/* * Button.cpp * * Created on: Jan 8, 2012 * Author: Simon */ #include #include "interface/Button.h" #include "Graphics.h" #include "Engine.h" #include "Misc.h" namespace ui { Button::Button(Point position, Point size, std::string buttonText): Component(position, size), ButtonText(buttonText), isMouseInside(false), isButtonDown(false), isTogglable(false), toggle(false), actionCallback(NULL), Enabled(true) { TextPosition(); } void Button::TextPosition() { buttonDisplayText = ButtonText; if(buttonDisplayText.length()) { if(Graphics::textwidth((char *)buttonDisplayText.c_str()) > Size.X - (Appearance.icon? 22 : 0)) { int position = Graphics::textwidthx((char *)buttonDisplayText.c_str(), Size.X - (Appearance.icon? 38 : 22)); buttonDisplayText = buttonDisplayText.erase(position, buttonDisplayText.length()-position); buttonDisplayText += "..."; } } Component::TextPosition(buttonDisplayText); } void Button::SetIcon(Icon icon) { Appearance.icon = icon; TextPosition(); } void Button::SetText(std::string buttonText) { ButtonText = buttonText; TextPosition(); } void Button::SetTogglable(bool togglable) { toggle = false; isTogglable = togglable; } bool Button::GetTogglable() { return isTogglable; } inline bool Button::GetToggleState() { return toggle; } inline void Button::SetToggleState(bool state) { toggle = state; } void Button::Draw(const Point& screenPos) { if(!drawn) { TextPosition(); drawn = true; } Graphics * g = ui::Engine::Ref().g; Point Position = screenPos; if(Enabled) { if(isButtonDown || (isTogglable && toggle)) { g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundActive.Red, Appearance.BackgroundActive.Green, Appearance.BackgroundActive.Blue, 255); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderActive.Red, Appearance.BorderActive.Green, Appearance.BorderActive.Blue, 255); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, Appearance.TextActive.Red, Appearance.TextActive.Green, Appearance.TextActive.Blue, 255); } else { g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 255); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BorderInactive.Red, Appearance.BorderInactive.Green, Appearance.BorderInactive.Blue, 255); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, Appearance.TextInactive.Red, Appearance.TextInactive.Green, Appearance.TextInactive.Blue, 255); } } else { g->fillrect(Position.X+1, Position.Y+1, Size.X-2, Size.Y-2, Appearance.BackgroundInactive.Red, Appearance.BackgroundInactive.Green, Appearance.BackgroundInactive.Blue, 180); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, Appearance.BackgroundDisabled.Red, Appearance.BackgroundDisabled.Green, Appearance.BackgroundDisabled.Blue, Appearance.BackgroundDisabled.Alpha); g->drawtext(Position.X+textPosition.X, Position.Y+textPosition.Y, buttonDisplayText, 180, 180, 180, 255); } if(Appearance.icon) g->draw_icon(Position.X+iconPosition.X, Position.Y+iconPosition.Y, Appearance.icon); } void Button::OnMouseUp(int x, int y, unsigned int button) { if(button != 1) { return; } if(isButtonDown) { DoAction(); } isButtonDown = false; } void Button::OnMouseClick(int x, int y, unsigned int button) { if(button != 1) return; if(isTogglable) { toggle = !toggle; } isButtonDown = true; } void Button::OnMouseEnter(int x, int y) { isMouseInside = true; if(!Enabled) return; if(actionCallback) actionCallback->MouseEnterCallback(this); } void Button::OnMouseLeave(int x, int y) { isMouseInside = false; } void Button::DoAction() { if(!Enabled) return; if(actionCallback) actionCallback->ActionCallback(this); } void Button::SetActionCallback(ButtonAction * action) { if(actionCallback) delete actionCallback; actionCallback = action; } Button::~Button() { if(actionCallback) delete actionCallback; } } /* namespace ui */