#include "Graphics.h" #include "font.h" #include #ifdef GetUserName #undef GetUserName //God dammit microsoft! #endif #ifdef OGLI static pthread_mutex_t gMutex = PTHREAD_MUTEX_INITIALIZER; //static pthread_mutex_t TMPMUT = PTHREAD_MUTEX_INITIALIZER; Graphics::Graphics(): sdl_scale(1) { // if(gMutex == TMPMUT) // pthread_mutex_init (&gMutex, NULL); Reset(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); //Texture for main UI glEnable(GL_TEXTURE_2D); glGenTextures(1, &vidBuf); glBindTexture(GL_TEXTURE_2D, vidBuf); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WINDOWW, WINDOWH, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glBindTexture(GL_TEXTURE_2D, 0); glGenTextures(1, &textTexture); glBindTexture(GL_TEXTURE_2D, textTexture); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); } void Graphics::Acquire() { pthread_mutex_lock(&gMutex); } void Graphics::Release() { pthread_mutex_unlock(&gMutex); } Graphics::~Graphics() { } void Graphics::Reset() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); //glOrtho(0, WINDOWW*sdl_scale, 0, WINDOWH*sdl_scale, -1, 1); glOrtho(0, WINDOWW*sdl_scale, WINDOWH*sdl_scale, 0, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); //glRasterPos2i(0, WINDOWH); glRasterPos2i(0, 0); glPixelZoom(1, 1); } void Graphics::Clear() { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); } void Graphics::Finalise() { glFlush(); } #define VIDXRES WINDOWW #define VIDYRES WINDOWH #define PIXELMETHODS_CLASS Graphics #include "OpenGLDrawMethods.inl" #undef VIDYRES #undef VIDXRES #undef PIXELMETHODS_CLASS #endif