#ifndef The_Powder_Toy_Sample_h #define The_Powder_Toy_Sample_h #include "Particle.h" class SimulationSample { public: Particle particle; int ParticleID; int PositionX, PositionY; float AirPressure; float AirTemperature; float AirVelocityX; float AirVelocityY; int WallType; float Gravity; float GravityVelocityX; float GravityVelocityY; int NumParts; SimulationSample() : PositionX(0), PositionY(0), ParticleID(0), particle(), AirPressure(0), AirVelocityX(0), AirVelocityY(0), WallType(0), Gravity(0), GravityVelocityX(0), GravityVelocityY(0), AirTemperature(0), NumParts(0) {} }; #endif