save, bool decorations = true, bool fire = true, Renderer *renderModeSource = nullptr); VideoBuffer * Render(unsigned char * saveData, int saveDataSize, bool decorations = true, bool fire = true); virtual ~SaveRenderer(); private: #if defined(OGLR) || defined(OGLI) GLuint fboTex, fbo; #endif }; #endif /* SAVERENDERER_H_ */