#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_MORT PT_MORT 77 Element_MORT::Element_MORT() { Identifier = "DEFAULT_PT_MORT"; Name = "MORT"; Colour = PIXPACK(0xE0E0E0); MenuVisible = 1; MenuSection = SC_CRACKER2; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 1.00f; Loss = 1.00f; Collision = -0.99f; Gravity = 0.0f; Diffusion = 0.01f; HotAir = 0.002f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = -1; Temperature = R_TEMP+4.0f +273.15f; HeatConduct = 60; Description = "Steam Train."; State = ST_NONE; Properties = TYPE_PART; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_MORT::update; } //#TPT-Directive ElementHeader Element_MORT static int update(UPDATE_FUNC_ARGS) int Element_MORT::update(UPDATE_FUNC_ARGS) { sim->create_part(-1, x, y-1, PT_SMKE); return 0; } Element_MORT::~Element_MORT() {}