#include "DebugParts.h" #include "gui/interface/Engine.h" #include "simulation/Simulation.h" #include "graphics/Graphics.h" DebugParts::DebugParts(unsigned int id, Simulation * sim): DebugInfo(id), sim(sim) { } void DebugParts::Draw() { Graphics * g = ui::Engine::Ref().g; int x = 0, y = 0, lpx = 0, lpy = 0; String info = String::Build(sim->parts_lastActiveIndex, "/", NPART, " (", Format::Precision((float)sim->parts_lastActiveIndex/(NPART)*100.0f, 2), "%)"); for (int i = 0; i < NPART; i++) { if (sim->parts[i].type) g->AddPixel({ x, y }, RGBA<uint8_t>(255, 255, 255, 180)); else g->AddPixel({ x, y }, RGBA<uint8_t>(0, 0, 0, 180)); if (i == sim->parts_lastActiveIndex) { lpx = x; lpy = y; } x++; if(x >= XRES) { y++; x = 0; } } g->draw_line(0, lpy, XRES, lpy, 0, 255, 120, 255); g->draw_line(lpx, 0, lpx, YRES, 0, 255, 120, 255); g->AddPixel({ lpx, lpy }, RGBA<uint8_t>(255, 50, 50, 220)); g->AddPixel({ lpx+1, lpy }, RGBA<uint8_t>(255, 50, 50, 120)); g->AddPixel({ lpx-1, lpy }, RGBA<uint8_t>(255, 50, 50, 120)); g->AddPixel({ lpx, lpy+1 }, RGBA<uint8_t>(255, 50, 50, 120)); g->AddPixel({ lpx, lpy-1 }, RGBA<uint8_t>(255, 50, 50, 120)); g->fillrect(7, YRES-26, g->TextSize(info).X + 4, 14, 0, 0, 0, 180); g->BlendText({ 10, YRES-22 }, info, RGBA<uint8_t>(255, 255, 255, 255)); } DebugParts::~DebugParts() { }