#include <iostream> #include "gui/Style.h" #include "simulation/Simulation.h" #include "Tool.h" #include "gui/interface/Window.h" #include "gui/interface/Button.h" #include "gui/interface/Label.h" #include "gui/interface/Textbox.h" #include "gui/interface/DropDown.h" #include "gui/game/GameModel.h" class SignWindow: public ui::Window { public: ui::DropDown * justification; ui::Textbox * textField; SignTool * tool; sign * movingSign; bool signMoving; Simulation * sim; int signID; ui::Point signPosition; SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_); void OnDraw() override; void DoDraw() override; void DoMouseMove(int x, int y, int dx, int dy) override; void DoMouseDown(int x, int y, unsigned button) override; void DoMouseUp(int x, int y, unsigned button) override { if(!signMoving) ui::Window::DoMouseUp(x, y, button); } void DoMouseWheel(int x, int y, int d) override { if(!signMoving) ui::Window::DoMouseWheel(x, y, d); } void DoKeyPress(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt) override { if(!signMoving) ui::Window::DoKeyPress(key, scan, repeat, shift, ctrl, alt); } void DoKeyRelease(int key, int scan, bool repeat, bool shift, bool ctrl, bool alt) override { if(!signMoving) ui::Window::DoKeyRelease(key, scan, repeat, shift, ctrl, alt); } virtual ~SignWindow() {} void OnTryExit(ui::Window::ExitMethod method) override; class OkayAction: public ui::ButtonAction { public: SignWindow * prompt; OkayAction(SignWindow * prompt_) { prompt = prompt_; } void ActionCallback(ui::Button * sender) override { prompt->CloseActiveWindow(); if(prompt->signID==-1 && prompt->textField->GetText().length()) { prompt->sim->signs.push_back(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second)); } else if(prompt->signID!=-1 && prompt->textField->GetText().length()) { prompt->sim->signs[prompt->signID] = sign(sign(prompt->textField->GetText(), prompt->signPosition.X, prompt->signPosition.Y, (sign::Justification)prompt->justification->GetOption().second)); } prompt->SelfDestruct(); } }; class DeleteAction: public ui::ButtonAction { public: SignWindow * prompt; DeleteAction(SignWindow * prompt_) { prompt = prompt_; } void ActionCallback(ui::Button * sender) override { prompt->CloseActiveWindow(); if(prompt->signID!=-1) { prompt->sim->signs.erase(prompt->sim->signs.begin()+prompt->signID); } prompt->SelfDestruct(); } }; class SignTextAction: public ui::TextboxAction { public: SignWindow * prompt; SignTextAction(SignWindow * prompt_) { prompt = prompt_; } void TextChangedCallback(ui::Textbox * sender) override { if(prompt->signID!=-1) { prompt->sim->signs[prompt->signID].text = sender->GetText(); prompt->sim->signs[prompt->signID].ju = (sign::Justification)prompt->justification->GetOption().second; } } }; class MoveAction: public ui::ButtonAction { public: SignWindow * prompt; MoveAction(SignWindow * prompt_) { prompt = prompt_; } void ActionCallback(ui::Button * sender) override { if(prompt->signID!=-1) { prompt->movingSign = &prompt->sim->signs[prompt->signID]; prompt->sim->signs[prompt->signID].ju = (sign::Justification)prompt->justification->GetOption().second; prompt->signMoving = true; } } }; }; SignWindow::SignWindow(SignTool * tool_, Simulation * sim_, int signID_, ui::Point position_): ui::Window(ui::Point(-1, -1), ui::Point(250, 87)), tool(tool_), movingSign(NULL), signMoving(false), sim(sim_), signID(signID_), signPosition(position_) { ui::Label * messageLabel = new ui::Label(ui::Point(4, 5), ui::Point(Size.X-8, 15), "New sign"); messageLabel->SetTextColour(style::Colour::InformationTitle); messageLabel->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; messageLabel->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(messageLabel); ui::Button * okayButton = new ui::Button(ui::Point(0, Size.Y-16), ui::Point(Size.X, 16), "OK"); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; okayButton->Appearance.BorderInactive = (ui::Colour(200, 200, 200)); okayButton->SetActionCallback(new OkayAction(this)); AddComponent(okayButton); SetOkayButton(okayButton); ui::Label * tempLabel = new ui::Label(ui::Point(8, 48), ui::Point(40, 15), "Pointer:"); okayButton->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; okayButton->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; AddComponent(tempLabel); justification = new ui::DropDown(ui::Point(52, 48), ui::Point(50, 16)); AddComponent(justification); justification->AddOption(std::pair<String, int>(0xE020 + String(" Left"), (int)sign::Left)); justification->AddOption(std::pair<String, int>(0xE01E + String(" Middle"), (int)sign::Middle)); justification->AddOption(std::pair<String, int>(0xE01F + String(" Right"), (int)sign::Right)); justification->AddOption(std::pair<String, int>(0xE01D + String(" None"), (int)sign::None)); justification->SetOption(1); justification->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField = new ui::Textbox(ui::Point(8, 25), ui::Point(Size.X-16, 17), "", "[message]"); textField->Appearance.HorizontalAlign = ui::Appearance::AlignLeft; textField->Appearance.VerticalAlign = ui::Appearance::AlignMiddle; textField->SetLimit(45); textField->SetActionCallback(new SignTextAction(this)); AddComponent(textField); FocusComponent(textField); if(signID!=-1) { messageLabel->SetText("Edit sign"); textField->SetText(sim->signs[signID].text); justification->SetOption(sim->signs[signID].ju); ui::Point position = ui::Point(justification->Position.X+justification->Size.X+3, 48); ui::Button * moveButton = new ui::Button(position, ui::Point(((Size.X-position.X-8)/2)-2, 16), "Move"); moveButton->SetActionCallback(new MoveAction(this)); AddComponent(moveButton); position = ui::Point(justification->Position.X+justification->Size.X+3, 48)+ui::Point(moveButton->Size.X+3, 0); ui::Button * deleteButton = new ui::Button(position, ui::Point((Size.X-position.X-8)-1, 16), "Delete"); //deleteButton->SetIcon(IconDelete); deleteButton->SetActionCallback(new DeleteAction(this)); signPosition.X = sim->signs[signID].x; signPosition.Y = sim->signs[signID].y; AddComponent(deleteButton); } MakeActiveWindow(); } void SignWindow::OnTryExit(ui::Window::ExitMethod method) { CloseActiveWindow(); SelfDestruct(); } void SignWindow::DoDraw() { for (auto ¤tSign : sim->signs) { int x, y, w, h, dx, dy; Graphics * g = GetGraphics(); String text = currentSign.getDisplayText(sim, x, y, w, h); g->clearrect(x, y, w+1, h); g->drawrect(x, y, w+1, h, 192, 192, 192, 255); g->drawtext(x+3, y+3, text, 255, 255, 255, 255); if (currentSign.ju != sign::None) { x = currentSign.x; y = currentSign.y; dx = 1 - currentSign.ju; dy = (currentSign.y > 18) ? -1 : 1; #ifdef OGLR glBegin(GL_LINES); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glVertex2i(x, y); glVertex2i(x+(dx*4), y+(dy*4)); glEnd(); #else for (int j=0; j<4; j++) { g->blendpixel(x, y, 192, 192, 192, 255); x+=dx; y+=dy; } #endif } } if(!signMoving) { ui::Window::DoDraw(); } } void SignWindow::DoMouseMove(int x, int y, int dx, int dy) { if(!signMoving) ui::Window::DoMouseMove(x, y, dx, dy); else { ui::Point pos = tool->gameModel->AdjustZoomCoords(ui::Point(x, y)); if(pos.X < XRES && pos.Y < YRES) { movingSign->x = pos.X; movingSign->y = pos.Y; signPosition.X = pos.X; signPosition.Y = pos.Y; } } } void SignWindow::DoMouseDown(int x, int y, unsigned button) { if(!signMoving) ui::Window::DoMouseDown(x, y, button); else { signMoving = false; } } void SignWindow::OnDraw() { Graphics * g = GetGraphics(); g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3); g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 200, 200, 200, 255); } VideoBuffer * SignTool::GetIcon(int toolID, int width, int height) { VideoBuffer * newTexture = new VideoBuffer(width, height); for (int y=0; y<height; y++) { for (int x=0; x<width; x++) { pixel pc = x==0||x==width-1||y==0||y==height-1 ? PIXPACK(0xA0A0A0) : PIXPACK(0x000000); newTexture->SetPixel(x, y, PIXR(pc), PIXG(pc), PIXB(pc), 255); } } newTexture->AddCharacter((width/2)-5, (height/2)-5, 0xE021, 32, 64, 128, 255); newTexture->BlendCharacter((width/2)-5, (height/2)-5, 0xE020, 255, 255, 255, 255); return newTexture; } void SignTool::Click(Simulation * sim, Brush * brush, ui::Point position) { int signX, signY, signW, signH, signIndex = -1; for (size_t i = 0; i < sim->signs.size(); i++) { sim->signs[i].getDisplayText(sim, signX, signY, signW, signH); if (position.X > signX && position.X < signX+signW && position.Y > signY && position.Y < signY+signH) { signIndex = i; break; } } if (signIndex != -1 || sim->signs.size() < MAXSIGNS) new SignWindow(this, sim, signIndex, position); }