#ifndef STORAGECLASSES_H_ #define STORAGECLASSES_H_ #include #include "Elements.h" class Renderer; class Simulation; /*struct part_type { char *name; pixel pcolors; float advection; float airdrag; float airloss; float loss; float collision; float gravity; float diffusion; float hotair; int falldown; int flammable; int explosive; int meltable; int hardness; int menu; int enabled; int weight; int menusection; float heat; unsigned char hconduct; char *descs; char state; unsigned int properties; int (*update_func) (UPDATE_FUNC_ARGS); int (*graphics_func) (GRAPHICS_FUNC_ARGS); }; typedef struct part_type part_type;*/ /*struct part_transition { float plv; // transition occurs if pv is lower than this int plt; float phv; // transition occurs if pv is higher than this int pht; float tlv; // transition occurs if t is lower than this int tlt; float thv; // transition occurs if t is higher than this int tht; }; typedef struct part_transition part_transition;*/ #endif