#include "simulation/Elements.h" //#TPT-Directive ElementClass Element_NEUT PT_NEUT 18 Element_NEUT::Element_NEUT() { Identifier = "DEFAULT_PT_NEUT"; Name = "NEUT"; Colour = PIXPACK(0x20E0FF); MenuVisible = 1; MenuSection = SC_NUCLEAR; Enabled = 1; Advection = 0.0f; AirDrag = 0.00f * CFDS; AirLoss = 1.00f; Loss = 1.00f; Collision = -0.99f; Gravity = 0.0f; Diffusion = 0.01f; HotAir = 0.002f * CFDS; Falldown = 0; Flammable = 0; Explosive = 0; Meltable = 0; Hardness = 0; Weight = -1; Temperature = R_TEMP+4.0f +273.15f; HeatConduct = 60; Description = "Neutrons. Interact with matter in odd ways."; State = ST_GAS; Properties = TYPE_ENERGY|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC; LowPressure = IPL; LowPressureTransition = NT; HighPressure = IPH; HighPressureTransition = NT; LowTemperature = ITL; LowTemperatureTransition = NT; HighTemperature = ITH; HighTemperatureTransition = NT; Update = &Element_NEUT::update; Graphics = &Element_NEUT::graphics; } //#TPT-Directive ElementHeader Element_NEUT static int update(UPDATE_FUNC_ARGS) int Element_NEUT::update(UPDATE_FUNC_ARGS) { int r, rx, ry, rt; int pressureFactor = 3 + (int)sim->pv[y/CELL][x/CELL]; for (rx=-1; rx<2; rx++) for (ry=-1; ry<2; ry++) if (x+rx>=0 && y+ry>0 && x+rx(rand()%20)) sim->part_change_type(r>>8,x+rx,y+ry,PT_DSTW); case PT_ICEI: case PT_SNOW: parts[i].vx *= 0.995; parts[i].vy *= 0.995; break; case PT_PLUT: if (pressureFactor>(rand()%1000)) { if (!(rand()%3)) { sim->create_part(r>>8, x+rx, y+ry, rand()%3 ? PT_LAVA : PT_URAN); parts[r>>8].temp = MAX_TEMP; if (parts[r>>8].type==PT_LAVA) { parts[r>>8].tmp = 100; parts[r>>8].ctype = PT_PLUT; } } else { sim->create_part(r>>8, x+rx, y+ry, PT_NEUT); parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx; parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy; } sim->pv[y/CELL][x/CELL] += 10.0f * CFDS; //Used to be 2, some people said nukes weren't powerful enough Element_FIRE::update(UPDATE_FUNC_SUBCALL_ARGS); } break; #ifdef SDEUT case PT_DEUT: if ((pressureFactor+1+(parts[r>>8].life/100))>(rand()%1000)) { create_n_parts(sim, parts[r>>8].life, x+rx, y+ry, parts[i].vx, parts[i].vy, restrict_flt(parts[r>>8].temp + parts[r>>8].life*500, MIN_TEMP, MAX_TEMP), PT_NEUT); sim->kill_part(r>>8); } break; #else case PT_DEUT: if ((pressureFactor+1)>(rand()%1000)) { create_part(r>>8, x+rx, y+ry, PT_NEUT); parts[r>>8].vx = 0.25f*parts[r>>8].vx + parts[i].vx; parts[r>>8].vy = 0.25f*parts[r>>8].vy + parts[i].vy; parts[r>>8].life --; parts[r>>8].temp = restrict_flt(parts[r>>8].temp + parts[r>>8].life*17, MIN_TEMP, MAX_TEMP); pv[y/CELL][x/CELL] += 6.0f * CFDS; } break; #endif case PT_GUNP: if (3>(rand()%200)) sim->part_change_type(r>>8,x+rx,y+ry,PT_DUST); break; case PT_DYST: if (3>(rand()%200)) sim->part_change_type(r>>8,x+rx,y+ry,PT_YEST); break; case PT_YEST: sim->part_change_type(r>>8,x+rx,y+ry,PT_DYST); break; case PT_PLEX: if (3>(rand()%200)) sim->part_change_type(r>>8,x+rx,y+ry,PT_GOO); break; case PT_NITR: if (3>(rand()%200)) sim->part_change_type(r>>8,x+rx,y+ry,PT_DESL); break; case PT_PLNT: if (!(rand()%20)) sim->create_part(r>>8, x+rx, y+ry, PT_WOOD); break; case PT_DESL: case PT_OIL: if (3>(rand()%200)) sim->part_change_type(r>>8,x+rx,y+ry,PT_GAS); break; case PT_COAL: if (!(rand()%20)) sim->create_part(r>>8, x+rx, y+ry, PT_WOOD); break; case PT_DUST: if (!(rand()%20)) sim->part_change_type(r>>8, x+rx, y+ry, PT_FWRK); break; case PT_FWRK: if (!(rand()%20)) parts[r>>8].ctype = PT_DUST; break; case PT_ACID: if (!(rand()%20)) sim->create_part(r>>8, x+rx, y+ry, PT_ISOZ); break; case PT_TTAN: if (!(rand()%20)) { sim->kill_part(i); return 1; } break; case PT_EXOT: if (!(rand()%20)) parts[r>>8].life = 1500; break; default: break; } } return 0; } //#TPT-Directive ElementHeader Element_NEUT static int graphics(GRAPHICS_FUNC_ARGS) int Element_NEUT::graphics(GRAPHICS_FUNC_ARGS) { *firea = 120; *firer = 10; *fireg = 80; *fireb = 120; *pixel_mode |= FIRE_ADD; return 1; } //#TPT-Directive ElementHeader Element_NEUT static int create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t) int Element_NEUT::create_n_parts(Simulation * sim, int n, int x, int y, float vx, float vy, float temp, int t)//testing a new deut create part { int i, c; n = (n/50); if (n<1) { n = 1; } if (n>340) { n = 340; } if (x<0 || y<0 || x>=XRES || y>=YRES || t<0 || t>=PT_NUM || !sim->elements[t].Enabled) return -1; for (c=0; cpfree == -1) return -1; i = sim->pfree; sim->pfree = sim->parts[i].life; if (i>sim->parts_lastActiveIndex) sim->parts_lastActiveIndex = i; sim->parts[i].x = (float)x; sim->parts[i].y = (float)y; sim->parts[i].type = t; sim->parts[i].life = rand()%480+480; sim->parts[i].vx = r*cosf(a); sim->parts[i].vy = r*sinf(a); sim->parts[i].ctype = 0; sim->parts[i].temp = temp; sim->parts[i].tmp = 0; if (t!=PT_STKM&&t!=PT_STKM2 && t!=PT_PHOT && t!=PT_NEUT && !sim->pmap[y][x]) sim->pmap[y][x] = t|(i<<8); else if ((t==PT_PHOT||t==PT_NEUT) && !sim->photons[y][x]) sim->photons[y][x] = t|(i<<8); sim->pv[y/CELL][x/CELL] += 6.0f * CFDS; } return 0; } Element_NEUT::~Element_NEUT() {}