// // StructProperty.h // The Powder Toy // // Created by Simon Robertshaw on 04/06/2012. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef The_Powder_Toy_StructProperty_h #define The_Powder_Toy_StructProperty_h #include struct StructProperty { enum PropertyType { ParticleType, Colour, Integer, UInteger, Float, String }; std::string Name; PropertyType Type; intptr_t Offset; StructProperty(std::string name, PropertyType type, intptr_t offset): Name(name), Type(type), Offset(offset) { } }; #endif