#ifndef RENDERVIEW_H_ #define RENDERVIEW_H_ #include #include "gui/interface/Window.h" #include "RenderController.h" #include "RenderModel.h" #include "graphics/Renderer.h" #include "gui/interface/Checkbox.h" #include "gui/interface/Button.h" class RenderController; class RenderModel; class RenderView: public ui::Window { RenderController * c; Renderer * ren; std::vector renderModes; std::vector displayModes; std::vector colourModes; std::string toolTip; int toolTipPresence; bool isToolTipFadingIn; int line1, line2, line3, line4; public: class RenderModeAction; class DisplayModeAction; class ColourModeAction; class RenderPresetAction; RenderView(); void NotifyRendererChanged(RenderModel * sender); void NotifyRenderChanged(RenderModel * sender); void NotifyDisplayChanged(RenderModel * sender); void NotifyColourChanged(RenderModel * sender); void AttachController(RenderController * c_) { c = c_; } void OnMouseDown(int x, int y, unsigned button); virtual void OnDraw(); virtual void OnTick(float dt); virtual void OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool alt); virtual void ToolTip(ui::Component * sender, ui::Point mousePosition, std::string toolTip); virtual ~RenderView(); }; #endif /* RENDERVIEW_H_ */