#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_PIPE PT_PIPE 99 Element_PIPE::Element_PIPE() { Identifier = "DEFAULT_PT_PIPE"; Name = "PIPE"; Colour = PIXPACK(0x444444); MenuVisible = 1; MenuSection = SC_SOLIDS; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 0.95f; Loss = 0.00f; Collision = 0.0f; Gravity = 0.0f; Diffusion = 0.00f; HotAir = 0.000f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = 100; Temperature = 273.15f; HeatConduct = 0; Description = "Moves elements around, read FAQ on website for help."; State = ST_SOLID; Properties = TYPE_SOLID|PROP_LIFE_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = 10.0f; HighPressureTransition = PT_BRMT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_PIPE::update; Graphics = &Element_PIPE::graphics; } #define PFLAG_NORMALSPEED 0x00010000 signed char pos_1_rx[] = {-1,-1,-1, 0, 0, 1, 1, 1}; signed char pos_1_ry[] = {-1, 0, 1,-1, 1,-1, 0, 1}; //#TPT-Directive ElementHeader Element_PIPE static int update(UPDATE_FUNC_ARGS) int Element_PIPE::update(UPDATE_FUNC_ARGS) { int r, rx, ry, np; int rnd, rndstore; if (parts[i].ctype>=2 && parts[i].ctype<=4) { if (parts[i].life==3) { int lastneighbor = -1; int neighborcount = 0; int count = 0; // make automatic pipe pattern for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rx>8].ctype==1) { parts[r>>8].ctype = (((parts[i].ctype)%3)+2);//reverse parts[r>>8].life = 6; if ( parts[i].tmp&0x100)//is a single pixel pipe { parts[r>>8].tmp |= 0x200;//will transfer to a single pixel pipe parts[r>>8].tmp |= count<<10;//coords of where it came from } neighborcount ++; lastneighbor = r>>8; } else if ((r&0xFF)==PT_PIPE&&parts[r>>8].ctype!=(((parts[i].ctype-1)%3)+2)) { neighborcount ++; lastneighbor = r>>8; } count++; } if(neighborcount == 1) parts[lastneighbor].tmp |= 0x100; } else { if (parts[i].flags&PFLAG_NORMALSPEED)//skip particle push to prevent particle number being higher causeing speed up { parts[i].tmp2 &= ~PFLAG_NORMALSPEED; } else { pushParticle(sim, i,0,i); } if (nt)//there is something besides PIPE around current particle { rndstore = rand(); rnd = rndstore&7; rndstore = rndstore>>3; rx = pos_1_rx[rnd]; ry = pos_1_ry[rnd]; if (x+rx>=0 && y+ry>=0 && x+rxphotons[y+ry][x+rx]; if (surround_space && !r && (parts[i].tmp&0xFF)!=0) //creating at end { np = sim->create_part(-1,x+rx,y+ry,parts[i].tmp&0xFF); if (np!=-1) { parts[np].temp = parts[i].temp;//pipe saves temp and life now parts[np].life = parts[i].tmp2; parts[np].tmp = parts[i].pavg[0]; parts[np].ctype = parts[i].pavg[1]; parts[i].tmp &= ~0xFF; } } //try eating particle at entrance else if ((parts[i].tmp&0xFF) == 0 && (sim->elements[r&0xFF].Properties & (TYPE_PART | TYPE_LIQUID | TYPE_GAS | TYPE_ENERGY))) { if ((r&0xFF)==PT_SOAP) sim->detach(r>>8); parts[i].tmp = (parts[i].tmp&~0xFF) | parts[r>>8].type; parts[i].temp = parts[r>>8].temp; parts[i].tmp2 = parts[r>>8].life; parts[i].pavg[0] = parts[r>>8].tmp; parts[i].pavg[1] = parts[r>>8].ctype; sim->kill_part(r>>8); } else if ((parts[i].tmp&0xFF) == 0 && (r&0xFF)==PT_STOR && parts[r>>8].tmp && (sim->elements[parts[r>>8].tmp].Properties & (TYPE_PART | TYPE_LIQUID | TYPE_GAS | TYPE_ENERGY))) { parts[i].tmp = parts[r>>8].tmp; parts[i].temp = parts[r>>8].temp; parts[i].tmp2 = parts[r>>8].tmp2; parts[i].pavg[0] = parts[r>>8].pavg[0]; parts[i].pavg[1] = parts[r>>8].pavg[1]; parts[r>>8].tmp = 0; parts[r>>8].life = 0; } } } } } else if (!parts[i].ctype && parts[i].life<=10) { if (parts[i].temp<272.15)//manual pipe colors { if (parts[i].temp>173.25&&parts[i].temp<273.15) { parts[i].ctype = 2; parts[i].life = 0; } if (parts[i].temp>73.25&&parts[i].temp<=173.15) { parts[i].ctype = 3; parts[i].life = 0; } if (parts[i].temp>=0&&parts[i].temp<=73.15) { parts[i].ctype = 4; parts[i].life = 0; } } else { // make a border for (rx=-2; rx<3; rx++) for (ry=-2; ry<3; ry++) { if (x+rx>=0 && y+ry>0 && x+rxcreate_part(-1,x+rx,y+ry,PT_BRCK);//BRCK border, people didn't like DMND } } if (parts[i].life<=1) parts[i].ctype = 1; } } else if (parts[i].ctype==1)//wait for empty space before starting to generate automatic pipe pattern { if (!parts[i].life) { for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rxbmap[(y+ry)/CELL][(x+rx)/CELL]!