#include "element.h" int graphics_LAVA(GRAPHICS_FUNC_ARGS) { *colr = cpart->life * 2 + 0xE0; *colg = cpart->life * 1 + 0x50; *colb = cpart->life / 2 + 0x10; if (*colr>255) *colr = 255; if (*colg>192) *colg = 192; if (*colb>128) *colb = 128; *firea = 40; *firer = *colr; *fireg = *colg; *fireb = *colb; *pixel_mode |= FIRE_ADD; *pixel_mode |= PMODE_BLUR; //Returning 0 means dynamic, do not cache return 0; }