#include "element.h" int create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)//testing a new deut create part { int i, c; n = (n/50); if (n<1) { n = 1; } if (n>340) { n = 340; } if (x<0 || y<0 || x>=XRES || y>=YRES || t<0 || t>=PT_NUM) return -1; for (c=0; cpfree == -1) return -1; i = sim->pfree; sim->pfree = sim->parts[i].life; if (i>sim->parts_lastActiveIndex) sim->parts_lastActiveIndex = i; sim->parts[i].x = (float)x; sim->parts[i].y = (float)y; sim->parts[i].type = t; sim->parts[i].life = rand()%480+480; sim->parts[i].vx = r*cosf(a); sim->parts[i].vy = r*sinf(a); sim->parts[i].ctype = 0; sim->parts[i].temp = temp; sim->parts[i].tmp = 0; if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT && !sim->pmap[y][x]) sim->pmap[y][x] = t|(i<<8); else if ((t==PT_PHOT||t==PT_NEUT) && !sim->photons[y][x]) sim->photons[y][x] = t|(i<<8); sim->pv[y/CELL][x/CELL] += 6.0f * CFDS; } return 0; } int update_NEUT(UPDATE_FUNC_ARGS) { int r, rx, ry, rt; int pressureFactor = 3 + (int)sim->pv[y/CELL][x/CELL]; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rx(rand()%1000)) { if (33>rand()%100) { sim->create_part(r>>8, x+rx, y+ry, rand()%3 ? PT_LAVA : PT_URAN); parts[r>>8].temp = MAX_TEMP; if (parts[r>>8].type==PT_LAVA) { parts[r>>8].tmp = 100; parts[r>>8].ctype = PT_PLUT; } } else { sim->create_part(r>>8, x+rx, y+ry, PT_NEUT); parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx; parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy; } sim->pv[y/CELL][x/CELL] += 10.0f * CFDS; //Used to be 2, some people said nukes weren't powerful enough update_PYRO(UPDATE_FUNC_SUBCALL_ARGS); } #ifdef SDEUT else if ((r&0xFF)==PT_DEUT && (pressureFactor+1+(parts[r>>8].life/100))>(rand()%1000)) { create_n_parts(sim, parts[r>>8].life, x+rx, y+ry, parts[i].vx, parts[i].vy, restrict_flt(parts[r>>8].temp + parts[r>>8].life*500, MIN_TEMP, MAX_TEMP), PT_NEUT); sim->kill_part(r>>8); } #else else if ((r&0xFF)==PT_DEUT && (pressureFactor+1)>(rand()%1000)) { create_part(r>>8, x+rx, y+ry, PT_NEUT); parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx; parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy; if (parts[r>>8].life>0) { parts[r>>8].life --; parts[r>>8].temp = restrict_flt(parts[r>>8].temp + parts[r>>8].life*17, MIN_TEMP, MAX_TEMP); pv[y/CELL][x/CELL] += 6.0f * CFDS; } else sim.kill_part(r>>8); } #endif else if ((r&0xFF)==PT_GUNP && 15>(rand()%1000)) sim->part_change_type(r>>8,x+rx,y+ry,PT_DUST); else if ((r&0xFF)==PT_DYST && 15>(rand()%1000)) sim->part_change_type(r>>8,x+rx,y+ry,PT_YEST); else if ((r&0xFF)==PT_YEST) sim->part_change_type(r>>8,x+rx,y+ry,PT_DYST); else if ((r&0xFF)==PT_WATR && 15>(rand()%100)) sim->part_change_type(r>>8,x+rx,y+ry,PT_DSTW); else if ((r&0xFF)==PT_PLEX && 15>(rand()%1000)) sim->part_change_type(r>>8,x+rx,y+ry,PT_GOO); else if ((r&0xFF)==PT_NITR && 15>(rand()%1000)) sim->part_change_type(r>>8,x+rx,y+ry,PT_DESL); else if ((r&0xFF)==PT_PLNT && 5>(rand()%100)) sim->create_part(r>>8, x+rx, y+ry, PT_WOOD); else if ((r&0xFF)==PT_DESL && 15>(rand()%1000)) sim->part_change_type(r>>8,x+rx,y+ry,PT_GAS); else if ((r&0xFF)==PT_COAL && 5>(rand()%100)) sim->create_part(r>>8, x+rx, y+ry, PT_WOOD); else if ((r&0xFF)==PT_DUST && 5>(rand()%100)) sim->part_change_type(r>>8, x+rx, y+ry, PT_FWRK); else if ((r&0xFF)==PT_FWRK && 5>(rand()%100)) parts[r>>8].ctype = PT_DUST; else if ((r&0xFF)==PT_ACID && 5>(rand()%100)) sim->create_part(r>>8, x+rx, y+ry, PT_ISOZ); /*if(parts[r>>8].type>1 && parts[r>>8].type!=PT_NEUT && parts[r>>8].type-1!=PT_NEUT && parts[r>>8].type-1!=PT_STKM && (ptypes[parts[r>>8].type-1].menusection==SC_LIQUID|| ptypes[parts[r>>8].type-1].menusection==SC_EXPLOSIVE|| ptypes[parts[r>>8].type-1].menusection==SC_GAS|| ptypes[parts[r>>8].type-1].menusection==SC_POWDERS) && 15>(rand()%1000)) parts[r>>8].type--;*/ } return 0; } int graphics_NEUT(GRAPHICS_FUNC_ARGS) { *firea = 120; *firer = 10; *fireg = 80; *fireb = 120; *pixel_mode |= FIRE_ADD; return 1; }