#include "Slider.h" #include "graphics/Graphics.h" namespace ui { Slider::Slider(Point position, Point size, int steps): Component(position, size), sliderSteps(steps), sliderPosition(0), isMouseDown(false), col1(0, 0, 0, 0), col2(0, 0, 0, 0) { } void Slider::updatePosition(int position) { if(position < 3) position = 3; if(position > Size.X-3) position = Size.X-3; auto fPosition = float(position-3); auto fSize = float(Size.X-6); float fSliderPosition = (fPosition/fSize)*sliderSteps;//position;//((x-3)/(Size.X-6))*sliderSteps; auto newSliderPosition = int(fSliderPosition); if(newSliderPosition == sliderPosition) return; sliderPosition = newSliderPosition; if (actionCallback.change) { actionCallback.change(); } } void Slider::OnMouseMoved(int x, int y, int dx, int dy) { if(isMouseDown) { updatePosition(x); } } void Slider::OnMouseClick(int x, int y, unsigned button) { isMouseDown = true; updatePosition(x); } void Slider::OnMouseUp(int x, int y, unsigned button) { if(isMouseDown) { isMouseDown = false; } } void Slider::SetColour(Colour col1, Colour col2) { this->col1 = col1; this->col2 = col2; bgGradient = Graphics::Gradient({ { col1.NoAlpha(), 0.f }, { col2.NoAlpha(), 1.f }, }, Size.X-7); } int Slider::GetValue() { return sliderPosition; } void Slider::SetValue(int value) { if(value < 0) value = 0; if(value > sliderSteps) value = sliderSteps; sliderPosition = value; } int Slider::GetSteps() { return sliderSteps; } void Slider::SetSteps(int steps) { if(steps < 0) steps = 0; if(steps < sliderPosition) sliderPosition = steps; sliderSteps = steps; } void Slider::Draw(const Point& screenPos) { Graphics * g = GetGraphics(); //g->drawrect(screenPos.X, screenPos.Y, Size.X, Size.Y, 255, 255, 255, 255); if (bgGradient.size()) { for (int j = 3; j < Size.Y-7; j++) { for (int i = 3; i < Size.X-7; i++) { RGB color = bgGradient[i - 3]; g->blendpixel(screenPos.X+i+2, screenPos.Y+j+2, color.Red, color.Green, color.Blue, 255); } } } g->drawrect(screenPos.X+3, screenPos.Y+3, Size.X-6, Size.Y-6, 255, 255, 255, 255); auto fPosition = float(sliderPosition); auto fSize = float(Size.X-6); auto fSteps = float(sliderSteps); auto fSliderX = (fSize/fSteps)*fPosition;//sliderPosition;//((Size.X-6)/sliderSteps)*sliderPosition; auto sliderX = int(fSliderX); sliderX += 3; g->fillrect(screenPos.X+sliderX-2, screenPos.Y+1, 4, Size.Y-2, 20, 20, 20, 255); g->drawrect(screenPos.X+sliderX-2, screenPos.Y+1, 4, Size.Y-2, 200, 200, 200, 255); } } /* namespace ui */