#include int update_BCLN(UPDATE_FUNC_ARGS) { if (!parts[i].life && pv[y/CELL][x/CELL]>4.0f) parts[i].life = rand()%40+80; if (parts[i].life) { float advection = 0.1f; parts[i].vx += advection*vx[y/CELL][x/CELL]; parts[i].vy += advection*vy[y/CELL][x/CELL]; } if (!parts[i].ctype) { int rx, ry; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rx