#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_DLAY PT_DLAY 79 Element_DLAY::Element_DLAY() { Identifier = "DEFAULT_PT_DLAY"; Name = "DLAY"; Colour = PIXPACK(0x753590); MenuVisible = 1; MenuSection = SC_POWERED; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.90f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 1; Hardness = 1; Weight = 100; Temperature = 4.0f+273.15f; HeatConduct = 0; Description = "Conducts with temperature-dependent delay. (use HEAT/COOL)."; State = ST_SOLID; Properties = TYPE_SOLID; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_DLAY::update; Graphics = &Element_DLAY::graphics; } //#TPT-Directive ElementHeader Element_DLAY static int update(UPDATE_FUNC_ARGS) int Element_DLAY::update(UPDATE_FUNC_ARGS) { int r, rx, ry, oldl; oldl = parts[i].life; if (parts[i].life>0) parts[i].life--; //if (parts[i].life==1) //{ if (parts[i].temp>=MAX_TEMP+273.15f) parts[i].temp = MAX_TEMP+273.15f; if (parts[i].temp<= 1.0f+273.15f) parts[i].temp = 1.0f+273.15f; for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) if (x+rx>=0 && y+ry>0 && x+rxparts_avg(r>>8, i,PT_INSL)==PT_INSL) continue; if ((r&0xFF)==PT_SPRK && parts[i].life==0 && parts[r>>8].life>0 && parts[r>>8].life<4 && parts[r>>8].ctype==PT_PSCN) { parts[i].life = (int)(parts[i].temp-273.15); } else if ((r&0xFF)==PT_DLAY) { if(!parts[i].life && parts[r>>8].life) { parts[i].life = parts[r>>8].life; if((r>>8)>i) //If the other particle hasn't been life updated parts[i].life--; } else if(parts[i].life && !parts[r>>8].life) { parts[r>>8].life = parts[i].life; if((r>>8)>i) //If the other particle hasn't been life updated parts[r>>8].life++; } } else if((r&0xFF)==PT_NSCN && oldl==1) { sim->create_part(-1, x+rx, y+ry, PT_SPRK); } } //} return 0; } //#TPT-Directive ElementHeader Element_DLAY static int graphics(GRAPHICS_FUNC_ARGS) int Element_DLAY::graphics(GRAPHICS_FUNC_ARGS) { int stage = (int)(((float)cpart->life/(cpart->temp-273.15))*100.0f); *colr += stage; *colg += stage; *colb += stage; return 0; } Element_DLAY::~Element_DLAY() {}