/* * Spinner.cpp * * Created on: Feb 11, 2012 * Author: Simon */ #include #include #include "Spinner.h" using namespace ui; Spinner::Spinner(Point position, Point size): Component(position, size), cValue(0) { } void Spinner::Tick(float dt) { cValue += 0.05f; } void Spinner::Draw(const Point& screenPos) { Graphics * g = ui::Engine::Ref().g; int baseX = screenPos.X+(Size.X/2); int baseY = screenPos.Y+(Size.Y/2); for(float t = 0.0f; t < 1.0f; t+=0.05f) { //g->drawblob(baseX+(sin(cValue+t)*(Size.X/2)), baseY+(cos(cValue+t)*(Size.X/2)), t*255, t*255, t*255); } } Spinner::~Spinner() { }