=WL_ALLOWAIR && sim->bmap[(y+ry)/CELL][(x+rx)/CELL]!=WL_WALL && sim->bmap[(y+ry)/CELL][(x+rx)/CELL]!=WL_WALLELEC && (sim->bmap[(y+ry)/CELL][(x+rx)/CELL]!=WL_EWALL || sim->emap[(y+ry)/CELL][(x+rx)/CELL])) parts[i].life=50; } } else if (parts[i].life==5)//check for beginning of pipe single pixel { int issingle = 1; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rxtmp&0xFF)>0 && (cpart->tmp&0xFF)tmp&0xFF; tpart.temp = cpart->temp; tpart.life = cpart->tmp2; tpart.tmp = cpart->pavg[0]; tpart.ctype = cpart->pavg[1]; t = tpart.type; if (ren->graphicscache[t].isready) { *pixel_mode = ren->graphicscache[t].pixel_mode; *colr = ren->graphicscache[t].colr; *colg = ren->graphicscache[t].colg; *colb = ren->graphicscache[t].colb; *firea = ren->graphicscache[t].firea; *firer = ren->graphicscache[t].firer; *fireg = ren->graphicscache[t].fireg; *fireb = ren->graphicscache[t].fireb; } else { *colr = PIXR(ren->sim->elements[t].Colour); *colg = PIXR(ren->sim->elements[t].Colour); *colb = PIXR(ren->sim->elements[t].Colour); if (ren->sim->elements[t].Graphics) { (*(ren->sim->elements[t].Graphics))(ren, &tpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb); } else { Element::defaultGraphics(ren, &tpart, nx, ny, pixel_mode, cola, colr, colg, colb, firea, firer, fireg, fireb); } } //*colr = PIXR(elements[cpart->tmp&0xFF].pcolors); //*colg = PIXG(elements[cpart->tmp&0xFF].pcolors); //*colb = PIXB(elements[cpart->tmp&0xFF].pcolors); } else { if (cpart->ctype==2) { *colr = 50; *colg = 1; *colb = 1; } else if (cpart->ctype==3) { *colr = 1; *colg = 50; *colb = 1; } else if (cpart->ctype==4) { *colr = 1; *colg = 1; *colb = 50; } else if (cpart->temp<272.15&&cpart->ctype!=1) { if (cpart->temp>173.25&&cpart->temp<273.15) { *colr = 50; *colg = 1; *colb = 1; } if (cpart->temp>73.25&&cpart->temp<=173.15) { *colr = 1; *colg = 50; *colb = 1; } if (cpart->temp>=0&&cpart->temp<=73.15) { *colr = 1; *colg = 1; *colb = 50; } } } return 0; } //#TPT-Directive ElementHeader Element_PIPE static void pushParticle(Simulation * sim, int i, int count, int original) void Element_PIPE::pushParticle(Simulation * sim, int i, int count, int original) { int rndstore, rnd, rx, ry, r, x, y, np, q, notctype=(((sim->parts[i].ctype)%3)+2); if ((sim->parts[i].tmp&0xFF) == 0 || count >= 2)//don't push if there is nothing there, max speed of 2 per frame return; x = (int)(sim->parts[i].x+0.5f); y = (int)(sim->parts[i].y+0.5f); if( !(sim->parts[i].tmp&0x200) ) { //normal random push rndstore = rand(); // RAND_MAX is at least 32767 on all platforms i.e. pow(8,5)-1 // so can go 5 cycles without regenerating rndstore for (q=0; q<3; q++)//try to push twice { rnd = rndstore&7; rndstore = rndstore>>3; rx = pos_1_rx[rnd]; ry = pos_1_ry[rnd]; if (x+rx>=0 && y+ry>=0 && x+rxpmap[y+ry][x+rx]; if (!r) continue; else if ((r&0xFF)==PT_PIPE && sim->parts[r>>8].ctype!=notctype && (sim->parts[r>>8].tmp&0xFF)==0) { sim->parts[r>>8].tmp = (sim->parts[r>>8].tmp&~0xFF) | (sim->parts[i].tmp&0xFF); sim->parts[r>>8].temp = sim->parts[i].temp; sim->parts[r>>8].tmp2 = sim->parts[i].tmp2; sim->parts[r>>8].pavg[0] = sim->parts[i].pavg[0]; sim->parts[r>>8].pavg[1] = sim->parts[i].pavg[1]; if (r>>8 > original) sim->parts[r>>8].flags |= PFLAG_NORMALSPEED;//skip particle push, normalizes speed sim->parts[i].tmp &= ~0xFF; count++; pushParticle(sim, r>>8,count,original); } } } } else //predefined 1 pixel thick pipe movement { int coords = 7 - ((sim->parts[i].tmp>>10)&7); r = sim->pmap[y+ pos_1_ry[coords]][x+ pos_1_rx[coords]]; if (!r) { } else if ((r&0xFF)==PT_PIPE && sim->parts[r>>8].ctype!=notctype && (sim->parts[r>>8].tmp&0xFF)==0) { sim->parts[r>>8].tmp = (sim->parts[r>>8].tmp&~0xFF) | (sim->parts[i].tmp&0xFF); sim->parts[r>>8].temp = sim->parts[i].temp; sim->parts[r>>8].tmp2 = sim->parts[i].tmp2; sim->parts[r>>8].pavg[0] = sim->parts[i].pavg[0]; sim->parts[r>>8].pavg[1] = sim->parts[i].pavg[1]; if (r>>8 > original) sim->parts[r>>8].flags |= PFLAG_NORMALSPEED;//skip particle push, normalizes speed sim->parts[i].tmp &= ~0xFF; count++; pushParticle(sim, r>>8,count,original); } } return; } Element_PIPE::~Element_PIPE() {}