#pragma once #include "Particle.h" class SimulationSample { public: Particle particle; int ParticleID; int PositionX, PositionY; float AirPressure; float AirTemperature; float AirVelocityX; float AirVelocityY; int WallType; float Gravity; float GravityVelocityX; float GravityVelocityY; int NumParts; bool isMouseInSim; SimulationSample() : particle(), ParticleID(0), PositionX(0), PositionY(0), AirPressure(0), AirTemperature(0), AirVelocityX(0), AirVelocityY(0), WallType(0), Gravity(0), GravityVelocityX(0), GravityVelocityY(0), NumParts(0), isMouseInSim(true) {} };